Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
Ironieus
Zeus
Level 108
God Stats
17W - 7L
1,723 SR
Queue Stats
68W - 62L
1,529 Elo+
Solo
Geb
Geb
LooolyPop
Geb
Level 145
God Stats
2W - 4L
1,475 SR
Queue Stats
56W - 56L
1,522 Elo+
Party 1
Medusa
Medusa
Nelldo
Medusa
Level 152
God Stats
3W - 5L
1,657 SR
Queue Stats
123W - 113L
1,577 Elo+
Solo
Team Averages
Level 122
1,571 SR
1,526 Elo+

VS

Team Averages
Level 78
1,432 SR
1,512 Elo+
Ymir
Ymir
 
Ymir
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kali
Kali
AdamBraz
Kali
Level 77
God Stats
26W - 13L
1,581 SR
Queue Stats
205W - 209L
1,547 Elo+
Solo
Izanami
Izanami
Walle555556
Izanami
Level 105
God Stats
3W - 3L
1,770 SR
Queue Stats
63W - 61L
1,560 Elo+
Solo
The Morrigan
The Morrigan
Zabell
The Morrigan
Level 30
God Stats
3W - 9L
1,141 SR
Queue Stats
68W - 73L
1,487 Elo+
Party 2
Arachne
Arachne
iKonesen
Arachne
Level 89
God Stats
1W - 3L
1,168 SR
Queue Stats
108W - 110L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
1 / 1 / 0
5,344
668
1,690
3,736
1,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Erlang Shen
 
Erlang Shen
9
0 / 1 / 0
5,242
655
4,573
6,526
4,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zeus
9
3 / 2 / 0
5,420
678
3,226
2,995
771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 0 / 2
4,792
599
1,351
4,239
1,650
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Medusa
Nelldo
Medusa
9
1 / 2 / 0
4,867
608
3,983
5,378
1,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
1 / 2 / 1
4,631
579
2,436
7,557
3,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Kali
10
1 / 0 / 0
5,259
657
4,144
6,543
4,422
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Izanami
Walle555556
Izanami
2
0 / 0 / 0
3,280
410
1,045
781
114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Morrigan
Zabell
The Morrigan
8
1 / 3 / 1
5,073
634
2,064
4,120
1,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Arachne
iKonesen
Arachne
9
2 / 0 / 1
5,308
664
2,230
4,997
1,558
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
8
5
Kills
5
6
Deaths
5
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
1
0
1
W
Erlang Shen
 
Erlang Shen
0
1
0
0
L
Ymir
 
Ymir
1
2
1
0.75
L
Kali
1
0
0
1
W
Zeus
3
2
0
1.5
W
0
0
2
1
W
Medusa
Nelldo
Medusa
1
2
0
0.5
L
Izanami
Walle555556
Izanami
0
0
0
0
L
The Morrigan
Zabell
The Morrigan
1
3
1
0.5
L
Arachne
iKonesen
Arachne
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,823
Damage
11,919
22,874
Taken
23,998
9,258
Mitigated
11,130
7,059
Healing
6,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
1,690
674
0
235
3,736
1,160
0
217
3,519
0
29,237
W
Erlang Shen
 
Erlang Shen
4,573
2,660
0
3,428
6,526
4,233
0
0
6,526
0
31,767
L
Ymir
 
Ymir
2,436
1,173
0
1,283
7,557
3,774
13
926
6,631
13,961
0
L
Kali
4,144
2,640
0
2,508
6,543
4,422
0
0
6,543
0
28,316
W
Zeus
3,226
826
0
500
2,995
771
200
961
2,034
27,857
0
W
1,351
31
0
1,322
4,239
1,650
335
921
3,318
13,173
1,037
W
Medusa
Nelldo
Medusa
3,983
2,682
0
1,574
5,378
1,444
1,162
2,011
3,367
0
27,247
L
Izanami
Walle555556
Izanami
1,045
897
0
471
781
114
0
109
672
0
5,776
L
The Morrigan
Zabell
The Morrigan
2,064
190
0
938
4,120
1,262
0
2,698
1,419
23,627
639
L
Arachne
iKonesen
Arachne
2,230
1,612
0
1,339
4,997
1,558
0
844
4,153
0
19,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,665
Gold Earned
23,551
274
Minions Killed
195
0
Camps Cleared
0
836,817
Distance Traveled
708,033
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,344
668
71
9
0
189,331
1
W
Erlang Shen
5,242
655
73
9
0
168,226
3
L
Ymir
4,631
579
21
3
0
149,393
0
L
Kali
5,259
657
59
7
0
164,475
1
W
Zeus
5,420
678
60
8
0
161,502
1
W
Geb
4,792
599
20
3
0
174,955
6
W
Medusa
4,867
608
50
6
0
142,803
0
L
Izanami
3,280
410
7
1
0
31,471
1
L
The Morrigan
5,073
634
57
7
0
158,263
4
L
Arachne
5,308
664
51
6
0
204,431
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role