Player Matchup

Sobek
Sobek
Diamond I
AhnvI
Sobek
Diamond I
Level 155
God Stats
10W - 15L
1,578 SR
Queue Stats
381W - 368L
2,375 MMR
Solo
Xbalanque
Xbalanque
Diamond I
Catfxshh
Xbalanque
Diamond I
Level 120
God Stats
7W - 8L
1,685 SR
Queue Stats
70W - 56L
2,528 MMR
Solo
Mercury
Mercury
Masters
Icantdienow
Mercury
Masters
Level 160
God Stats
20W - 11L
1,864 SR
Queue Stats
493W - 493L
2,487 MMR
Solo
Merlin
Merlin
Masters
Masterbanner
Merlin
Masters
Level 156
God Stats
40W - 36L
1,709 SR
Queue Stats
563W - 542L
2,650 MMR
Solo
Sun Wukong
Sun Wukong
Masters
Vihvoh
Sun Wukong
Masters
Level 155
God Stats
34W - 41L
1,625 SR
Queue Stats
336W - 336L
2,376 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 149
1,692 SR
2,483 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 130
1,654 SR
2,567 MMR
Jing Wei
Jing Wei
Masters
Haughtyyy
Jing Wei
Masters
Level 153
God Stats
36W - 33L
1,568 SR
Queue Stats
373W - 331L
2,311 MMR
Solo
Hel
Hel
Diamond V
Imouto Paradise
Hel
Diamond V
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 18L
2,372 MMR
Party 1
Kumbhakarna
Kumbhakarna
Diamond II
KeepAnEyxOut
Kumbhakarna
Diamond II
Level 160
God Stats
15W - 17L
1,918 SR
Queue Stats
761W - 752L
2,343 MMR
Solo
Bellona
Bellona
Grandmaster
WasteOfGems
Bellona
Grandmaster
Level 125
God Stats
5W - 3L
1,569 SR
Queue Stats
150W - 72L
3,500 MMR
Solo
Bastet
Bastet
Diamond III
glogunk
Bastet
Diamond III
Level 160
God Stats
1W - 1L
1,715 SR
Queue Stats
231W - 208L
2,309 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
AhnvI
Sobek
16
1 / 6 / 5
11,427
408
11,395
27,053
46,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Xbalanque
Catfxshh
Xbalanque
20
2 / 3 / 0
13,952
498
17,710
22,003
8,932
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mercury
Icantdienow
Mercury
20
4 / 10 / 0
13,769
492
13,221
29,733
12,829
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
19
2 / 10 / 3
12,560
449
12,953
16,383
6,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Vihvoh
Sun Wukong
20
1 / 8 / 1
13,307
475
22,628
33,823
37,465
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
GebLokiArtioCliodhna

VS

Bans
Erlang ShenAtlasShivaOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Haughtyyy
Jing Wei
20
8 / 3 / 9
17,734
633
20,007
20,431
9,608
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
10 / 0 / 12
17,928
640
23,566
20,877
21,138
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Kumbhakarna
KeepAnEyxOut
Kumbhakarna
17
0 / 1 / 17
13,356
477
6,792
21,673
31,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bellona
WasteOfGems
Bellona
20
10 / 2 / 9
17,580
628
29,254
39,902
62,119
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bastet
glogunk
Bastet
20
9 / 4 / 14
16,572
592
25,043
29,611
18,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
98
10
Kills
37
37
Deaths
10
9
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Sobek
AhnvI
Sobek
1
6
5
0.58
L
Xbalanque
Catfxshh
Xbalanque
2
3
0
0.67
W
Jing Wei
Haughtyyy
Jing Wei
8
3
9
4.17
L
Mercury
Icantdienow
Mercury
4
10
0
0.4
W
10
0
12
16
W
Kumbhakarna
KeepAnEyxOut
Kumbhakarna
0
1
17
8.5
L
Merlin
2
10
3
0.35
L
Sun Wukong
Vihvoh
Sun Wukong
1
8
1
0.19
W
Bellona
WasteOfGems
Bellona
10
2
9
7.25
W
Bastet
glogunk
Bastet
9
4
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,907
Damage
104,662
128,995
Taken
132,494
112,172
Mitigated
143,029
27,078
Healing
79,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
AhnvI
Sobek
11,395
741
39
6,683
27,053
46,585
0
7,065
19,988
33,090
0
L
Xbalanque
Catfxshh
Xbalanque
17,710
9,226
0
7,908
22,003
8,932
0
6,183
15,820
0
119,260
W
Jing Wei
Haughtyyy
Jing Wei
20,007
18,128
0
8,544
20,431
9,608
11,060
4,215
16,216
0
154,274
L
Mercury
Icantdienow
Mercury
13,221
6,342
0
361
29,733
12,829
272
4,100
25,633
0
134,743
W
23,566
1,984
12,308
17,089
20,877
21,138
3,268
3,841
17,036
146,043
0
W
Kumbhakarna
KeepAnEyxOut
Kumbhakarna
6,792
219
0
2,284
21,673
31,178
950
5,297
15,515
29,931
5,994
L
Merlin
12,953
518
0
670
16,383
6,361
0
5,169
11,214
103,065
0
L
Sun Wukong
Vihvoh
Sun Wukong
22,628
1,734
0
11,417
33,823
37,465
0
7,338
26,485
0
112,247
W
Bellona
WasteOfGems
Bellona
29,254
15,438
0
26,235
39,902
62,119
1,137
7,328
31,807
0
134,058
W
Bastet
glogunk
Bastet
25,043
6,883
0
12,713
29,611
18,986
713
6,178
23,433
0
130,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,015
Gold Earned
83,170
813
Minions Killed
835
0
Camps Cleared
0
2,596,979
Distance Traveled
3,028,344
30
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
11,427
408
28
1
0
526,878
9
L
Xbalanque
13,952
498
202
7
0
502,848
10
W
Jing Wei
17,734
633
196
7
0
593,213
7
L
Mercury
13,769
492
202
7
0
602,341
3
W
Hel
17,928
640
236
8
0
633,527
5
W
Kumbhakarna
13,356
477
39
1
0
572,128
9
L
Merlin
12,560
449
182
7
0
439,988
5
L
Sun Wukong
13,307
475
199
7
0
524,924
3
W
Bellona
17,580
628
220
8
0
604,302
6
W
Bastet
16,572
592
144
5
0
625,174
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role