Player Matchup

Rama
Rama
ClamLand
Rama
Level 129
God Stats
2W - 2L
1,562 SR
Queue Stats
190W - 177L
1,505 Elo+
Solo
Fenrir
Fenrir
Luisaooo2001
Fenrir
Level 89
God Stats
2W - 2L
1,355 SR
Queue Stats
74W - 76L
1,482 Elo+
Solo
Khepri
Khepri
NineteenWhales
Khepri
Level 66
God Stats
11W - 14L
1,373 SR
Queue Stats
435W - 425L
1,499 Elo+
Solo
Pele
Pele
RaunchySpatula
Pele
Level 42
God Stats
3W - 3L
1,451 SR
Queue Stats
50W - 59L
1,526 Elo+
Solo
Achilles
Achilles
whereDaLean
Achilles
Level 66
God Stats
37W - 26L
1,646 SR
Queue Stats
329W - 245L
1,546 Elo+
Solo
Team Averages
Level 78
1,477 SR
1,512 Elo+

VS

Team Averages
Level 76
1,610 SR
1,515 Elo+
Mercury
Mercury
 
Mercury
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
 
Fafnir
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Hal0m4n1
Anubis
Level 74
God Stats
7W - 3L
1,872 SR
Queue Stats
285W - 302L
1,491 Elo+
Solo
Jormungandr
Jormungandr
espadadotip
Jormungandr
Level 106
God Stats
5W - 4L
1,679 SR
Queue Stats
324W - 320L
1,564 Elo+
Solo
Fenrir
Fenrir
legfaceknife
Fenrir
Level 42
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 18L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
11
6 / 0 / 1
6,697
670
5,608
5,523
1,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fenrir
8
0 / 1 / 7
5,338
534
2,711
6,125
1,770
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
2 / 1 / 3
5,499
550
2,048
3,492
881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 0 / 4
5,926
593
3,204
5,110
1,350
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
whereDaLean
Achilles
11
1 / 1 / 0
5,777
578
3,973
8,081
4,197
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
1 / 2 / 1
5,815
582
2,429
5,520
1,768
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fafnir
 
Fafnir
7
0 / 1 / 1
4,873
487
2,110
5,964
3,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
Hal0m4n1
Anubis
8
1 / 2 / 0
5,002
500
4,018
3,511
1,665
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
espadadotip
Jormungandr
10
1 / 1 / 0
6,010
601
5,005
5,738
3,563
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Fenrir
5
0 / 5 / 1
4,090
409
2,454
6,047
1,231

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
11
Kills
3
3
Deaths
11
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
2
1
0.75
L
Fafnir
 
Fafnir
0
1
1
0.5
W
Rama
6
0
1
6.5
L
Anubis
Hal0m4n1
Anubis
1
2
0
0.5
W
Fenrir
0
1
7
3.5
W
2
1
3
3.5
W
2
0
4
4
L
Jormungandr
espadadotip
Jormungandr
1
1
0
1
L
Fenrir
0
5
1
0.1
W
Achilles
whereDaLean
Achilles
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,544
Damage
16,016
28,331
Taken
26,780
9,607
Mitigated
12,183
10,104
Healing
7,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,429
1,315
0
647
5,520
1,768
0
402
5,118
0
37,613
L
Fafnir
 
Fafnir
2,110
268
125
1,845
5,964
3,956
0
512
5,452
8,440
0
W
Rama
5,608
4,901
0
3,359
5,523
1,409
1,533
704
4,499
0
44,179
L
Anubis
Hal0m4n1
Anubis
4,018
264
0
1,445
3,511
1,665
58
930
2,581
25,406
0
W
Fenrir
2,711
633
841
1,897
6,125
1,770
0
2,249
3,876
0
9,474
W
2,048
867
0
150
3,492
881
0
1,762
1,730
25,340
0
W
3,204
1,115
0
1,315
5,110
1,350
0
1,413
3,697
0
38,485
L
Jormungandr
espadadotip
Jormungandr
5,005
2,044
0
2,625
5,738
3,563
0
0
5,738
35,457
0
L
Fenrir
2,454
1,174
0
491
6,047
1,231
0
204
5,843
0
9,442
W
Achilles
whereDaLean
Achilles
3,973
1,005
0
2,542
8,081
4,197
0
5,005
3,076
0
31,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,237
Gold Earned
25,790
294
Minions Killed
220
0
Camps Cleared
0
958,670
Distance Traveled
887,327
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,815
582
71
7
0
221,603
0
L
Fafnir
4,873
487
11
1
0
169,647
2
W
Rama
6,697
670
81
8
0
180,270
4
L
Anubis
5,002
500
44
4
0
159,260
2
W
Fenrir
5,338
534
15
2
0
185,207
2
W
Khepri
5,499
550
44
4
0
187,807
2
W
Pele
5,926
593
83
8
0
212,620
0
L
Jormungandr
6,010
601
77
8
0
182,999
0
L
Fenrir
4,090
409
17
2
0
153,818
2
W
Achilles
5,777
578
71
7
0
192,766
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role