Player Matchup

Fenrir
Fenrir
HadesSama559
Fenrir
Level 160
God Stats
27W - 30L
1,468 SR
Queue Stats
175W - 177L
1,526 Elo+
Solo
Ra
Ra
Kodiris
Ra
Level 102
God Stats
7W - 4L
1,728 SR
Queue Stats
29W - 26L
1,668 Elo+
Solo
Agni
Agni
new-37000923
Agni
Level 89
God Stats
31W - 24L
1,549 SR
Queue Stats
692W - 753L
1,497 Elo+
Solo
Heimdallr
Heimdallr
numbers012345678
Heimdallr
Level 44
God Stats
6W - 7L
1,652 SR
Queue Stats
310W - 261L
1,464 Elo+
Party 2
Ares
Ares
thaking1069
Ares
Level 13
God Stats
7W - 2L
1,842 SR
Queue Stats
10W - 14L
1,783 Elo+
Party 2
Team Averages
Level 82
1,648 SR
1,588 Elo+

VS

Team Averages
Level 23
1,540 SR
1,363 Elo+
Thor
Thor
FNTYbby
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,290 Elo+
Party 1
Hel
Hel
MiCacaaa
Hel
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,260 Elo+
Party 1
Zhong Kui
Zhong Kui
Tsutria
Zhong Kui
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,383 Elo+
Party 1
Anhur
Anhur
Xanderader
Anhur
Level 54
God Stats
2W - 1L
1,799 SR
Queue Stats
10W - 11L
1,453 Elo+
Party 1
Atlas
Atlas
vvandavision
Atlas
Level 22
God Stats
5W - 7L
1,400 SR
Queue Stats
9W - 11L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
3 / 1 / 18
11,048
1,004
5,641
5,373
1,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
7 / 0 / 16
12,224
1,111
17,710
2,194
1,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
8 / 0 / 16
12,304
1,119
9,000
4,862
1,790
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
17
8 / 1 / 15
12,965
1,179
10,526
9,361
5,818
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

17
3 / 1 / 18
10,892
990
2,747
9,597
5,513
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Team 1 Tickets

432

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
FNTYbby
Thor
14
0 / 9 / 1
9,334
849
3,122
9,166
2,969
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 4 / 2
9,511
865
692
5,037
1,449
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Zhong Kui
Tsutria
Zhong Kui
14
0 / 6 / 1
9,330
848
5,364
6,965
3,820
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
14
0 / 5 / 2
9,574
870
2,080
18,405
5,084
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 5 / 1
9,775
889
3,793
12,477
6,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
7
29
Kills
0
3
Deaths
29
83
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Thor
FNTYbby
Thor
0
9
1
0.06
W
Fenrir
3
1
18
12
W
7
0
16
15
L
0
4
2
0.25
L
Zhong Kui
Tsutria
Zhong Kui
0
6
1
0.08
L
Anhur
0
5
2
0.2
W
8
0
16
16
W
Heimdallr
8
1
15
15.5
W
3
1
18
12
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,624
Damage
15,051
31,387
Taken
52,050
15,971
Mitigated
19,652
10,179
Healing
1,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
FNTYbby
Thor
3,122
573
0
0
9,166
2,969
0
4,331
4,716
0
12,193
W
Fenrir
5,641
1,136
0
878
5,373
1,841
0
1,735
1,486
0
7,450
W
17,710
358
2,333
617
2,194
1,009
0
872
1,322
47,804
0
L
692
447
534
207
5,037
1,449
0
1,738
3,264
3,461
0
L
Zhong Kui
Tsutria
Zhong Kui
5,364
234
0
540
6,965
3,820
0
2,496
4,404
11,968
0
L
Anhur
2,080
862
0
40
18,405
5,084
0
15,065
3,266
0
12,193
W
9,000
371
0
492
4,862
1,790
0
946
3,132
21,893
0
W
Heimdallr
10,526
5,636
1,533
3,576
9,361
5,818
0
3,386
5,975
0
39,661
W
2,747
244
510
240
9,597
5,513
0
2,910
3,737
5,756
0
L
3,793
1,411
0
535
12,477
6,330
0
5,827
6,583
11,865
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,433
Gold Earned
47,524
186
Minions Killed
66
4
Camps Cleared
3
762,654
Distance Traveled
388,307
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,334
849
11
1
0
73,952
0
W
Fenrir
11,048
1,004
5
0
1
143,636
7
W
Ra
12,224
1,111
74
7
0
157,873
0
L
Hel
9,511
865
12
1
0
66,910
0
L
Zhong Kui
9,330
848
13
1
1
73,602
0
L
Anhur
9,574
870
20
2
1
103,528
0
W
Agni
12,304
1,119
30
3
1
197,219
1
W
Heimdallr
12,965
1,179
73
7
1
149,645
0
W
Ares
10,892
990
4
0
1
114,281
0
L
Atlas
9,775
889
10
1
1
70,315
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role