Player Matchup

Rama
Rama
Bleuface
Rama
Level 43
God Stats
8W - 2L
1,685 SR
Queue Stats
156W - 14L
1,996 Elo+
Party 1
Chaac
Chaac
JEDI GzUS
Chaac
Level 108
God Stats
3W - 0L
1,500 SR
Queue Stats
78W - 54L
1,585 Elo+
Solo
Sylvanus
Sylvanus
NEONCHACHi
Sylvanus
Level 125
God Stats
5W - 0L
1,867 SR
Queue Stats
277W - 122L
1,749 Elo+
Party 1
Zeus
Zeus
RINGWORMGOD
Zeus
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
367W - 176L
1,754 Elo+
Party 1
Tiamat
Tiamat
Sarkastic
Tiamat
Level 120
God Stats
17W - 4L
1,785 SR
Queue Stats
172W - 25L
1,858 Elo+
Party 1
Team Averages
Level 97
1,667 SR
1,788 Elo+

VS

Team Averages
Level 98
1,391 SR
1,461 Elo+
Shiva
Shiva
DorkaOrca
Shiva
Level 129
God Stats
6W - 3L
1,449 SR
Queue Stats
72W - 70L
1,444 Elo+
Solo
Da Ji
Da Ji
Nicholaz
Da Ji
Level 136
God Stats
5W - 8L
1,264 SR
Queue Stats
406W - 452L
1,488 Elo+
Solo
Neith
Neith
ZOMBIECHICKEN81
Neith
Level 124
God Stats
109W - 87L
1,597 SR
Queue Stats
755W - 783L
1,464 Elo+
Solo
Yu Huang
Yu Huang
galifrey maker
Yu Huang
Level 57
God Stats
0W - 3L
1,164 SR
Queue Stats
86W - 96L
1,462 Elo+
Party 2
Cthulhu
Cthulhu
soldado950sagaz
Cthulhu
Level 43
God Stats
13W - 9L
1,483 SR
Queue Stats
94W - 94L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
20
12 / 2 / 19
15,148
1,165
38,727
22,386
9,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
JEDI GzUS
Chaac
20
2 / 2 / 23
12,653
973
8,847
11,012
9,132
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
NEONCHACHi
Sylvanus
20
0 / 1 / 31
13,683
1,053
7,864
14,115
12,708
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
10 / 5 / 16
13,692
1,053
23,669
9,831
3,520
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
Sarkastic
Tiamat
20
10 / 0 / 19
15,345
1,180
24,164
9,002
7,010
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Team 1 Tickets

224

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
DorkaOrca
Shiva
18
2 / 7 / 6
12,348
950
13,286
22,253
15,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Da Ji
Nicholaz
Da Ji
17
0 / 6 / 4
10,873
836
7,443
27,052
30,229
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

18
3 / 1 / 3
13,096
1,007
5,848
4,371
1,289
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Yu Huang
17
3 / 10 / 3
11,960
920
16,300
21,872
5,939
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 10 / 7
12,238
941
17,359
32,858
15,586
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

142
Kill Participation
33
34
Kills
10
10
Deaths
34
108
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Rama
12
2
19
10.75
L
Shiva
DorkaOrca
Shiva
2
7
6
0.71
W
Chaac
JEDI GzUS
Chaac
2
2
23
6.75
W
Sylvanus
NEONCHACHi
Sylvanus
0
1
31
15.5
L
Da Ji
Nicholaz
Da Ji
0
6
4
0.33
W
10
5
16
3.6
W
Tiamat
Sarkastic
Tiamat
10
0
19
19.5
L
3
1
3
4.5
L
Yu Huang
3
10
3
0.45
L
2
10
7
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,271
Damage
60,236
66,346
Taken
108,406
41,815
Mitigated
68,799
33,177
Healing
7,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
38,727
35,521
0
10,090
22,386
9,445
0
9,701
12,310
0
67,380
L
Shiva
DorkaOrca
Shiva
13,286
1,333
579
1,950
22,253
15,756
0
11,154
11,006
0
33,093
W
Chaac
JEDI GzUS
Chaac
8,847
1,476
0
4,779
11,012
9,132
0
6,044
4,780
0
28,900
W
Sylvanus
NEONCHACHi
Sylvanus
7,864
2,005
9,343
6,943
14,115
12,708
0
7,542
6,459
11,890
0
L
Da Ji
Nicholaz
Da Ji
7,443
1,390
156
3,397
27,052
30,229
0
14,496
12,365
0
12,551
W
23,669
4,707
0
292
9,831
3,520
0
5,081
4,650
46,329
0
W
Tiamat
Sarkastic
Tiamat
24,164
2,094
0
1,730
9,002
7,010
0
5,291
3,667
55,656
0
L
5,848
2,669
0
908
4,371
1,289
0
2,458
1,913
0
59,063
L
Yu Huang
16,300
637
0
123
21,872
5,939
0
12,922
8,889
23,190
0
L
17,359
403
470
289
32,858
15,586
0
14,667
17,882
28,598
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,521
Gold Earned
60,515
250
Minions Killed
224
9
Camps Cleared
7
1,261,809
Distance Traveled
1,183,590
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
15,148
1,165
51
4
2
242,029
0
L
Shiva
12,348
950
33
3
0
262,636
1
W
Chaac
12,653
973
43
3
1
271,497
2
W
Sylvanus
13,683
1,053
7
1
0
233,367
3
L
Da Ji
10,873
836
8
1
2
233,567
1
W
Zeus
13,692
1,053
56
4
0
240,262
0
W
Tiamat
15,345
1,180
93
7
6
274,654
3
L
Neith
13,096
1,007
137
11
5
188,157
0
L
Yu Huang
11,960
920
25
2
0
230,976
2
L
Cthulhu
12,238
941
21
2
0
268,254
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role