Player Matchup

Guan Yu
Guan Yu
Gold V
 
Guan Yu
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chernobog
Chernobog
Silver IV
 
Chernobog
Silver IV
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
He Bo
He Bo
Gold III
BanShan
He Bo
Gold III
Level 144
God Stats
1W - 11L
1,211 SR
Queue Stats
465W - 465L
1,348 MMR
Solo
Cthulhu
Cthulhu
Bronze IV
Grizzlar
Cthulhu
Bronze IV
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,370 MMR
Party 1
Mercury
Mercury
Silver V
希望爱失心
Mercury
Silver V
Level 146
God Stats
3W - 2L
1,743 SR
Queue Stats
12W - 18L
1,259 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 124
1,491 SR
1,395 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 129
1,513 SR
1,345 MMR
Nox
Nox
Gold V
 
Nox
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Silver I
CrazyGman
Charybdis
Silver I
Level 146
God Stats
2W - 3L
1,721 SR
Queue Stats
68W - 68L
1,344 MMR
Solo
Geb
Geb
Gold V
DeDuxxa
Geb
Gold V
Level 69
God Stats
4W - 0L
1,577 SR
Queue Stats
45W - 55L
1,319 MMR
Solo
Fenrir
Fenrir
Gold IV
HighEnergy
Fenrir
Gold IV
Level 129
God Stats
4W - 4L
1,495 SR
Queue Stats
237W - 223L
1,308 MMR
Solo
Bellona
Bellona
Gold V
Icouldbeyourmomi
Bellona
Gold V
Level 143
God Stats
2W - 6L
1,272 SR
Queue Stats
231W - 237L
1,256 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
10
0 / 2 / 0
5,849
532
4,455
9,042
5,978
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chernobog
 
Chernobog
9
1 / 3 / 0
5,352
487
4,608
7,397
1,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
BanShan
He Bo
10
1 / 4 / 0
5,673
516
3,871
7,589
2,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
Grizzlar
Cthulhu
7
0 / 3 / 1
4,901
446
3,613
8,405
4,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
0 / 3 / 0
5,745
522
2,738
6,435
2,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bans
AtlasIzanamiTsukuyomiCliodhna

VS

Bans
ShivaDanzaburouArachnePoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
10
1 / 0 / 8
6,280
571
4,818
4,530
1,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
CrazyGman
Charybdis
11
3 / 1 / 5
6,263
569
5,370
5,528
1,474
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Geb
9
1 / 0 / 9
5,780
525
3,743
9,687
6,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
HighEnergy
Fenrir
11
8 / 1 / 4
7,069
643
6,832
9,458
4,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
2 / 0 / 1
6,413
583
5,087
6,071
4,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
42
2
Kills
15
15
Deaths
2
1
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
0
2
0
0
L
Chernobog
 
Chernobog
1
3
0
0.33
W
Nox
 
Nox
1
0
8
5
L
He Bo
BanShan
He Bo
1
4
0
0.25
W
Charybdis
CrazyGman
Charybdis
3
1
5
5.5
W
Geb
1
0
9
5.5
L
Cthulhu
Grizzlar
Cthulhu
0
3
1
0.17
W
Fenrir
HighEnergy
Fenrir
8
1
4
10
W
2
0
1
2.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,285
Damage
25,850
38,868
Taken
35,274
16,738
Mitigated
19,398
11,876
Healing
12,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
4,455
328
230
3,772
9,042
5,978
0
849
8,193
4,040
35,179
L
Chernobog
 
Chernobog
4,608
2,560
0
2,620
7,397
1,809
0
935
6,462
0
35,615
W
Nox
 
Nox
4,818
882
0
948
4,530
1,493
0
2,028
2,502
34,151
0
L
He Bo
BanShan
He Bo
3,871
138
0
1,928
7,589
2,203
0
2,899
4,690
32,136
0
W
Charybdis
CrazyGman
Charybdis
5,370
2,762
0
2,686
5,528
1,474
790
1,150
4,378
0
36,175
W
Geb
3,743
808
446
2,285
9,687
6,805
0
3,033
6,654
10,641
7,049
L
Cthulhu
Grizzlar
Cthulhu
3,613
994
297
1,741
8,405
4,359
0
1,491
6,914
9,533
0
W
Fenrir
HighEnergy
Fenrir
6,832
2,328
0
4,652
9,458
4,839
0
1,232
8,226
0
33,153
W
5,087
1,348
0
1,977
6,071
4,787
740
1,099
4,972
0
39,807
L
2,738
848
0
1,288
6,435
2,389
0
1,608
4,827
0
35,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,520
Gold Earned
31,805
296
Minions Killed
310
0
Camps Cleared
0
1,140,708
Distance Traveled
1,112,437
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
5,849
532
79
7
0
223,812
5
L
Chernobog
5,352
487
66
6
0
217,403
4
W
Nox
6,280
571
65
6
0
235,852
3
L
He Bo
5,673
516
65
6
0
201,928
3
W
Charybdis
6,263
569
76
7
0
193,795
3
W
Geb
5,780
525
26
2
0
216,653
3
L
Cthulhu
4,901
446
11
1
0
212,267
2
W
Fenrir
7,069
643
63
6
0
244,188
3
W
Bellona
6,413
583
80
7
0
221,949
4
L
Mercury
5,745
522
75
7
0
285,298
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role