Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
Cebete
Odin
Level 29
God Stats
0W - 3L
1,182 SR
Queue Stats
2W - 7L
1,476 Elo+
Party 1
Neith
Neith
ImmaBC
Neith
Level 17
God Stats
7W - 9L
1,453 SR
Queue Stats
9W - 15L
1,369 Elo+
Party 1
Olorun
Olorun
Red death 567
Olorun
Level 107
God Stats
7W - 12L
1,441 SR
Queue Stats
159W - 154L
1,393 Elo+
Solo
Geb
Geb
digitalpacman
Geb
Level 25
God Stats
11W - 7L
1,440 SR
Queue Stats
22W - 22L
1,484 Elo+
Party 1
Team Averages
Level 61
1,403 SR
1,444 Elo+

VS

Team Averages
Level 115
1,409 SR
1,512 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yu Huang
Yu Huang
Clapmycheeekz
Yu Huang
Level 153
God Stats
2W - 7L
1,071 SR
Queue Stats
225W - 248L
1,382 Elo+
Solo
Agni
Agni
Yoggoh
Agni
Level 81
God Stats
3W - 0L
1,733 SR
Queue Stats
210W - 210L
1,610 Elo+
Party 2
Chang'e
Chang'e
ZenoBolt
Chang'e
Level 131
God Stats
1W - 0L
1,257 SR
Queue Stats
60W - 48L
1,585 Elo+
Party 2
Zhong Kui
Zhong Kui
pugspuns
Zhong Kui
Level 125
God Stats
5W - 2L
1,482 SR
Queue Stats
53W - 55L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
10
6 / 2 / 1
6,243
624
5,224
7,288
2,217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Odin
Cebete
Odin
10
1 / 1 / 3
5,809
581
3,695
5,997
3,317
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Neith
ImmaBC
Neith
9
2 / 3 / 0
5,675
568
2,272
5,596
1,709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

6
0 / 4 / 2
4,654
465
1,481
4,709
1,130
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

5
0 / 3 / 2
4,393
439
2,414
7,479
3,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
8
1 / 5 / 3
5,057
506
3,634
6,239
1,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yu Huang
Clapmycheeekz
Yu Huang
11
2 / 0 / 0
6,193
619
2,182
2,557
874
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Agni
Yoggoh
Agni
11
7 / 0 / 4
6,555
656
8,136
3,558
977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
ZenoBolt
Chang'e
10
3 / 2 / 8
6,146
615
3,885
5,950
1,383
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
pugspuns
Zhong Kui
10
0 / 2 / 1
5,863
586
2,248
6,409
4,821
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
29
9
Kills
13
13
Deaths
9
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
6
2
1
3.25
W
Ao Kuang
 
Ao Kuang
1
5
3
0.5
L
Odin
Cebete
Odin
1
1
3
2.5
W
Yu Huang
Clapmycheeekz
Yu Huang
2
0
0
2
L
Neith
ImmaBC
Neith
2
3
0
0.67
L
0
4
2
0.25
W
Agni
Yoggoh
Agni
7
0
4
9
W
Chang'e
ZenoBolt
Chang'e
3
2
8
3.5
L
0
3
2
0.33
W
Zhong Kui
pugspuns
Zhong Kui
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,086
Damage
20,085
31,069
Taken
24,713
11,433
Mitigated
9,653
5,755
Healing
8,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
5,224
4,051
0
1,841
7,288
2,217
0
3,554
3,646
0
34,337
W
Ao Kuang
 
Ao Kuang
3,634
1,308
0
1,122
6,239
1,598
399
1,058
4,950
14,293
0
L
Odin
Cebete
Odin
3,695
557
0
1,193
5,997
3,317
0
3,224
2,773
3,869
21,245
W
Yu Huang
Clapmycheeekz
Yu Huang
2,182
373
0
61
2,557
874
392
0
2,447
30,776
1,193
L
Neith
ImmaBC
Neith
2,272
798
0
564
5,596
1,709
0
3,561
1,961
0
29,287
L
1,481
650
46
1,037
4,709
1,130
0
2,954
1,579
18,763
0
W
Agni
Yoggoh
Agni
8,136
1,747
0
860
3,558
977
0
1,056
2,392
36,017
0
W
Chang'e
ZenoBolt
Chang'e
3,885
628
1,041
1,934
5,950
1,383
99
2,096
3,744
21,026
0
L
2,414
383
0
1,074
7,479
3,060
0
6,078
1,129
6,526
0
W
Zhong Kui
pugspuns
Zhong Kui
2,248
496
0
3,369
6,409
4,821
0
474
5,350
26,767
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,774
Gold Earned
29,814
273
Minions Killed
251
0
Camps Cleared
0
911,113
Distance Traveled
992,443
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,243
624
74
7
0
222,666
2
W
Ao Kuang
5,057
506
20
2
0
215,504
0
L
Odin
5,809
581
72
7
0
199,285
1
W
Yu Huang
6,193
619
62
6
0
193,273
3
L
Neith
5,675
568
74
7
0
159,381
0
L
Olorun
4,654
465
36
4
0
122,816
1
W
Agni
6,555
656
62
6
0
197,378
1
W
Chang'e
6,146
615
29
3
0
213,071
0
L
Geb
4,393
439
17
2
0
206,965
1
W
Zhong Kui
5,863
586
78
8
0
173,217
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role