Player Matchup

Bakasura
Bakasura
BloodshotCurve
Bakasura
Level 102
God Stats
4W - 2L
1,537 SR
Queue Stats
244W - 191L
1,524 Elo+
Party 1
Ymir
Ymir
Elkasoraus
Ymir
Level 158
God Stats
2W - 2L
1,517 SR
Queue Stats
90W - 76L
1,569 Elo+
Party 2
Anhur
Anhur
MondayNightChris
Anhur
Level 65
God Stats
14W - 13L
1,549 SR
Queue Stats
525W - 462L
1,573 Elo+
Party 2
Poseidon
Poseidon
White Jesus2628
Poseidon
Level 109
God Stats
12W - 9L
1,640 SR
Queue Stats
325W - 286L
1,536 Elo+
Party 1
Sol
Sol
xVelius
Sol
Level 103
God Stats
21W - 12L
1,663 SR
Queue Stats
217W - 193L
1,613 Elo+
Party 1
Team Averages
Level 107
1,581 SR
1,563 Elo+

VS

Team Averages
Level 147
1,669 SR
1,532 Elo+
Chaac
Chaac
AxlHazama
Chaac
Level 156
God Stats
8W - 8L
1,851 SR
Queue Stats
186W - 183L
1,496 Elo+
Party 3
Tsukuyomi
Tsukuyomi
ReCT v RusH
Tsukuyomi
Level 156
God Stats
3W - 3L
1,641 SR
Queue Stats
294W - 331L
1,459 Elo+
Solo
Ymir
Ymir
T4T00
Ymir
Level 159
God Stats
4W - 9L
1,546 SR
Queue Stats
349W - 350L
1,554 Elo+
Party 3
Hou Yi
Hou Yi
XButtowskiX
Hou Yi
Level 106
God Stats
9W - 12L
1,808 SR
Queue Stats
105W - 124L
1,580 Elo+
Party 3
Yu Huang
Yu Huang
vaulthunte
Yu Huang
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 83L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
11
3 / 1 / 3
6,440
644
3,989
5,465
1,920
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 1 / 6
5,894
589
1,890
5,289
3,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
3 / 0 / 2
6,059
606
6,707
3,869
1,130
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
12
5 / 4 / 0
6,948
695
4,380
5,060
984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sol
13
3 / 0 / 0
7,273
727
4,230
5,065
1,303
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
AxlHazama
Chaac
11
4 / 2 / 1
6,519
652
5,276
8,680
4,586
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tsukuyomi
ReCT v RusH
Tsukuyomi
10
1 / 4 / 2
5,567
557
2,347
7,277
2,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
T4T00
Ymir
7
1 / 4 / 0
4,803
480
1,786
8,542
3,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hou Yi
8
0 / 2 / 1
5,146
515
3,309
5,509
1,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yu Huang
vaulthunte
Yu Huang
9
0 / 2 / 1
5,468
547
2,480
4,842
1,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
14
Kills
6
6
Deaths
14
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chaac
AxlHazama
Chaac
4
2
1
2.25
W
Bakasura
3
1
3
4.5
W
0
1
6
3
W
3
0
2
4
L
Tsukuyomi
ReCT v RusH
Tsukuyomi
1
4
2
0.5
L
Ymir
T4T00
Ymir
1
4
0
0.25
W
Poseidon
5
4
0
1.25
L
Hou Yi
0
2
1
0.25
L
Yu Huang
vaulthunte
Yu Huang
0
2
1
0.25
W
Sol
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,196
Damage
15,198
24,748
Taken
34,850
9,331
Mitigated
13,100
8,780
Healing
8,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
AxlHazama
Chaac
5,276
562
0
2,963
8,680
4,586
253
2,149
6,371
0
33,850
W
Bakasura
3,989
2,871
0
1,311
5,465
1,920
0
491
4,974
0
27,167
W
1,890
362
0
1,699
5,289
3,994
0
2,411
2,878
9,613
0
W
6,707
2,738
0
709
3,869
1,130
0
1,181
2,688
0
37,461
L
Tsukuyomi
ReCT v RusH
Tsukuyomi
2,347
258
0
2,092
7,277
2,186
38
1,427
5,850
0
27,339
L
Ymir
T4T00
Ymir
1,786
342
149
1,152
8,542
3,842
0
2,921
5,491
10,130
0
W
Poseidon
4,380
542
0
1,737
5,060
984
0
0
5,060
28,837
0
L
Hou Yi
3,309
1,679
0
1,640
5,509
1,252
348
2,975
2,534
0
23,868
L
Yu Huang
vaulthunte
Yu Huang
2,480
242
0
510
4,842
1,234
0
1,028
3,753
31,046
0
W
Sol
4,230
3,071
0
3,324
5,065
1,303
690
183
4,882
49,519
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,614
Gold Earned
27,503
339
Minions Killed
286
0
Camps Cleared
0
1,101,149
Distance Traveled
954,358
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,519
652
70
7
0
196,524
4
W
Bakasura
6,440
644
79
8
0
289,274
6
W
Ymir
5,894
589
14
1
0
187,396
3
W
Anhur
6,059
606
75
8
0
201,144
4
L
Tsukuyomi
5,567
557
64
6
0
209,526
2
L
Ymir
4,803
480
19
2
0
175,558
6
W
Poseidon
6,948
695
67
7
0
214,171
0
L
Hou Yi
5,146
515
53
5
0
181,418
2
L
Yu Huang
5,468
547
80
8
0
191,332
1
W
Sol
7,273
727
104
10
0
209,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role