Player Matchup

Ymir
Ymir
ChatbIanc
Ymir
Level 13
God Stats
5W - 1L
1,661 SR
Queue Stats
9W - 12L
1,397 Elo+
Party 2
Zhong Kui
Zhong Kui
Darxor
Zhong Kui
Level 87
God Stats
1W - 1L
1,664 SR
Queue Stats
11W - 18L
1,331 Elo+
Party 2
Mercury
Mercury
ZEVER1
Mercury
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,320 Elo+
Party 2
Team Averages
Level 36
1,608 SR
1,349 Elo+

VS

Team Averages
Level 95
1,575 SR
1,567 Elo+
Nu Wa
Nu Wa
HitokiriHiryuken
Nu Wa
Level 102
God Stats
2W - 5L
1,473 SR
Queue Stats
32W - 50L
1,381 Elo+
Solo
Thor
Thor
Hspeleersh
Thor
Level 25
God Stats
2W - 1L
1,715 SR
Queue Stats
5W - 2L
1,659 Elo+
Party 1
Mulan
Mulan
Libraës
Mulan
Level 157
God Stats
1W - 0L
1,539 SR
Queue Stats
6W - 3L
1,659 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
1 / 8 / 5
10,490
699
7,949
22,462
20,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
Darxor
Zhong Kui
16
8 / 6 / 1
11,913
794
17,906
24,148
14,354
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
ZEVER1
Mercury
13
2 / 13 / 4
9,774
652
4,510
15,414
5,356
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 18
11,061
737
13,017
11,159
4,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
12 / 4 / 9
12,376
825
16,457
14,647
7,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mulan
Libraës
Mulan
18
12 / 2 / 15
13,258
884
22,800
18,306
15,413
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
69
11
Kills
27
27
Deaths
11
10
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
8
5
0.44
L
Zhong Kui
Darxor
Zhong Kui
8
6
1
1.42
W
3
5
18
2.4
W
12
4
9
4.13
W
Mulan
Libraës
Mulan
12
2
15
9.75
L
Mercury
ZEVER1
Mercury
2
13
4
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,365
Damage
52,274
62,024
Taken
44,112
39,758
Mitigated
26,636
13,781
Healing
14,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
7,949
959
0
3,807
22,462
20,048
0
5,562
15,873
27,934
0
L
Zhong Kui
Darxor
Zhong Kui
17,906
2,257
0
9,748
24,148
14,354
0
3,922
19,029
57,562
0
W
13,017
2,436
91
1,724
11,159
4,065
520
6,956
4,203
40,640
0
W
16,457
4,334
0
1,156
14,647
7,158
917
7,366
7,281
0
31,268
W
Mulan
Libraës
Mulan
22,800
4,653
627
10,679
18,306
15,413
1,171
12,218
6,088
0
52,810
L
Mercury
ZEVER1
Mercury
4,510
2,161
0
226
15,414
5,356
0
2,684
11,975
0
13,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,177
Gold Earned
36,695
137
Minions Killed
150
5
Camps Cleared
7
676,318
Distance Traveled
734,970
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,490
699
42
3
0
243,235
2
L
Zhong Kui
11,913
794
77
5
4
222,012
2
W
Nu Wa
11,061
737
56
4
2
227,698
2
W
Thor
12,376
825
38
3
1
219,461
4
W
Mulan
13,258
884
56
4
4
287,811
3
L
Mercury
9,774
652
18
1
1
211,071
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role