Player Matchup

Ymir
Ymir
Athiiest
Ymir
Level 65
God Stats
4W - 1L
1,913 SR
Queue Stats
38W - 18L
1,634 Elo+
Party 3
Tyr
Tyr
Cerkology
Tyr
Level 42
God Stats
3W - 2L
1,527 SR
Queue Stats
44W - 34L
1,537 Elo+
Party 3
Hera
Hera
NukeyPooky
Hera
Level 68
God Stats
13W - 5L
1,701 SR
Queue Stats
51W - 35L
1,561 Elo+
Party 3
Ravana
Ravana
retroxgee
Ravana
Level 128
God Stats
11W - 1L
1,767 SR
Queue Stats
171W - 120L
1,592 Elo+
Party 3
Charybdis
Charybdis
vSkirzy
Charybdis
Level 52
God Stats
29W - 17L
1,576 SR
Queue Stats
81W - 43L
1,615 Elo+
Party 3
Team Averages
Level 71
1,697 SR
1,588 Elo+

VS

Team Averages
Level 52
1,549 SR
1,406 Elo+
Rama
Rama
ESGRAFELL
Rama
Level 64
God Stats
1W - 1L
1,756 SR
Queue Stats
128W - 134L
1,423 Elo+
Party 2
Yu Huang
Yu Huang
Forcer67
Yu Huang
Level 57
God Stats
4W - 3L
1,588 SR
Queue Stats
101W - 116L
1,408 Elo+
Party 2
Ymir
Ymir
Luftpal
Ymir
Level 49
God Stats
5W - 5L
1,617 SR
Queue Stats
82W - 91L
1,430 Elo+
Party 1
Ao Kuang
Ao Kuang
Shmily31
Ao Kuang
Level 43
God Stats
2W - 3L
1,500 SR
Queue Stats
27W - 31L
1,363 Elo+
Party 1
King Arthur
King Arthur
omgitsj8ther
King Arthur
Level 49
God Stats
1W - 3L
1,284 SR
Queue Stats
142W - 161L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
0 / 3 / 14
9,116
456
4,328
16,814
12,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

18
4 / 1 / 9
11,101
555
13,546
17,841
19,818
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

19
11 / 1 / 6
11,914
596
12,787
9,682
3,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ravana
retroxgee
Ravana
19
14 / 3 / 11
12,436
622
19,589
12,733
5,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charybdis
vSkirzy
Charybdis
15
3 / 4 / 15
9,932
497
13,533
15,332
4,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
13
3 / 7 / 1
8,568
428
8,799
15,360
3,837
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yu Huang
Forcer67
Yu Huang
16
4 / 6 / 2
10,252
513
11,961
11,979
3,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
Luftpal
Ymir
13
3 / 8 / 6
9,323
466
11,046
20,765
16,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ao Kuang
Shmily31
Ao Kuang
14
2 / 7 / 0
9,177
459
3,929
17,781
5,165
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
omgitsj8ther
King Arthur
17
0 / 5 / 1
9,991
500
8,824
20,559
22,419
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
22
32
Kills
12
12
Deaths
33
55
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ymir
0
3
14
2.33
W
4
1
9
8.5
L
Rama
3
7
1
0.5
L
Yu Huang
Forcer67
Yu Huang
4
6
2
0.83
L
Ymir
Luftpal
Ymir
3
8
6
0.75
W
11
1
6
14
L
Ao Kuang
Shmily31
Ao Kuang
2
7
0
0.29
L
King Arthur
omgitsj8ther
King Arthur
0
5
1
0.1
W
Ravana
retroxgee
Ravana
14
3
11
6.5
W
Charybdis
vSkirzy
Charybdis
3
4
15
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,783
Damage
44,559
72,402
Taken
86,444
45,974
Mitigated
51,514
21,422
Healing
17,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
4,328
524
347
2,710
16,814
12,494
223
8,251
8,416
26,079
0
W
13,546
2,721
0
7,174
17,841
19,818
1,230
3,783
13,990
0
74,246
L
Rama
8,799
6,401
0
3,583
15,360
3,837
747
2,275
13,085
0
45,276
L
Yu Huang
Forcer67
Yu Huang
11,961
429
0
2,818
11,979
3,634
606
3,171
8,808
62,842
0
L
Ymir
Luftpal
Ymir
11,046
1,950
348
3,071
20,765
16,459
298
6,214
14,551
25,901
2,269
W
12,787
3,722
0
1,097
9,682
3,135
57
6,457
3,021
76,848
0
L
Ao Kuang
Shmily31
Ao Kuang
3,929
826
0
4,753
17,781
5,165
528
4,519
13,262
44,631
0
L
King Arthur
omgitsj8ther
King Arthur
8,824
1,032
0
2,667
20,559
22,419
423
1,394
19,165
0
68,507
W
Ravana
retroxgee
Ravana
19,589
7,110
0
4,617
12,733
5,857
172
7,074
5,466
0
95,333
W
Charybdis
vSkirzy
Charybdis
13,533
7,713
0
5,477
15,332
4,670
2,465
7,265
7,997
0
63,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,499
Gold Earned
47,311
500
Minions Killed
445
0
Camps Cleared
0
1,908,209
Distance Traveled
1,749,125
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,116
456
33
2
0
359,235
3
W
Tyr
11,101
555
120
6
0
410,406
0
L
Rama
8,568
428
82
4
0
306,575
4
L
Yu Huang
10,252
513
114
6
0
368,393
4
L
Ymir
9,323
466
35
2
0
338,657
1
W
Hera
11,914
596
123
6
0
389,914
11
L
Ao Kuang
9,177
459
68
3
0
377,922
0
L
King Arthur
9,991
500
146
7
0
357,578
3
W
Ravana
12,436
622
132
7
0
404,654
2
W
Charybdis
9,932
497
92
5
0
344,000
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role