Player Matchup

Yu Huang
Yu Huang
Corps123
Yu Huang
Level 128
God Stats
4W - 4L
1,846 SR
Queue Stats
325W - 316L
1,522 Elo+
Solo
Fenrir
Fenrir
fondlemejunson
Fenrir
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 123L
1,484 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
jerrymaguire1979
Ah Muzen Cab
Level 83
God Stats
7W - 13L
1,379 SR
Queue Stats
216W - 244L
1,506 Elo+
Party 3
Osiris
Osiris
jokerFett
Osiris
Level 86
God Stats
5W - 1L
1,803 SR
Queue Stats
214W - 245L
1,505 Elo+
Party 2
Horus
Horus
lI-MrCookies-lI
Horus
Level 88
God Stats
8W - 10L
1,567 SR
Queue Stats
193W - 213L
1,522 Elo+
Party 3
Team Averages
Level 91
1,619 SR
1,508 Elo+

VS

Team Averages
Level 112
1,556 SR
1,474 Elo+
Merlin
Merlin
Azrael57
Merlin
Level 115
God Stats
4W - 8L
1,833 SR
Queue Stats
475W - 502L
1,533 Elo+
Solo
Nu Wa
Nu Wa
NowaSugaya
Nu Wa
Level 56
God Stats
2W - 1L
1,732 SR
Queue Stats
99W - 105L
1,396 Elo+
Party 1
Kali
Kali
Viviid2k
Kali
Level 109
God Stats
2W - 0L
1,851 SR
Queue Stats
101W - 111L
1,429 Elo+
Party 1
Ra
Ra
maidenless
Ra
Level 157
God Stats
1W - 2L
1,181 SR
Queue Stats
58W - 53L
1,509 Elo+
Party 1
Horus
Horus
shadowdragon134
Horus
Level 124
God Stats
1W - 3L
1,184 SR
Queue Stats
192W - 180L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Corps123
Yu Huang
13
2 / 3 / 4
8,553
503
7,761
10,004
2,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
1 / 6 / 4
7,960
468
7,025
14,768
4,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Muzen Cab
jerrymaguire1979
Ah Muzen Cab
14
4 / 5 / 3
8,549
503
11,896
12,918
3,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
jokerFett
Osiris
14
3 / 1 / 0
8,609
506
5,239
12,948
9,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman

Talisman

+75
Health
+15
Magical Protection

10
1 / 3 / 3
6,973
410
5,541
11,480
7,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Azrael57
Merlin
14
4 / 0 / 5
8,914
524
5,343
5,105
1,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
13
2 / 5 / 6
8,229
484
11,499
8,739
2,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kali
17
7 / 2 / 2
10,184
599
11,686
17,329
12,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

16
3 / 1 / 6
9,248
544
6,999
11,976
5,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
2 / 4 / 6
7,813
460
6,934
16,157
12,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
43
11
Kills
18
18
Deaths
12
14
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Merlin
Azrael57
Merlin
4
0
5
6.5
L
Yu Huang
Corps123
Yu Huang
2
3
4
1.33
W
Nu Wa
2
5
6
1
W
Kali
7
2
2
4
L
1
6
4
0.5
L
Ah Muzen Cab
jerrymaguire1979
Ah Muzen Cab
4
5
3
1.1
L
Osiris
jokerFett
Osiris
3
1
0
3
L
1
3
3
0.83
W
3
1
6
6
W
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,462
Damage
42,461
62,118
Taken
59,306
27,757
Mitigated
35,453
13,486
Healing
27,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Azrael57
Merlin
5,343
242
0
250
5,105
1,888
995
1,534
3,571
41,378
0
L
Yu Huang
Corps123
Yu Huang
7,761
367
0
2,016
10,004
2,853
0
5,943
3,869
53,644
0
W
Nu Wa
11,499
2,643
134
2,203
8,739
2,344
1,460
582
8,157
50,605
0
W
Kali
11,686
7,189
0
12,385
17,329
12,713
0
834
16,495
0
69,243
L
7,025
1,882
0
3,071
14,768
4,572
0
6,000
8,692
0
51,024
L
Ah Muzen Cab
jerrymaguire1979
Ah Muzen Cab
11,896
4,336
0
2,959
12,918
3,338
0
2,722
10,172
0
56,641
L
Osiris
jokerFett
Osiris
5,239
1,642
0
2,282
12,948
9,637
1,704
6,025
6,825
0
49,229
L
5,541
2,993
841
2,317
11,480
7,357
0
2,480
8,968
0
21,142
W
6,999
968
1,101
4,357
11,976
5,616
565
3,452
8,524
67,992
6,754
W
6,934
3,484
1,716
5,011
16,157
12,892
264
1,359
14,798
0
18,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,644
Gold Earned
44,388
404
Minions Killed
472
0
Camps Cleared
0
1,510,679
Distance Traveled
1,582,300
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,914
524
100
6
0
313,356
6
L
Yu Huang
8,553
503
104
6
0
305,696
6
W
Nu Wa
8,229
484
82
5
0
288,789
0
W
Kali
10,184
599
129
8
0
297,382
3
L
Fenrir
7,960
468
88
5
0
320,980
0
L
Ah Muzen Cab
8,549
503
81
5
0
292,885
3
L
Osiris
8,609
506
101
6
0
300,483
4
L
Horus
6,973
410
30
2
0
290,635
3
W
Ra
9,248
544
141
8
0
353,395
0
W
Horus
7,813
460
20
1
0
329,378
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role