Player Matchup

Merlin
Merlin
Masters
 
Merlin
Masters
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Diamond II
Dafuller
Anhur
Diamond II
Level 82
God Stats
10W - 9L
1,660 SR
Queue Stats
174W - 157L
2,342 MMR
Solo
Erlang Shen
Erlang Shen
Platinum II
Licane
Erlang Shen
Platinum II
Level 157
God Stats
17W - 15L
1,693 SR
Queue Stats
319W - 319L
2,035 MMR
Solo
Zeus
Zeus
Diamond IV
ShXduw
Zeus
Diamond IV
Level 160
God Stats
6W - 4L
1,779 SR
Queue Stats
283W - 270L
2,072 MMR
Solo
Fenrir
Fenrir
Diamond IV
dodoe
Fenrir
Diamond IV
Level 159
God Stats
10W - 8L
1,507 SR
Queue Stats
266W - 248L
2,218 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 133
1,628 SR
2,034 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 136
1,660 SR
2,169 MMR
Tsukuyomi
Tsukuyomi
Diamond IV
CharlistonBiber
Tsukuyomi
Diamond IV
Level 158
God Stats
9W - 6L
1,733 SR
Queue Stats
194W - 185L
2,166 MMR
Solo
Janus
Janus
Diamond II
Heddrix
Janus
Diamond II
Level 160
God Stats
12W - 11L
1,533 SR
Queue Stats
139W - 128L
2,306 MMR
Solo
Xbalanque
Xbalanque
Platinum III
MadJoel
Xbalanque
Platinum III
Level 95
God Stats
4W - 3L
1,667 SR
Queue Stats
28W - 21L
2,033 MMR
Solo
Atlas
Atlas
Diamond II
Wingmaus
Atlas
Diamond II
Level 160
God Stats
0W - 1L
1,865 SR
Queue Stats
123W - 102L
2,319 MMR
Solo
Set
Set
Diamond V
mongolin8
Set
Diamond V
Level 109
God Stats
3W - 3L
1,500 SR
Queue Stats
511W - 501L
2,023 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
19
5 / 2 / 7
13,001
619
10,529
11,619
4,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
Dafuller
Anhur
20
11 / 3 / 5
14,189
676
28,305
28,791
13,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Erlang Shen
Licane
Erlang Shen
17
4 / 2 / 10
12,554
598
9,965
26,465
30,102
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Zeus
ShXduw
Zeus
19
3 / 2 / 10
12,352
588
11,178
15,322
5,979
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
dodoe
Fenrir
19
12 / 2 / 6
13,957
665
18,431
25,755
28,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
BastetShivaCliodhna

VS

Bans
ThothBellonaGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
CharlistonBiber
Tsukuyomi
16
1 / 11 / 3
10,302
491
15,581
23,295
16,915
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Janus
Heddrix
Janus
17
2 / 5 / 2
10,668
508
13,602
13,338
4,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xbalanque
MadJoel
Xbalanque
17
1 / 5 / 3
10,569
503
13,682
16,386
3,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
Wingmaus
Atlas
13
1 / 8 / 4
8,987
428
9,928
28,155
24,575
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

17
6 / 6 / 1
11,337
540
14,570
18,110
7,096
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
24
35
Kills
11
11
Deaths
35
38
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
5
2
7
4.25
L
Tsukuyomi
CharlistonBiber
Tsukuyomi
1
11
3
0.23
W
Anhur
Dafuller
Anhur
11
3
5
4.5
L
Janus
Heddrix
Janus
2
5
2
0.6
W
Erlang Shen
Licane
Erlang Shen
4
2
10
4.5
L
Xbalanque
MadJoel
Xbalanque
1
5
3
0.5
W
Zeus
ShXduw
Zeus
3
2
10
4
L
Atlas
Wingmaus
Atlas
1
8
4
0.38
W
Fenrir
dodoe
Fenrir
12
2
6
7.5
L
6
6
1
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,408
Damage
67,363
107,952
Taken
99,284
82,874
Mitigated
56,607
56,264
Healing
14,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
10,529
421
0
2,160
11,619
4,430
3,060
4,458
6,987
102,884
0
L
Tsukuyomi
CharlistonBiber
Tsukuyomi
15,581
3,459
0
4,434
23,295
16,915
0
3,891
19,346
0
68,801
W
Anhur
Dafuller
Anhur
28,305
18,990
0
20,895
28,791
13,722
4,615
6,062
22,669
0
110,840
L
Janus
Heddrix
Janus
13,602
175
0
530
13,338
4,163
0
3,863
9,315
93,431
0
W
Erlang Shen
Licane
Erlang Shen
9,965
4,153
2,634
9,594
26,465
30,102
2,015
6,648
19,643
0
39,933
L
Xbalanque
MadJoel
Xbalanque
13,682
6,856
0
4,359
16,386
3,858
480
1,247
15,081
0
85,371
W
Zeus
ShXduw
Zeus
11,178
2,270
0
4,188
15,322
5,979
2,695
2,488
12,788
111,189
0
L
Atlas
Wingmaus
Atlas
9,928
3,213
1,844
1,871
28,155
24,575
0
6,504
18,868
28,770
6,674
W
Fenrir
dodoe
Fenrir
18,431
6,028
0
16,793
25,755
28,641
1,131
2,865
22,806
0
78,024
L
14,570
5,241
0
1,961
18,110
7,096
0
5,593
12,354
0
68,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,053
Gold Earned
51,863
674
Minions Killed
610
0
Camps Cleared
0
2,050,097
Distance Traveled
1,998,201
28
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,001
619
191
9
0
399,460
7
L
Tsukuyomi
10,302
491
121
6
0
382,884
5
W
Anhur
14,189
676
157
7
0
382,272
0
L
Janus
10,668
508
184
9
0
419,324
5
W
Erlang Shen
12,554
598
55
3
0
432,201
11
L
Xbalanque
10,569
503
159
8
0
356,735
5
W
Zeus
12,352
588
154
7
0
417,734
5
L
Atlas
8,987
428
43
2
0
394,825
5
W
Fenrir
13,957
665
117
6
0
418,430
5
L
Set
11,337
540
103
5
0
444,433
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role