Player Matchup

Bellona
Bellona
LeslieLicker
Bellona
Level 104
God Stats
11W - 10L
1,634 SR
Queue Stats
636W - 544L
1,615 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
M3das
Ah Muzen Cab
Level 97
God Stats
16W - 13L
1,719 SR
Queue Stats
206W - 208L
1,599 Elo+
Party 1
Hun Batz
Hun Batz
Pandaman59
Hun Batz
Level 115
God Stats
8W - 2L
1,829 SR
Queue Stats
259W - 215L
1,632 Elo+
Party 1
Nu Wa
Nu Wa
PapaJuanDulce
Nu Wa
Level 85
God Stats
11W - 7L
1,956 SR
Queue Stats
179W - 158L
1,648 Elo+
Solo
Cu Chulainn
Cu Chulainn
kiritiel
Cu Chulainn
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 87L
1,553 Elo+
Solo
Team Averages
Level 112
1,728 SR
1,609 Elo+

VS

Team Averages
Level 100
1,592 SR
1,549 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
ComeradeConrad
Xing Tian
Level 122
God Stats
6W - 13L
1,516 SR
Queue Stats
254W - 285L
1,546 Elo+
Solo
Agni
Agni
KingMustache
Agni
Level 85
God Stats
1W - 2L
1,722 SR
Queue Stats
119W - 117L
1,598 Elo+
Solo
Sylvanus
Sylvanus
Skedd
Sylvanus
Level 67
God Stats
4W - 1L
1,936 SR
Queue Stats
65W - 67L
1,675 Elo+
Solo
Izanami
Izanami
Stressedaf
Izanami
Level 67
God Stats
1W - 5L
1,285 SR
Queue Stats
10W - 24L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
LeslieLicker
Bellona
18
5 / 2 / 2
10,948
608
7,856
18,874
15,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ah Muzen Cab
M3das
Ah Muzen Cab
18
5 / 1 / 5
11,440
636
9,919
14,597
6,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hun Batz
Pandaman59
Hun Batz
17
5 / 2 / 8
10,368
576
12,459
15,108
5,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
4 / 4 / 4
10,072
560
13,886
9,260
2,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cu Chulainn
kiritiel
Cu Chulainn
15
7 / 2 / 8
10,158
564
11,293
15,348
11,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
4 / 6 / 0
8,519
473
8,038
13,825
8,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Xing Tian
ComeradeConrad
Xing Tian
13
2 / 3 / 3
8,441
469
5,620
15,257
15,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
3 / 5 / 2
8,437
469
9,252
13,321
4,138
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Skedd
Sylvanus
15
1 / 5 / 3
9,304
517
11,931
16,745
17,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Izanami
Stressedaf
Izanami
12
0 / 7 / 1
7,993
444
5,788
13,902
3,880
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
19
26
Kills
10
11
Deaths
26
27
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
4
6
0
0.67
L
Xing Tian
ComeradeConrad
Xing Tian
2
3
3
1.17
L
3
5
2
0.8
W
Bellona
LeslieLicker
Bellona
5
2
2
3
W
Ah Muzen Cab
M3das
Ah Muzen Cab
5
1
5
7.5
W
Hun Batz
Pandaman59
Hun Batz
5
2
8
4.5
W
4
4
4
1.5
L
Sylvanus
Skedd
Sylvanus
1
5
3
0.5
L
Izanami
Stressedaf
Izanami
0
7
1
0.07
W
Cu Chulainn
kiritiel
Cu Chulainn
7
2
8
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,413
Damage
40,629
73,187
Taken
73,050
42,960
Mitigated
48,838
34,451
Healing
21,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
8,038
588
1,007
3,741
13,825
8,442
0
4,944
8,448
59,039
0
L
Xing Tian
ComeradeConrad
Xing Tian
5,620
1,055
0
4,003
15,257
15,195
0
2,701
12,012
23,087
0
L
9,252
997
0
1,608
13,321
4,138
0
2,447
10,651
51,578
0
W
Bellona
LeslieLicker
Bellona
7,856
2,281
0
9,521
18,874
15,982
444
9,329
9,545
0
64,439
W
Ah Muzen Cab
M3das
Ah Muzen Cab
9,919
3,636
0
10,094
14,597
6,955
366
3,149
11,448
0
110,556
W
Hun Batz
Pandaman59
Hun Batz
12,459
3,070
0
7,479
15,108
5,419
0
7,040
8,068
0
78,300
W
13,886
1,980
0
1,698
9,260
2,928
0
7,064
2,196
64,497
0
L
Sylvanus
Skedd
Sylvanus
11,931
3,257
342
7,413
16,745
17,183
121
2,204
14,303
50,128
11,977
L
Izanami
Stressedaf
Izanami
5,788
2,959
0
3,661
13,902
3,880
794
544
12,888
0
57,125
W
Cu Chulainn
kiritiel
Cu Chulainn
11,293
3,493
794
4,865
15,348
11,676
0
9,787
5,561
120
38,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,986
Gold Earned
42,694
584
Minions Killed
494
0
Camps Cleared
0
1,842,023
Distance Traveled
1,603,339
21
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,519
473
115
6
0
304,429
4
L
Xing Tian
8,441
469
32
2
0
358,582
6
L
Agni
8,437
469
87
5
0
350,652
6
W
Bellona
10,948
608
147
8
0
368,059
4
W
Ah Muzen Cab
11,440
636
165
9
0
369,200
1
W
Hun Batz
10,368
576
120
7
0
413,971
6
W
Nu Wa
10,072
560
123
7
0
316,996
3
L
Sylvanus
9,304
517
122
7
0
274,851
1
L
Izanami
7,993
444
138
8
0
314,825
5
W
Cu Chulainn
10,158
564
29
2
0
373,797
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role