Player Matchup

Fenrir
Fenrir
CJ-DA-_-GR3AT
Fenrir
Level 99
God Stats
54W - 56L
1,576 SR
Queue Stats
686W - 747L
1,478 Elo+
Solo
Geb
Geb
Luckyy-xo
Geb
Level 16
God Stats
6W - 1L
1,656 SR
Queue Stats
18W - 21L
1,420 Elo+
Party 2
Janus
Janus
Lynx2223
Janus
Level 115
God Stats
3W - 4L
1,461 SR
Queue Stats
24W - 33L
1,421 Elo+
Party 2
Team Averages
Level 77
1,564 SR
1,440 Elo+

VS

Team Averages
Level 65
1,605 SR
1,609 Elo+
Kukulkan
Kukulkan
BigNasty1916
Kukulkan
Level 6
God Stats
4W - 3L
1,814 SR
Queue Stats
11W - 6L
1,899 Elo+
Party 1
Fenrir
Fenrir
Col_Mabry
Fenrir
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 10L
1,596 Elo+
Party 1
Nu Wa
Nu Wa
et2jr17
Nu Wa
Level 46
God Stats
35W - 47L
1,500 SR
Queue Stats
39W - 74L
1,332 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 0 / 4
9,769
751
5,853
12,290
9,277
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
1 / 0 / 8
9,077
698
5,995
11,357
12,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Janus
Lynx2223
Janus
14
5 / 2 / 5
9,118
701
11,879
8,541
2,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BigNasty1916
Kukulkan
11
0 / 2 / 1
7,186
553
5,829
6,351
2,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
Col_Mabry
Fenrir
11
1 / 6 / 1
7,522
579
8,240
12,082
6,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
et2jr17
Nu Wa
12
0 / 5 / 0
7,546
580
6,669
8,396
2,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
13
Kills
1
2
Deaths
13
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
BigNasty1916
Kukulkan
0
2
1
0.25
W
7
0
4
9
L
Fenrir
Col_Mabry
Fenrir
1
6
1
0.25
W
1
0
8
5
W
Janus
Lynx2223
Janus
5
2
5
3.75
L
Nu Wa
et2jr17
Nu Wa
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,727
Damage
20,738
32,188
Taken
26,829
24,281
Mitigated
10,886
4,083
Healing
1,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
BigNasty1916
Kukulkan
5,829
288
0
0
6,351
2,075
0
4,744
1,401
18,069
0
W
5,853
1,614
0
1,073
12,290
9,277
0
5,359
6,457
0
33,879
L
Fenrir
Col_Mabry
Fenrir
8,240
1,021
0
1,262
12,082
6,126
0
7,106
4,582
0
13,676
W
5,995
766
0
777
11,357
12,256
0
4,776
6,028
26,834
0
W
Janus
Lynx2223
Janus
11,879
408
204
2,029
8,541
2,748
0
2,224
6,031
34,400
0
L
Nu Wa
et2jr17
Nu Wa
6,669
1,327
0
322
8,396
2,685
0
5,278
2,936
25,511
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,964
Gold Earned
22,254
157
Minions Killed
90
11
Camps Cleared
0
757,816
Distance Traveled
639,502
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,186
553
30
2
0
225,720
0
W
Fenrir
9,769
751
59
5
8
251,972
3
L
Fenrir
7,522
579
11
1
0
234,479
4
W
Geb
9,077
698
39
3
2
256,685
2
W
Janus
9,118
701
59
5
1
249,159
0
L
Nu Wa
7,546
580
49
4
0
179,303
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role