Player Matchup

Chiron
Chiron
Gold III
Grievousz
Chiron
Gold III
Level 148
God Stats
1W - 0L
1,577 SR
Queue Stats
16W - 8L
1,765 MMR
Party 1
Osiris
Osiris
Platinum III
HairySovietBear
Osiris
Platinum III
Level 158
God Stats
51W - 50L
1,584 SR
Queue Stats
782W - 793L
1,876 MMR
Solo
Susano
Susano
Gold V
Ochako1
Susano
Gold V
Level 108
God Stats
1W - 0L
1,385 SR
Queue Stats
10W - 6L
1,665 MMR
Party 1
Merlin
Merlin
Platinum IV
TheBaron
Merlin
Platinum IV
Level 126
God Stats
15W - 16L
1,328 SR
Queue Stats
302W - 307L
1,836 MMR
Solo
Geb
Geb
Platinum III
Wizcolelifa
Geb
Platinum III
Level 114
God Stats
2W - 0L
1,500 SR
Queue Stats
171W - 171L
1,676 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 131
1,475 SR
1,764 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 105
1,611 SR
1,763 MMR
Anhur
Anhur
Platinum V
KeyHD
Anhur
Platinum V
Level 147
God Stats
0W - 3L
1,309 SR
Queue Stats
83W - 72L
1,699 MMR
Solo
Guan Yu
Guan Yu
Gold V
KyleCrittenhouse
Guan Yu
Gold V
Level 84
God Stats
5W - 3L
1,665 SR
Queue Stats
33W - 36L
1,396 MMR
Party 2
Arachne
Arachne
Platinum IV
OkJimJim
Arachne
Platinum IV
Level 76
God Stats
6W - 3L
1,995 SR
Queue Stats
192W - 186L
1,886 MMR
Party 2
Kukulkan
Kukulkan
Diamond II
Wolfy2032
Kukulkan
Diamond II
Level 160
God Stats
4W - 7L
1,515 SR
Queue Stats
241W - 241L
2,199 MMR
Solo
Ymir
Ymir
Silver I
ZealousBandit
Ymir
Silver I
Level 59
God Stats
4W - 8L
1,569 SR
Queue Stats
22W - 36L
1,634 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Grievousz
Chiron
20
12 / 0 / 3
12,988
684
13,840
8,778
2,679
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
7 / 2 / 9
11,868
625
8,854
16,809
24,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Susano
Ochako1
Susano
17
3 / 4 / 16
11,324
596
14,703
15,580
6,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
TheBaron
Merlin
17
6 / 5 / 7
11,407
600
14,176
14,533
6,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
1 / 3 / 17
10,834
570
5,527
19,774
24,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
AresCliodhnaRaGilgameshErlang Shen

VS

Bans
ShivaAtlasThothBakasuraArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
KeyHD
Anhur
17
3 / 6 / 0
10,295
542
6,810
14,072
4,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
1 / 4 / 1
9,187
484
7,116
14,595
14,424
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
OkJimJim
Arachne
17
3 / 5 / 7
10,159
535
7,716
17,826
8,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kukulkan
Wolfy2032
Kukulkan
16
7 / 7 / 3
11,003
579
15,521
11,326
4,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 7 / 6
8,567
451
4,432
20,521
17,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
31
29
Kills
14
14
Deaths
29
52
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Chiron
Grievousz
Chiron
12
0
3
13.5
W
7
2
9
5.75
L
Anhur
KeyHD
Anhur
3
6
0
0.5
L
1
4
1
0.38
W
Susano
Ochako1
Susano
3
4
16
2.75
L
Arachne
OkJimJim
Arachne
3
5
7
1.3
W
Merlin
TheBaron
Merlin
6
5
7
1.9
W
1
3
17
3.17
L
Kukulkan
Wolfy2032
Kukulkan
7
7
3
1.21
L
0
7
6
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,100
Damage
41,595
75,474
Taken
78,340
64,553
Mitigated
48,586
26,324
Healing
19,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
Grievousz
Chiron
13,840
6,652
1,759
3,752
8,778
2,679
3,180
825
7,953
0
106,735
W
8,854
3,429
0
6,300
16,809
24,455
50
4,006
12,803
0
75,692
L
Anhur
KeyHD
Anhur
6,810
2,175
0
3,419
14,072
4,069
170
1,586
12,486
0
67,501
L
7,116
751
379
3,781
14,595
14,424
0
4,332
10,263
0
57,304
W
Susano
Ochako1
Susano
14,703
3,844
0
7,238
15,580
6,167
77
3,165
12,415
0
72,003
L
Arachne
OkJimJim
Arachne
7,716
4,782
0
8,147
17,826
8,039
0
2,332
15,494
0
87,887
W
Merlin
TheBaron
Merlin
14,176
1,209
0
3,074
14,533
6,417
1,302
5,973
8,560
92,624
0
W
5,527
449
0
4,201
19,774
24,835
615
7,662
12,112
20,711
10,516
L
Kukulkan
Wolfy2032
Kukulkan
15,521
1,141
0
553
11,326
4,255
0
3,315
8,011
77,338
0
L
4,432
1,279
0
2,910
20,521
17,799
0
7,027
13,494
33,291
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,421
Gold Earned
49,211
629
Minions Killed
577
0
Camps Cleared
0
1,881,234
Distance Traveled
1,745,371
23
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
12,988
684
189
10
0
374,415
7
W
Osiris
11,868
625
136
7
0
361,679
4
L
Anhur
10,295
542
138
7
0
311,122
6
L
Guan Yu
9,187
484
123
6
0
348,060
11
W
Susano
11,324
596
131
7
0
420,480
4
L
Arachne
10,159
535
118
6
0
433,219
8
W
Merlin
11,407
600
141
7
0
333,509
5
W
Geb
10,834
570
32
2
0
391,151
3
L
Kukulkan
11,003
579
147
8
0
337,798
2
L
Ymir
8,567
451
51
3
0
315,172
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role