Player Matchup

Chang'e
Chang'e
JordanOwans
Chang'e
Level 124
God Stats
1W - 1L
1,700 SR
Queue Stats
23W - 25L
1,432 Elo+
Party 2
Bellona
Bellona
Kenzadoodle244
Bellona
Level 7
God Stats
0W - 2L
1,153 SR
Queue Stats
0W - 2L
1,048 Elo+
Party 2
Geb
Geb
Willedakid1
Geb
Level 160
God Stats
4W - 5L
1,736 SR
Queue Stats
85W - 68L
1,607 Elo+
Party 2
Team Averages
Level 97
1,530 SR
1,362 Elo+

VS

Team Averages
Level 95
1,473 SR
1,471 Elo+
King Arthur
King Arthur
Cagemaster1000
King Arthur
Level 104
God Stats
10W - 13L
1,250 SR
Queue Stats
398W - 624L
1,385 Elo+
Party 1
Sun Wukong
Sun Wukong
ImBeastingOnU3
Sun Wukong
Level 26
God Stats
13W - 19L
1,393 SR
Queue Stats
187W - 257L
1,400 Elo+
Party 1
Ah Puch
Ah Puch
R3KL3SS H4Wk
Ah Puch
Level 156
God Stats
51W - 62L
1,776 SR
Queue Stats
103W - 171L
1,629 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
JordanOwans
Chang'e
18
3 / 2 / 2
12,535
627
19,357
21,978
9,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

14
0 / 3 / 2
10,504
525
2,052
13,061
10,720
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

17
2 / 4 / 3
12,182
609
20,721
26,410
31,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Cagemaster1000
King Arthur
18
4 / 1 / 5
13,126
656
17,228
27,942
14,883
Heavy Mace

Heavy Mace

+30
Physical Power

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
ImBeastingOnU3
Sun Wukong
18
3 / 2 / 6
12,758
638
13,908
16,427
14,471
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Puch
R3KL3SS H4Wk
Ah Puch
19
2 / 2 / 6
13,274
664
22,494
9,947
4,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
26
5
Kills
9
9
Deaths
5
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Cagemaster1000
King Arthur
4
1
5
6.5
W
Sun Wukong
ImBeastingOnU3
Sun Wukong
3
2
6
3
L
Chang'e
JordanOwans
Chang'e
3
2
2
2
L
0
3
2
0.33
W
Ah Puch
R3KL3SS H4Wk
Ah Puch
2
2
6
2.5
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,130
Damage
53,630
61,449
Taken
54,316
51,834
Mitigated
33,536
19,315
Healing
14,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Cagemaster1000
King Arthur
17,228
2,836
689
9,263
27,942
14,883
568
19,411
7,685
0
51,733
W
Sun Wukong
ImBeastingOnU3
Sun Wukong
13,908
1,401
1,371
1,605
16,427
14,471
842
12,371
3,532
7,073
29,707
L
Chang'e
JordanOwans
Chang'e
19,357
914
6,225
10,028
21,978
9,140
0
8,147
13,159
72,659
0
L
2,052
694
0
246
13,061
10,720
0
5,231
7,353
0
3,017
W
Ah Puch
R3KL3SS H4Wk
Ah Puch
22,494
555
0
2,030
9,947
4,182
754
7,580
2,226
81,336
0
L
20,721
1,383
577
2,239
26,410
31,974
0
10,229
14,228
48,232
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,221
Gold Earned
39,158
170
Minions Killed
241
5
Camps Cleared
10
872,951
Distance Traveled
1,057,947
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
13,126
656
63
3
2
352,384
0
W
Sun Wukong
12,758
638
33
2
3
376,693
5
L
Chang'e
12,535
627
111
6
4
365,114
4
L
Bellona
10,504
525
3
0
0
198,355
0
W
Ah Puch
13,274
664
145
7
5
328,870
1
L
Geb
12,182
609
56
3
1
309,482
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role