Player Matchup

Skadi
Skadi
 
Skadi
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Serqet
Serqet
Karter97
Serqet
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 66L
1,632 Elo+
Solo
Erlang Shen
Erlang Shen
hades36
Erlang Shen
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
168W - 189L
1,371 Elo+
Party 2
Atlas
Atlas
prometeimaksss
Atlas
Level 156
God Stats
1W - 1L
1,490 SR
Queue Stats
176W - 185L
1,536 Elo+
Solo
Team Averages
Level 115
1,498 SR
1,508 Elo+

VS

Team Averages
Level 61
1,500 SR
1,506 Elo+
Merlin
Merlin
 
Merlin
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
AcaFaca
Cthulhu
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 62L
1,528 Elo+
Solo
Kuzenbo
Kuzenbo
PénzésSárm
Kuzenbo
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1
Skadi
Skadi
kibatibongo
Skadi
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Fenrir
Fenrir
nudlifej73
Fenrir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
10
6 / 0 / 0
6,038
863
3,133
3,813
952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
 
Janus
9
0 / 0 / 1
4,730
676
649
1,454
367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
Karter97
Serqet
6
1 / 0 / 1
4,186
598
1,368
3,667
866
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Erlang Shen
hades36
Erlang Shen
10
2 / 1 / 0
5,521
789
2,188
4,960
2,446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

4
0 / 0 / 0
3,526
504
0
2,934
1,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
8
0 / 0 / 0
4,390
627
1,063
376
80
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
AcaFaca
Cthulhu
5
0 / 0 / 0
3,523
503
451
1,568
702
Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Kuzenbo
1
0 / 0 / 0
2,931
419
0
0
0
4
0 / 4 / 0
3,566
509
846
2,792
205
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
nudlifej73
Fenrir
8
1 / 5 / 0
4,655
665
3,022
7,622
1,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
1
9
Kills
1
1
Deaths
9
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
6
0
0
6
W
Janus
 
Janus
0
0
1
0.5
L
Merlin
 
Merlin
0
0
0
0
L
Cthulhu
AcaFaca
Cthulhu
0
0
0
0
W
Serqet
Karter97
Serqet
1
0
1
1.5
L
Kuzenbo
0
0
0
0
W
Erlang Shen
hades36
Erlang Shen
2
1
0
2
L
0
4
0
0
L
Fenrir
nudlifej73
Fenrir
1
5
0
0.2
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,338
Damage
5,382
16,828
Taken
12,358
5,739
Mitigated
2,960
6,392
Healing
3,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
3,133
1,379
0
1,663
3,813
952
58
0
3,813
0
27,807
W
Janus
 
Janus
649
86
0
375
1,454
367
38
695
759
24,221
0
L
Merlin
 
Merlin
1,063
0
0
7
376
80
0
0
376
20,996
0
L
Cthulhu
AcaFaca
Cthulhu
451
36
0
896
1,568
702
0
345
1,219
6,409
0
W
Serqet
Karter97
Serqet
1,368
461
0
590
3,667
866
0
382
3,285
0
16,327
L
Kuzenbo
0
0
0
0
0
0
0
0
0
0
0
W
Erlang Shen
hades36
Erlang Shen
2,188
1,330
0
2,906
4,960
2,446
318
244
4,716
0
29,863
L
846
493
0
0
2,792
205
0
0
2,792
0
5,508
L
Fenrir
nudlifej73
Fenrir
3,022
1,007
0
2,128
7,622
1,973
0
280
7,322
0
20,236
W
0
0
0
858
2,934
1,108
0
193
2,741
4,705
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,001
Gold Earned
19,065
220
Minions Killed
119
0
Camps Cleared
0
645,304
Distance Traveled
491,463
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
6,038
863
54
8
0
140,319
1
W
Janus
4,730
676
51
7
0
144,947
0
L
Merlin
4,390
627
45
6
0
145,350
3
L
Cthulhu
3,523
503
13
2
0
80,243
2
W
Serqet
4,186
598
33
5
0
155,286
0
L
Kuzenbo
2,931
419
0
0
0
0
0
W
Erlang Shen
5,521
789
72
10
0
136,564
4
L
Skadi
3,566
509
14
2
0
113,916
0
L
Fenrir
4,655
665
47
7
0
151,954
0
W
Atlas
3,526
504
10
1
0
68,188
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role