Player Matchup

King Arthur
King Arthur
Alex1211564
King Arthur
Level 89
God Stats
180W - 161L
1,530 SR
Queue Stats
424W - 411L
1,463 Elo+
Solo
Jing Wei
Jing Wei
Camppos11
Jing Wei
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
214W - 234L
1,424 Elo+
Solo
Erlang Shen
Erlang Shen
Eduardodudu1010
Erlang Shen
Level 149
God Stats
3W - 4L
1,531 SR
Queue Stats
128W - 152L
1,460 Elo+
Solo
Fenrir
Fenrir
Grimlock knight
Fenrir
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 77L
1,524 Elo+
Solo
Poseidon
Poseidon
JORGE1189
Poseidon
Level 99
God Stats
18W - 16L
1,651 SR
Queue Stats
164W - 164L
1,536 Elo+
Solo
Team Averages
Level 108
1,542 SR
1,481 Elo+

VS

Team Averages
Level 112
1,496 SR
1,465 Elo+
Neith
Neith
 
Neith
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
MingauGG
Agni
Level 117
God Stats
3W - 0L
1,258 SR
Queue Stats
201W - 220L
1,450 Elo+
Party 1
Bastet
Bastet
OleDirtyTurtle
Bastet
Level 95
God Stats
38W - 41L
1,481 SR
Queue Stats
280W - 243L
1,450 Elo+
Solo
Sobek
Sobek
PedroStarkzz
Sobek
Level 158
God Stats
2W - 1L
1,817 SR
Queue Stats
93W - 110L
1,449 Elo+
Party 1
Bakasura
Bakasura
Sanguis Yeti
Bakasura
Level 106
God Stats
8W - 16L
1,422 SR
Queue Stats
173W - 183L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Alex1211564
King Arthur
14
3 / 3 / 5
9,198
484
13,455
14,276
13,869
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jing Wei
Camppos11
Jing Wei
16
0 / 5 / 3
9,146
481
5,052
14,435
5,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Erlang Shen
Eduardodudu1010
Erlang Shen
14
4 / 3 / 4
8,516
448
7,651
20,898
12,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
3 / 6 / 4
8,134
428
3,962
14,965
9,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mace

Mace

+10
Physical Power

Poseidon
JORGE1189
Poseidon
15
7 / 5 / 6
10,044
529
11,894
11,226
3,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
4 / 1 / 7
10,082
531
6,697
9,211
3,136
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Agni
16
8 / 6 / 5
9,797
516
17,986
11,673
4,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 5 / 6
8,780
462
8,797
13,976
5,529
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
3 / 3 / 8
9,383
494
6,787
15,587
17,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
Sanguis Yeti
Bakasura
17
3 / 3 / 8
9,756
513
6,753
14,615
7,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
56
17
Kills
22
22
Deaths
18
22
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
1
7
7.5
L
King Arthur
Alex1211564
King Arthur
3
3
5
1.83
L
Jing Wei
Camppos11
Jing Wei
0
5
3
0.3
L
Erlang Shen
Eduardodudu1010
Erlang Shen
4
3
4
2
L
3
6
4
0.83
L
Poseidon
JORGE1189
Poseidon
7
5
6
2
W
Agni
8
6
5
1.75
W
4
5
6
1.4
W
3
3
8
2.33
W
Bakasura
Sanguis Yeti
Bakasura
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,014
Damage
47,020
75,800
Taken
65,062
45,241
Mitigated
38,348
22,003
Healing
17,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,697
2,515
0
2,146
9,211
3,136
2,772
656
8,555
0
72,740
L
King Arthur
Alex1211564
King Arthur
13,455
1,071
0
1,809
14,276
13,869
9
3,360
10,301
0
61,321
L
Jing Wei
Camppos11
Jing Wei
5,052
2,471
0
5,108
14,435
5,069
777
4,066
9,809
0
68,675
L
Erlang Shen
Eduardodudu1010
Erlang Shen
7,651
2,541
384
8,687
20,898
12,871
159
8,340
12,488
0
44,504
L
3,962
829
0
4,005
14,965
9,859
0
5,200
9,765
0
36,285
L
Poseidon
JORGE1189
Poseidon
11,894
1,680
0
2,010
11,226
3,573
0
3,260
7,896
56,583
0
W
Agni
17,986
639
140
2,300
11,673
4,221
433
4,397
7,276
53,793
0
W
8,797
3,351
0
1,870
13,976
5,529
0
2,756
11,220
0
40,041
W
6,787
511
299
4,951
15,587
17,679
121
2,970
12,617
23,787
3,015
W
Bakasura
Sanguis Yeti
Bakasura
6,753
4,540
0
5,453
14,615
7,783
1,136
1,115
13,500
0
50,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,038
Gold Earned
47,798
468
Minions Killed
425
0
Camps Cleared
0
1,770,141
Distance Traveled
1,724,086
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,082
531
145
8
0
353,915
4
L
King Arthur
9,198
484
113
6
0
363,809
5
L
Jing Wei
9,146
481
126
7
0
319,170
3
L
Erlang Shen
8,516
448
72
4
0
357,231
2
L
Fenrir
8,134
428
60
3
0
396,336
4
L
Poseidon
10,044
529
97
5
0
333,595
3
W
Agni
9,797
516
84
4
0
337,404
4
W
Bastet
8,780
462
53
3
0
335,450
3
W
Sobek
9,383
494
25
1
0
351,455
2
W
Bakasura
9,756
513
118
6
0
345,862
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role