Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Bfknren
Sol
Level 153
God Stats
9W - 14L
1,481 SR
Queue Stats
453W - 368L
1,525 Elo+
Party 1
Sylvanus
Sylvanus
Kiznu
Sylvanus
Level 154
God Stats
5W - 5L
1,600 SR
Queue Stats
156W - 175L
1,495 Elo+
Solo
Ne Zha
Ne Zha
coolblood2
Ne Zha
Level 160
God Stats
34W - 17L
1,685 SR
Queue Stats
708W - 712L
1,545 Elo+
Solo
Nu Wa
Nu Wa
dirtypiper4x4
Nu Wa
Level 108
God Stats
4W - 3L
1,457 SR
Queue Stats
135W - 117L
1,459 Elo+
Party 1
Team Averages
Level 146
1,545 SR
1,505 Elo+

VS

Team Averages
Level 95
1,512 SR
1,504 Elo+
Ra
Ra
 
Ra
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
ALEX KNELLER
Jormungandr
Level 86
God Stats
2W - 3L
1,333 SR
Queue Stats
252W - 188L
1,517 Elo+
Party 2
Nu Wa
Nu Wa
Faiint v2
Nu Wa
Level 106
God Stats
1W - 1L
1,726 SR
Queue Stats
64W - 61L
1,508 Elo+
Party 2
Yu Huang
Yu Huang
GunzMike
Yu Huang
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
111W - 117L
1,484 Elo+
Solo
Ganesha
Ganesha
pussebuggars
Ganesha
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
194W - 204L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
17
4 / 4 / 18
11,339
810
8,307
19,569
19,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sol
18
7 / 2 / 13
11,036
788
14,739
13,797
6,184
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sylvanus
Kiznu
Sylvanus
18
3 / 1 / 17
11,182
799
3,766
14,321
17,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ne Zha
coolblood2
Ne Zha
18
6 / 4 / 14
10,741
767
20,102
15,561
7,248
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

18
6 / 2 / 15
10,678
763
17,556
11,819
4,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
17
4 / 9 / 5
10,006
715
10,547
15,268
5,317
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jormungandr
ALEX KNELLER
Jormungandr
18
3 / 5 / 8
10,220
730
15,737
17,701
14,944
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nu Wa
Faiint v2
Nu Wa
14
3 / 8 / 6
9,035
645
14,852
13,378
3,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yu Huang
GunzMike
Yu Huang
16
2 / 4 / 6
9,870
705
9,941
11,422
3,975
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
pussebuggars
Ganesha
17
1 / 0 / 7
9,421
673
5,784
14,197
6,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
45
26
Kills
13
13
Deaths
26
77
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
4
4
18
3.25
L
Ra
 
Ra
4
9
5
0.72
L
Jormungandr
ALEX KNELLER
Jormungandr
3
5
8
1.4
W
Sol
7
2
13
6.75
L
Nu Wa
Faiint v2
Nu Wa
3
8
6
0.75
L
Yu Huang
GunzMike
Yu Huang
2
4
6
1.25
W
Sylvanus
Kiznu
Sylvanus
3
1
17
11.5
W
Ne Zha
coolblood2
Ne Zha
6
4
14
3.25
W
6
2
15
6.75
L
Ganesha
pussebuggars
Ganesha
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,470
Damage
56,861
75,067
Taken
71,966
54,434
Mitigated
34,934
42,735
Healing
23,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
8,307
438
1,911
4,405
19,569
19,119
64
13,401
5,748
24,494
0
L
Ra
 
Ra
10,547
910
3,941
3,751
15,268
5,317
0
7,979
6,949
30,564
0
L
Jormungandr
ALEX KNELLER
Jormungandr
15,737
2,521
1,024
2,970
17,701
14,944
0
8,697
8,437
40,971
0
W
Sol
14,739
5,083
2,215
4,407
13,797
6,184
3,426
10,931
2,552
42,219
0
L
Nu Wa
Faiint v2
Nu Wa
14,852
2,999
1,432
1,706
13,378
3,806
39
8,908
4,166
20,558
0
L
Yu Huang
GunzMike
Yu Huang
9,941
160
510
597
11,422
3,975
0
6,956
4,100
25,101
0
W
Sylvanus
Kiznu
Sylvanus
3,766
687
13,704
8,002
14,321
17,053
423
10,113
3,694
10,859
0
W
Ne Zha
coolblood2
Ne Zha
20,102
1,890
1,311
3,236
15,561
7,248
868
11,130
4,108
0
45,818
W
17,556
3,743
1,825
1,719
11,819
4,830
1,044
9,449
2,104
29,447
0
L
Ganesha
pussebuggars
Ganesha
5,784
113
169
7,169
14,197
6,892
0
9,755
3,946
16,797
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,976
Gold Earned
48,552
185
Minions Killed
172
0
Camps Cleared
0
1,325,345
Distance Traveled
1,115,361
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,339
810
44
3
0
270,929
1
L
Ra
10,006
715
57
4
0
191,225
0
L
Jormungandr
10,220
730
50
4
0
249,719
0
W
Sol
11,036
788
72
5
0
256,750
5
L
Nu Wa
9,035
645
18
1
0
199,304
0
L
Yu Huang
9,870
705
45
3
0
283,793
1
W
Sylvanus
11,182
799
13
1
0
264,218
1
W
Ne Zha
10,741
767
20
1
0
299,704
0
W
Nu Wa
10,678
763
36
3
0
233,744
0
L
Ganesha
9,421
673
2
0
0
191,320
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role