Player Matchup

Baron Samedi
Baron Samedi
Codeine40
Baron Samedi
Level 63
God Stats
7W - 5L
1,502 SR
Queue Stats
113W - 119L
1,477 Elo+
Solo
Izanami
Izanami
DangleMcJohnson
Izanami
Level 127
God Stats
3W - 2L
1,482 SR
Queue Stats
209W - 202L
1,491 Elo+
Solo
Ganesha
Ganesha
Godsclose2u
Ganesha
Level 109
God Stats
1W - 3L
1,518 SR
Queue Stats
77W - 80L
1,526 Elo+
Solo
Ravana
Ravana
eShockValue
Ravana
Level 81
God Stats
4W - 8L
1,451 SR
Queue Stats
157W - 152L
1,461 Elo+
Solo
Nu Wa
Nu Wa
marcus_2122
Nu Wa
Level 97
God Stats
62W - 48L
1,632 SR
Queue Stats
133W - 137L
1,478 Elo+
Solo
Team Averages
Level 95
1,517 SR
1,487 Elo+

VS

Team Averages
Level 97
1,600 SR
1,550 Elo+
Jormungandr
Jormungandr
Nyazathoth
Jormungandr
Level 77
God Stats
2W - 0L
1,835 SR
Queue Stats
39W - 39L
1,554 Elo+
Party 1
Awilix
Awilix
OneYeetyBoyo
Awilix
Level 82
God Stats
11W - 6L
1,500 SR
Queue Stats
55W - 53L
1,551 Elo+
Party 1
Apollo
Apollo
Promaster02
Apollo
Level 152
God Stats
1W - 1L
1,668 SR
Queue Stats
102W - 84L
1,626 Elo+
Party 2
Bellona
Bellona
SlinkDistress3
Bellona
Level 108
God Stats
4W - 0L
1,500 SR
Queue Stats
61W - 63L
1,520 Elo+
Party 1
Bacchus
Bacchus
TIGERBAIT37145
Bacchus
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Codeine40
Baron Samedi
12
0 / 6 / 2
6,708
447
3,441
8,862
2,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 7 / 1
7,449
497
4,315
10,500
2,645
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Ganesha
Godsclose2u
Ganesha
10
0 / 6 / 2
6,196
413
5,994
10,151
5,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ravana
14
4 / 2 / 1
8,153
544
5,857
8,583
2,621
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
2 / 2 / 1
8,277
552
7,513
8,800
2,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Nyazathoth
Jormungandr
13
3 / 2 / 4
8,258
551
5,942
9,183
3,732
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Awilix
14
8 / 1 / 6
8,986
599
7,729
8,649
2,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Apollo
16
10 / 1 / 2
9,427
628
11,916
9,935
4,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Bow

Short Bow

+15%
Attack Speed

13
0 / 3 / 0
7,591
506
4,468
8,147
5,680
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
2 / 0 / 9
7,235
482
4,536
7,671
4,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
44
7
Kills
23
23
Deaths
7
7
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Codeine40
Baron Samedi
0
6
2
0.17
L
1
7
1
0.21
L
Ganesha
Godsclose2u
Ganesha
0
6
2
0.17
W
Jormungandr
Nyazathoth
Jormungandr
3
2
4
2.5
W
Awilix
8
1
6
11
W
Apollo
10
1
2
11
W
0
3
0
0
W
2
0
9
6.5
L
Ravana
4
2
1
2.25
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,120
Damage
34,591
46,896
Taken
43,585
15,901
Mitigated
20,561
11,803
Healing
12,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Codeine40
Baron Samedi
3,441
329
162
1,741
8,862
2,884
0
3,192
5,670
30,278
0
L
4,315
2,875
0
1,282
10,500
2,645
683
1,581
8,919
0
39,026
L
Ganesha
Godsclose2u
Ganesha
5,994
1,109
123
1,206
10,151
5,227
82
3,069
7,082
20,922
0
W
Jormungandr
Nyazathoth
Jormungandr
5,942
897
0
665
9,183
3,732
0
3,382
5,419
49,408
0
W
Awilix
7,729
3,203
0
3,533
8,649
2,481
0
3,330
5,151
0
43,779
W
Apollo
11,916
6,512
0
3,487
9,935
4,040
889
2,293
7,411
0
70,887
W
4,468
764
0
1,852
8,147
5,680
766
3,462
4,485
0
52,673
W
4,536
398
270
3,045
7,671
4,628
34
3,226
3,944
12,989
0
L
Ravana
5,857
1,526
0
3,153
8,583
2,621
0
1,876
6,707
0
55,072
L
7,513
1,711
0
4,136
8,800
2,524
987
760
8,040
54,458
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,783
Gold Earned
41,497
383
Minions Killed
403
0
Camps Cleared
0
1,282,677
Distance Traveled
1,420,406
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,708
447
54
4
0
256,658
3
L
Izanami
7,449
497
87
6
0
234,982
1
L
Ganesha
6,196
413
25
2
0
251,426
5
W
Jormungandr
8,258
551
95
6
0
288,969
1
W
Awilix
8,986
599
70
5
0
345,844
0
W
Apollo
9,427
628
115
8
0
277,347
1
W
Bellona
7,591
506
112
7
0
256,532
1
W
Bacchus
7,235
482
11
1
0
251,714
0
L
Ravana
8,153
544
105
7
0
300,315
2
L
Nu Wa
8,277
552
112
7
0
239,296
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role