Player Matchup

Hou Yi
Hou Yi
BigHar69
Hou Yi
Level 7
God Stats
0W - 1L
1,780 SR
Queue Stats
6W - 2L
1,833 Elo+
Party 2
Cthulhu
Cthulhu
Coob69
Cthulhu
Level 107
God Stats
2W - 2L
1,628 SR
Queue Stats
148W - 110L
1,632 Elo+
Party 2
Yu Huang
Yu Huang
MoronicCoder1
Yu Huang
Level 92
God Stats
1W - 2L
1,335 SR
Queue Stats
119W - 88L
1,572 Elo+
Party 2
Team Averages
Level 69
1,581 SR
1,679 Elo+

VS

Team Averages
Level 145
1,554 SR
1,711 Elo+
Chang'e
Chang'e
MajigJamin
Chang'e
Level 156
God Stats
5W - 2L
1,454 SR
Queue Stats
36W - 29L
1,653 Elo+
Party 1
Neith
Neith
Upçast
Neith
Level 158
God Stats
8W - 5L
1,507 SR
Queue Stats
39W - 24L
1,708 Elo+
Party 1
Sobek
Sobek
shiriont
Sobek
Level 121
God Stats
1W - 0L
1,703 SR
Queue Stats
28W - 17L
1,773 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
BigHar69
Hou Yi
15
1 / 8 / 3
11,258
593
9,699
16,902
4,394
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
Coob69
Cthulhu
17
0 / 5 / 4
11,205
590
13,338
22,670
26,858
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Yu Huang
MoronicCoder1
Yu Huang
17
3 / 4 / 1
12,125
638
16,650
13,583
4,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
MajigJamin
Chang'e
20
8 / 1 / 7
13,985
736
16,847
15,817
6,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Neith
Upçast
Neith
19
8 / 3 / 8
13,597
716
22,677
14,336
4,833
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sobek
shiriont
Sobek
18
1 / 0 / 15
13,497
710
8,693
23,174
20,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
47
4
Kills
17
17
Deaths
4
8
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
BigHar69
Hou Yi
1
8
3
0.31
L
Cthulhu
Coob69
Cthulhu
0
5
4
0.4
W
Chang'e
MajigJamin
Chang'e
8
1
7
11.5
L
Yu Huang
MoronicCoder1
Yu Huang
3
4
1
0.88
W
Neith
Upçast
Neith
8
3
8
4
W
Sobek
shiriont
Sobek
1
0
15
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,687
Damage
48,217
53,155
Taken
53,327
35,451
Mitigated
31,618
6,564
Healing
33,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
BigHar69
Hou Yi
9,699
4,967
0
2,411
16,902
4,394
0
6,191
10,711
0
36,690
L
Cthulhu
Coob69
Cthulhu
13,338
654
1,060
2,124
22,670
26,858
0
13,761
8,909
46,455
0
W
Chang'e
MajigJamin
Chang'e
16,847
186
6,815
11,625
15,817
6,517
0
9,893
5,562
67,558
0
L
Yu Huang
MoronicCoder1
Yu Huang
16,650
820
0
969
13,583
4,199
0
6,126
7,457
46,198
0
W
Neith
Upçast
Neith
22,677
5,663
0
3,470
14,336
4,833
2,917
8,934
5,059
0
75,830
W
Sobek
shiriont
Sobek
8,693
630
0
11,834
23,174
20,268
90
10,678
11,967
21,456
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,588
Gold Earned
41,079
201
Minions Killed
235
7
Camps Cleared
11
1,007,214
Distance Traveled
1,070,915
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
11,258
593
51
3
4
306,218
2
L
Cthulhu
11,205
590
91
5
2
370,758
2
W
Chang'e
13,985
736
104
5
4
384,515
1
L
Yu Huang
12,125
638
59
3
1
330,238
3
W
Neith
13,597
716
105
6
6
300,137
6
W
Sobek
13,497
710
26
1
1
386,263
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role