Player Matchup

Cerberus
Cerberus
CrimzonGhost14
Cerberus
Level 23
God Stats
1W - 1L
1,237 SR
Queue Stats
26W - 36L
1,359 Elo+
Party 1
Fenrir
Fenrir
SNQ_DeM0n
Fenrir
Level 105
God Stats
1W - 1L
1,635 SR
Queue Stats
126W - 151L
1,454 Elo+
Party 1
Eset
Eset
shotty882
Eset
Level 126
God Stats
29W - 21L
1,657 SR
Queue Stats
399W - 360L
1,530 Elo+
Solo
Team Averages
Level 85
1,510 SR
1,448 Elo+

VS

Team Averages
Level 78
1,574 SR
1,474 Elo+
Hachiman
Hachiman
SpJOKEman
Hachiman
Level 122
God Stats
15W - 25L
1,470 SR
Queue Stats
110W - 139L
1,494 Elo+
Solo
Ymir
Ymir
arolfe14
Ymir
Level 51
God Stats
2W - 1L
1,751 SR
Queue Stats
3W - 2L
1,517 Elo+
Solo
Thoth
Thoth
kairosvalencia
Thoth
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 28L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
12
0 / 3 / 8
8,803
734
2,665
13,949
14,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
SNQ_DeM0n
Fenrir
14
4 / 1 / 5
8,688
724
8,447
12,367
7,401
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Eset
15
6 / 0 / 4
9,790
816
10,261
5,832
2,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
SpJOKEman
Hachiman
12
2 / 2 / 1
7,697
641
9,198
9,149
2,946
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
12
2 / 4 / 2
8,624
719
5,726
10,747
10,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
0 / 4 / 3
7,570
631
7,615
6,265
2,067
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
10
Kills
4
4
Deaths
10
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cerberus
0
3
8
1.33
W
Fenrir
SNQ_DeM0n
Fenrir
4
1
5
6.5
L
Hachiman
SpJOKEman
Hachiman
2
2
1
1.25
L
Ymir
2
4
2
0.75
L
0
4
3
0.38
W
Eset
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,373
Damage
22,539
32,148
Taken
26,161
23,531
Mitigated
15,124
8,849
Healing
2,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
2,665
128
297
3,569
13,949
14,002
0
6,508
7,441
13,634
0
W
Fenrir
SNQ_DeM0n
Fenrir
8,447
1,162
0
1,436
12,367
7,401
0
5,349
7,018
0
29,728
L
Hachiman
SpJOKEman
Hachiman
9,198
4,370
0
494
9,149
2,946
0
3,828
4,849
0
25,198
L
Ymir
5,726
955
0
1,094
10,747
10,111
0
5,790
4,355
18,255
0
L
7,615
137
410
657
6,265
2,067
0
2,678
3,356
25,396
0
W
Eset
10,261
242
1,218
2,329
5,832
2,128
76
1,807
4,025
47,820
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,281
Gold Earned
23,891
183
Minions Killed
113
9
Camps Cleared
2
750,746
Distance Traveled
658,397
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,803
734
32
3
0
219,319
0
W
Fenrir
8,688
724
54
5
7
273,370
2
L
Hachiman
7,697
641
34
3
1
226,329
5
L
Ymir
8,624
719
25
2
0
213,617
4
L
Thoth
7,570
631
54
5
1
218,451
2
W
Eset
9,790
816
97
8
2
258,057
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role