Player Matchup

Ares
Ares
Masters
OniESP
Ares
Masters
Level 120
God Stats
48W - 6L
2,041 SR
Queue Stats
81W - 14L
2,611 MMR
Party 1
Scylla
Scylla
Masters
Sire143
Scylla
Masters
Level 128
God Stats
14W - 5L
1,859 SR
Queue Stats
89W - 16L
2,719 MMR
Party 1
Medusa
Medusa
Masters
choniiii
Medusa
Masters
Level 108
God Stats
56W - 6L
1,918 SR
Queue Stats
90W - 15L
2,770 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 119
1,939 SR
2,700 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 124
1,766 SR
2,181 MMR
Chaac
Chaac
Diamond IV
BigA750
Chaac
Diamond IV
Level 145
God Stats
116W - 72L
1,755 SR
Queue Stats
187W - 171L
2,283 MMR
Party 2
Atlas
Atlas
Diamond V
TheBergs66
Atlas
Diamond V
Level 68
God Stats
70W - 43L
1,792 SR
Queue Stats
182W - 170L
2,240 MMR
Party 2
Kukulkan
Kukulkan
Diamond V
Watertakeallair
Kukulkan
Diamond V
Level 160
God Stats
37W - 23L
1,751 SR
Queue Stats
519W - 500L
2,021 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
OniESP
Ares
17
2 / 3 / 13
11,533
678
11,289
17,426
24,842
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Scylla
Sire143
Scylla
18
8 / 6 / 5
12,807
753
18,253
11,757
4,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
choniiii
Medusa
19
9 / 4 / 8
13,197
776
21,574
17,320
7,413
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Bans
SobekBastetArtioGilgameshGeb

VS

Bans
ThothZeusShivaPersephoneAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BigA750
Chaac
16
6 / 7 / 6
12,012
707
13,307
21,071
13,952
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
16
3 / 6 / 10
12,422
731
9,651
22,898
26,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Kukulkan
16
4 / 6 / 4
11,838
696
12,486
13,860
6,946
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
33
19
Kills
13
13
Deaths
19
26
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Chaac
BigA750
Chaac
6
7
6
1.29
W
Ares
OniESP
Ares
2
3
13
2.83
W
Scylla
Sire143
Scylla
8
6
5
1.75
L
Atlas
3
6
10
1.33
L
Kukulkan
4
6
4
1
W
Medusa
choniiii
Medusa
9
4
8
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,116
Damage
35,444
46,503
Taken
57,829
36,397
Mitigated
47,620
7,140
Healing
12,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
BigA750
Chaac
13,307
2,062
0
6,327
21,071
13,952
1,107
12,596
8,475
0
36,960
W
Ares
OniESP
Ares
11,289
260
0
1,832
17,426
24,842
175
8,255
9,171
20,883
0
W
Scylla
Sire143
Scylla
18,253
3,403
0
406
11,757
4,142
1,487
6,157
5,600
59,023
0
L
Atlas
9,651
3,269
312
3,596
22,898
26,722
0
10,121
12,777
27,687
0
L
Kukulkan
12,486
882
0
2,073
13,860
6,946
397
7,402
6,458
52,126
0
W
Medusa
choniiii
Medusa
21,574
8,268
0
4,902
17,320
7,413
1,354
8,101
9,219
0
72,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,537
Gold Earned
36,272
192
Minions Killed
189
9
Camps Cleared
6
847,175
Distance Traveled
839,969
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
12,012
707
54
3
1
282,358
4
W
Ares
11,533
678
16
1
0
304,866
3
W
Scylla
12,807
753
104
6
4
280,125
1
L
Atlas
12,422
731
28
2
1
287,519
4
L
Kukulkan
11,838
696
107
6
4
270,092
2
W
Medusa
13,197
776
72
4
5
262,184
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role