Player Matchup

Mercury
Mercury
Coju23
Mercury
Level 128
God Stats
18W - 16L
1,626 SR
Queue Stats
360W - 376L
1,482 Elo+
Party 1
Danzaburou
Danzaburou
Leanstreet
Danzaburou
Level 113
God Stats
31W - 35L
1,481 SR
Queue Stats
138W - 149L
1,421 Elo+
Solo
Hel
Hel
Nito1617
Hel
Level 129
God Stats
6W - 12L
1,465 SR
Queue Stats
417W - 449L
1,409 Elo+
Solo
Hercules
Hercules
SlimFat_HiFi
Hercules
Level 149
God Stats
4W - 7L
1,342 SR
Queue Stats
623W - 658L
1,523 Elo+
Party 1
Olorun
Olorun
Wizzard1987
Olorun
Level 158
God Stats
7W - 3L
1,500 SR
Queue Stats
132W - 125L
1,435 Elo+
Solo
Team Averages
Level 135
1,483 SR
1,454 Elo+

VS

Team Averages
Level 96
1,441 SR
1,371 Elo+
Thoth
Thoth
 
Thoth
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Catisbig
Atlas
Level 119
God Stats
0W - 1L
1,205 SR
Queue Stats
1W - 4L
1,232 Elo+
Party 2
Gilgamesh
Gilgamesh
Eglaron
Gilgamesh
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Laykis
Danzaburou
Level 102
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 4L
1,232 Elo+
Party 2
Thanatos
Thanatos
Uvity
Thanatos
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,389 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Coju23
Mercury
11
3 / 0 / 6
6,543
654
4,166
5,845
1,753
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
Leanstreet
Danzaburou
11
6 / 0 / 2
6,899
690
10,353
5,380
1,629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
3 / 3 / 2
6,298
630
2,376
5,467
2,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
SlimFat_HiFi
Hercules
11
2 / 0 / 0
6,032
603
3,595
4,955
3,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Olorun
12
5 / 0 / 2
7,048
705
3,537
5,700
2,030
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
10
0 / 2 / 0
5,317
532
2,458
4,282
1,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
Catisbig
Atlas
8
3 / 3 / 0
5,302
530
3,146
9,047
3,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
Eglaron
Gilgamesh
8
0 / 2 / 0
4,869
487
3,210
6,944
2,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
Laykis
Danzaburou
8
0 / 6 / 3
4,723
472
2,325
8,003
1,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
Uvity
Thanatos
7
0 / 6 / 0
4,622
462
1,642
8,789
2,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
19
Kills
3
3
Deaths
19
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
0
2
0
0
L
Atlas
Catisbig
Atlas
3
3
0
1
W
Mercury
Coju23
Mercury
3
0
6
6
L
Gilgamesh
Eglaron
Gilgamesh
0
2
0
0
L
Danzaburou
Laykis
Danzaburou
0
6
3
0.25
W
Danzaburou
Leanstreet
Danzaburou
6
0
2
7
W
3
3
2
1.33
W
Hercules
SlimFat_HiFi
Hercules
2
0
0
2
L
Thanatos
Uvity
Thanatos
0
6
0
0
W
Olorun
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,027
Damage
12,781
27,347
Taken
37,065
10,596
Mitigated
12,384
10,705
Healing
12,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
2,458
84
0
500
4,282
1,272
0
1,990
2,292
34,236
0
L
Atlas
Catisbig
Atlas
3,146
739
86
2,517
9,047
3,984
0
796
8,216
11,586
0
W
Mercury
Coju23
Mercury
4,166
1,990
0
250
5,845
1,753
0
207
5,638
0
39,249
L
Gilgamesh
Eglaron
Gilgamesh
3,210
1,157
0
3,132
6,944
2,807
0
438
6,148
0
16,053
L
Danzaburou
Laykis
Danzaburou
2,325
1,563
0
1,535
8,003
1,902
0
1,430
6,573
0
16,842
W
Danzaburou
Leanstreet
Danzaburou
10,353
4,112
0
2,486
5,380
1,629
168
1,755
3,625
0
36,809
W
2,376
274
616
1,694
5,467
2,080
0
1,304
4,163
24,114
2,041
W
Hercules
SlimFat_HiFi
Hercules
3,595
1,117
0
2,774
4,955
3,104
0
87
4,572
0
25,005
L
Thanatos
Uvity
Thanatos
1,642
606
0
4,874
8,789
2,419
0
1,109
7,678
0
18,007
W
Olorun
3,537
1,659
121
2,764
5,700
2,030
1,106
2,251
3,417
40,883
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,820
Gold Earned
24,833
338
Minions Killed
184
0
Camps Cleared
0
983,940
Distance Traveled
945,912
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
5,317
532
55
6
0
183,465
2
L
Atlas
5,302
530
11
1
0
195,494
3
W
Mercury
6,543
654
89
9
0
236,961
6
L
Gilgamesh
4,869
487
35
4
0
207,266
1
L
Danzaburou
4,723
472
31
3
0
164,344
0
W
Danzaburou
6,899
690
67
7
0
198,280
3
W
Hel
6,298
630
51
5
0
173,334
1
W
Hercules
6,032
603
47
5
0
186,928
1
L
Thanatos
4,622
462
52
5
0
195,343
1
W
Olorun
7,048
705
84
8
0
188,437
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role