Player Matchup

Tiamat
Tiamat
ChillyKiller69
Tiamat
Level 121
God Stats
5W - 2L
1,825 SR
Queue Stats
130W - 119L
1,566 Elo+
Party 3
King Arthur
King Arthur
Dachikuma
King Arthur
Level 84
God Stats
18W - 12L
1,611 SR
Queue Stats
461W - 455L
1,523 Elo+
Solo
Chiron
Chiron
FrostXIII
Chiron
Level 126
God Stats
4W - 0L
1,745 SR
Queue Stats
107W - 87L
1,597 Elo+
Party 2
Thor
Thor
HuggleWugglez
Thor
Level 129
God Stats
6W - 2L
1,119 SR
Queue Stats
283W - 267L
1,614 Elo+
Party 3
Ne Zha
Ne Zha
Odizzle2
Ne Zha
Level 124
God Stats
1W - 2L
1,541 SR
Queue Stats
65W - 51L
1,587 Elo+
Party 2
Team Averages
Level 117
1,568 SR
1,578 Elo+

VS

Team Averages
Level 94
1,721 SR
1,590 Elo+
Thor
Thor
CheekDestroyerXL
Thor
Level 127
God Stats
2W - 1L
1,679 SR
Queue Stats
85W - 92L
1,571 Elo+
Party 1
Ymir
Ymir
DuaAsianSoFresh
Ymir
Level 13
God Stats
3W - 1L
1,894 SR
Queue Stats
7W - 8L
1,658 Elo+
Party 1
Ravana
Ravana
EmblematicCS
Ravana
Level 98
God Stats
10W - 12L
1,648 SR
Queue Stats
71W - 71L
1,578 Elo+
Party 1
Yu Huang
Yu Huang
Fredw_4
Yu Huang
Level 123
God Stats
23W - 15L
1,786 SR
Queue Stats
81W - 89L
1,568 Elo+
Party 1
Apollo
Apollo
xXThiccGamerXx
Apollo
Level 108
God Stats
2W - 4L
1,597 SR
Queue Stats
73W - 78L
1,572 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 7 / 12
14,891
552
14,974
16,464
10,499
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Dachikuma
King Arthur
20
3 / 2 / 12
14,609
541
15,278
26,143
37,191
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chiron
FrostXIII
Chiron
20
9 / 3 / 6
14,887
551
16,303
19,512
8,182
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

20
16 / 4 / 13
16,783
622
23,968
25,788
16,194
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ne Zha
Odizzle2
Ne Zha
20
4 / 1 / 20
14,524
538
11,855
26,565
27,266
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 6 / 6
11,713
434
9,534
19,449
19,953
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

15
0 / 5 / 8
10,213
378
2,865
21,423
23,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ravana
19
5 / 8 / 8
12,944
479
12,615
22,123
8,497
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Yu Huang
Fredw_4
Yu Huang
19
6 / 9 / 4
12,885
477
22,462
20,205
7,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
4 / 9 / 3
13,012
482
10,222
20,951
7,892
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
46
37
Kills
17
17
Deaths
37
63
Assists
29
Player
Kills
Deaths
Assists
KDA
L
2
6
6
0.83
W
5
7
12
1.57
W
King Arthur
Dachikuma
King Arthur
3
2
12
4.5
L
0
5
8
0.8
L
Ravana
5
8
8
1.13
L
Yu Huang
Fredw_4
Yu Huang
6
9
4
0.89
W
Chiron
FrostXIII
Chiron
9
3
6
4
W
16
4
13
5.63
W
Ne Zha
Odizzle2
Ne Zha
4
1
20
14
L
4
9
3
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,378
Damage
57,698
114,472
Taken
104,151
99,332
Mitigated
66,896
31,472
Healing
11,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,534
1,269
0
2,775
19,449
19,953
0
1,145
18,304
0
68,107
W
14,974
2,279
0
3,765
16,464
10,499
572
8,308
8,023
103,842
0
W
King Arthur
Dachikuma
King Arthur
15,278
2,585
0
4,872
26,143
37,191
7
2,944
22,582
0
94,787
L
2,865
199
0
1,598
21,423
23,014
0
6,214
15,209
18,677
0
L
Ravana
12,615
3,496
0
2,095
22,123
8,497
0
3,873
18,250
0
81,804
L
Yu Huang
Fredw_4
Yu Huang
22,462
785
43
2,052
20,205
7,540
0
3,267
16,938
99,795
0
W
Chiron
FrostXIII
Chiron
16,303
6,047
2,073
8,212
19,512
8,182
4,265
3,422
16,090
0
144,305
W
23,968
8,388
0
2,023
25,788
16,194
2,950
7,953
17,616
0
103,166
W
Ne Zha
Odizzle2
Ne Zha
11,855
2,931
0
10,527
26,565
27,266
218
7,077
19,396
60
64,602
L
10,222
7,321
0
2,455
20,951
7,892
0
1,722
19,229
0
83,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,694
Gold Earned
60,767
732
Minions Killed
570
0
Camps Cleared
0
2,444,003
Distance Traveled
2,388,625
23
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
11,713
434
138
5
0
417,899
7
W
Tiamat
14,891
552
160
6
0
456,743
3
W
King Arthur
14,609
541
175
6
0
494,941
3
L
Ymir
10,213
378
35
1
0
446,233
3
L
Ravana
12,944
479
107
4
0
552,868
8
L
Yu Huang
12,885
477
162
6
0
457,778
8
W
Chiron
14,887
551
183
7
0
477,657
10
W
Thor
16,783
622
154
6
0
489,026
0
W
Ne Zha
14,524
538
60
2
0
525,636
7
L
Apollo
13,012
482
128
5
0
513,847
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role