Player Matchup

Mercury
Mercury
Masters
Icantdienow
Mercury
Masters
Level 160
God Stats
20W - 11L
1,828 SR
Queue Stats
493W - 493L
2,460 MMR
Solo
Heimdallr
Heimdallr
Diamond IV
Imouto Paradise
Heimdallr
Diamond IV
Level 51
God Stats
3W - 1L
1,928 SR
Queue Stats
46W - 18L
2,399 MMR
Party 1
Sol
Sol
Masters
Mr Red Lord
Sol
Masters
Level 160
God Stats
18W - 12L
1,547 SR
Queue Stats
243W - 239L
2,563 MMR
Solo
Fafnir
Fafnir
Diamond II
Siretir
Fafnir
Diamond II
Level 158
God Stats
24W - 34L
1,229 SR
Queue Stats
478W - 449L
2,409 MMR
Solo
Osiris
Osiris
Diamond II
glogunk
Osiris
Diamond II
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
231W - 208L
2,336 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 138
1,606 SR
2,433 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 152
1,575 SR
2,509 MMR
Fenrir
Fenrir
Diamond IV
GHOSTROP
Fenrir
Diamond IV
Level 160
God Stats
0W - 4L
1,197 SR
Queue Stats
359W - 342L
2,175 MMR
Solo
Apollo
Apollo
Diamond II
KeepAnEyxOut
Apollo
Diamond II
Level 160
God Stats
8W - 12L
1,540 SR
Queue Stats
761W - 752L
2,369 MMR
Solo
Agni
Agni
Masters
Vihvoh
Agni
Masters
Level 155
God Stats
46W - 48L
1,681 SR
Queue Stats
336W - 336L
2,349 MMR
Solo
Erlang Shen
Erlang Shen
Grandmaster
WasteOfGems
Erlang Shen
Grandmaster
Level 125
God Stats
22W - 5L
1,956 SR
Queue Stats
150W - 72L
3,500 MMR
Solo
Athena
Athena
Diamond V
trizzleyates
Athena
Diamond V
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
164W - 152L
2,151 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Icantdienow
Mercury
20
14 / 6 / 10
15,857
661
20,553
19,650
10,200
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Heimdallr
Imouto Paradise
Heimdallr
20
13 / 4 / 7
17,359
723
25,177
19,250
9,484
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
9 / 3 / 14
14,528
605
26,009
19,823
9,243
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fafnir
Siretir
Fafnir
18
3 / 2 / 28
12,991
541
9,507
18,839
30,250
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Osiris
glogunk
Osiris
20
1 / 4 / 17
13,492
562
13,576
22,904
30,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
BastetAtlasNemesisArtio

VS

Bans
GebOdinGaneshaCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
GHOSTROP
Fenrir
19
5 / 10 / 6
12,540
523
8,873
22,423
15,605
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Apollo
19
5 / 5 / 4
13,588
566
9,284
19,620
7,379
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Agni
Vihvoh
Agni
17
1 / 8 / 11
11,611
484
13,642
15,764
6,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
WasteOfGems
Erlang Shen
20
5 / 7 / 4
13,221
551
21,647
32,602
42,158
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Athena
17
3 / 10 / 8
11,891
495
7,959
24,551
26,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
52
40
Kills
19
19
Deaths
40
76
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Fenrir
GHOSTROP
Fenrir
5
10
6
0.8
W
Mercury
Icantdienow
Mercury
14
6
10
3.17
W
Heimdallr
Imouto Paradise
Heimdallr
13
4
7
4.13
L
Apollo
5
5
4
1.4
W
9
3
14
5.33
W
Fafnir
Siretir
Fafnir
3
2
28
8.5
L
Agni
Vihvoh
Agni
1
8
11
0.81
L
Erlang Shen
WasteOfGems
Erlang Shen
5
7
4
1
W
Osiris
glogunk
Osiris
1
4
17
2.38
L
Athena
3
10
8
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,822
Damage
61,405
100,466
Taken
114,960
89,232
Mitigated
98,133
40,869
Healing
27,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
GHOSTROP
Fenrir
8,873
2,408
0
3,220
22,423
15,605
0
7,250
15,167
0
73,551
W
Mercury
Icantdienow
Mercury
20,553
12,098
0
2,540
19,650
10,200
0
3,633
16,017
0
148,160
W
Heimdallr
Imouto Paradise
Heimdallr
25,177
18,264
0
9,490
19,250
9,484
5,590
4,410
14,840
0
145,631
L
Apollo
9,284
6,491
0
7,800
19,620
7,379
3,544
5,728
13,892
0
79,784
W
26,009
9,564
0
12,153
19,823
9,243
6,951
5,399
14,424
107,594
10,947
W
Fafnir
Siretir
Fafnir
9,507
2,764
437
6,304
18,839
30,250
1,167
5,914
12,925
24,381
1,436
L
Agni
Vihvoh
Agni
13,642
344
0
571
15,764
6,317
0
4,587
11,174
86,190
0
L
Erlang Shen
WasteOfGems
Erlang Shen
21,647
14,112
0
13,954
32,602
42,158
0
6,682
25,920
0
95,213
W
Osiris
glogunk
Osiris
13,576
7,084
0
9,945
22,904
30,055
827
4,236
18,668
7,593
72,788
L
Athena
7,959
1,831
0
1,749
24,551
26,674
0
9,915
14,636
27,674
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,227
Gold Earned
62,851
708
Minions Killed
602
0
Camps Cleared
0
2,349,976
Distance Traveled
2,260,905
25
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,540
523
108
5
0
463,823
0
W
Mercury
15,857
661
185
8
0
576,760
5
W
Heimdallr
17,359
723
209
9
0
412,085
2
L
Apollo
13,588
566
155
6
0
461,613
5
W
Sol
14,528
605
167
7
0
439,068
8
W
Fafnir
12,991
541
10
0
0
445,706
4
L
Agni
11,611
484
143
6
0
446,346
3
L
Erlang Shen
13,221
551
161
7
0
440,686
5
W
Osiris
13,492
562
137
6
0
476,357
6
L
Athena
11,891
495
35
1
0
448,437
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role