Player Matchup

Cernunnos
Cernunnos
SizerAF
Cernunnos
Level 93
God Stats
3W - 1L
1,731 SR
Queue Stats
48W - 44L
1,499 Elo+
Party 2
Yu Huang
Yu Huang
SplashAF
Yu Huang
Level 107
God Stats
1W - 1L
1,300 SR
Queue Stats
43W - 34L
1,559 Elo+
Party 2
Sylvanus
Sylvanus
TrrrMartijn
Sylvanus
Level 156
God Stats
6W - 11L
1,245 SR
Queue Stats
1,169W - 1,165L
1,551 Elo+
Party 1
Sol
Sol
UnderTaker972
Sol
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
spa-wdam
Sun Wukong
Level 155
God Stats
8W - 12L
1,630 SR
Queue Stats
1,110W - 1,119L
1,594 Elo+
Party 1
Team Averages
Level 110
1,481 SR
1,541 Elo+

VS

Team Averages
Level 109
1,463 SR
1,495 Elo+
Terra
Terra
 
Terra
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
SkyChrome
Fenrir
Level 69
God Stats
2W - 0L
1,726 SR
Queue Stats
39W - 39L
1,473 Elo+
Party 3
Tiamat
Tiamat
SlayserxD
Tiamat
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 31L
1,477 Elo+
Party 3
Neith
Neith
Stoned8
Neith
Level 124
God Stats
9W - 6L
1,300 SR
Queue Stats
957W - 990L
1,522 Elo+
Solo
Bastet
Bastet
Unilever40rus
Bastet
Level 153
God Stats
9W - 10L
1,290 SR
Queue Stats
560W - 579L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
SizerAF
Cernunnos
19
3 / 3 / 11
11,437
715
18,496
13,758
6,678
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Yu Huang
SplashAF
Yu Huang
18
2 / 1 / 8
10,599
662
16,740
11,699
6,636
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
TrrrMartijn
Sylvanus
16
1 / 3 / 12
11,022
689
8,816
22,407
30,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

16
3 / 8 / 9
10,631
664
16,556
19,227
8,457
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
spa-wdam
Sun Wukong
18
5 / 3 / 9
11,143
696
23,145
24,561
25,325
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
17
0 / 3 / 16
11,228
702
10,526
23,574
31,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
SkyChrome
Fenrir
18
6 / 4 / 9
11,383
711
12,969
23,847
24,527
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tiamat
SlayserxD
Tiamat
19
4 / 2 / 10
11,509
719
21,565
18,605
15,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Stoned8
Neith
18
1 / 2 / 10
10,886
680
13,410
13,057
7,554
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

20
7 / 3 / 11
11,710
732
22,552
21,980
12,627
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
74
14
Kills
18
18
Deaths
14
49
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
0
3
16
2.67
L
Cernunnos
SizerAF
Cernunnos
3
3
11
2.83
W
Fenrir
SkyChrome
Fenrir
6
4
9
2.63
W
Tiamat
SlayserxD
Tiamat
4
2
10
4.5
L
Yu Huang
SplashAF
Yu Huang
2
1
8
6
W
Neith
Stoned8
Neith
1
2
10
3
L
Sylvanus
TrrrMartijn
Sylvanus
1
3
12
2.33
L
3
8
9
0.94
W
7
3
11
4.17
L
Sun Wukong
spa-wdam
Sun Wukong
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,753
Damage
81,022
91,652
Taken
101,063
77,178
Mitigated
91,178
36,243
Healing
50,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
10,526
1,198
14,546
9,046
23,574
31,280
721
10,711
12,583
17,746
0
L
Cernunnos
SizerAF
Cernunnos
18,496
4,551
1,885
2,036
13,758
6,678
1,649
5,624
8,134
0
38,976
W
Fenrir
SkyChrome
Fenrir
12,969
2,581
1,757
2,871
23,847
24,527
1,167
9,625
13,809
304
18,033
W
Tiamat
SlayserxD
Tiamat
21,565
1,077
3,538
6,780
18,605
15,190
760
8,023
10,288
43,310
0
L
Yu Huang
SplashAF
Yu Huang
16,740
370
2,192
1,351
11,699
6,636
341
5,481
6,218
32,394
0
W
Neith
Stoned8
Neith
13,410
5,250
170
3,668
13,057
7,554
1,818
5,566
7,293
0
47,369
L
Sylvanus
TrrrMartijn
Sylvanus
8,816
985
10,994
7,698
22,407
30,082
530
8,788
13,619
13,863
0
L
16,556
5,367
0
2,215
19,227
8,457
2,650
4,428
14,799
32,856
0
W
22,552
5,535
962
7,139
21,980
12,627
1,780
8,187
13,418
0
43,340
L
Sun Wukong
spa-wdam
Sun Wukong
23,145
3,327
1,637
6,235
24,561
25,325
192
8,074
16,487
0
41,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,832
Gold Earned
56,716
198
Minions Killed
194
0
Camps Cleared
0
1,414,430
Distance Traveled
1,560,036
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
11,228
702
7
0
0
309,993
0
L
Cernunnos
11,437
715
55
3
0
304,891
0
W
Fenrir
11,383
711
20
1
0
285,948
0
W
Tiamat
11,509
719
54
3
0
328,423
4
L
Yu Huang
10,599
662
29
2
0
334,125
0
W
Neith
10,886
680
67
4
0
277,982
0
L
Sylvanus
11,022
689
20
1
0
241,121
1
L
Sol
10,631
664
63
4
0
233,089
0
W
Bastet
11,710
732
46
3
0
357,690
2
L
Sun Wukong
11,143
696
31
2
0
301,204
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role