Player Matchup

Ymir
Ymir
Fyachicken5898
Ymir
Level 5
God Stats
1W - 1L
1,711 SR
Queue Stats
1W - 1L
1,680 Elo+
Party 1
Thoth
Thoth
KirbyGriffin540
Thoth
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 35L
1,540 Elo+
Party 1
Mercury
Mercury
Meek C9
Mercury
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 8L
1,749 Elo+
Party 1
Mulan
Mulan
NJIronMan6
Mulan
Level 109
God Stats
17W - 11L
1,665 SR
Queue Stats
136W - 146L
1,555 Elo+
Solo
Nu Wa
Nu Wa
TossedLemons
Nu Wa
Level 13
God Stats
0W - 1L
1,693 SR
Queue Stats
5W - 9L
1,427 Elo+
Party 1
Team Averages
Level 59
1,614 SR
1,590 Elo+

VS

Team Averages
Level 118
1,607 SR
1,533 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
 
Neith
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
Blynch032
Athena
Level 29
God Stats
4W - 2L
1,633 SR
Queue Stats
4W - 2L
1,594 Elo+
Party 2
Loki
Loki
RockyIsAwesum
Loki
Level 123
God Stats
2W - 0L
1,789 SR
Queue Stats
10W - 11L
1,559 Elo+
Solo
Nu Wa
Nu Wa
diamini
Nu Wa
Level 156
God Stats
8W - 5L
1,611 SR
Queue Stats
25W - 28L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 8 / 0
7,401
617
1,416
14,675
11,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
0 / 7 / 2
8,120
677
6,261
12,561
2,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mercury
Meek C9
Mercury
13
0 / 10 / 3
7,750
646
4,629
15,368
5,377
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Mulan
15
2 / 6 / 1
8,383
699
10,221
16,187
11,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

15
2 / 6 / 0
8,617
718
7,518
12,035
4,418
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
16
4 / 1 / 21
10,389
866
5,416
11,679
16,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
 
Neith
17
7 / 1 / 11
10,279
857
11,707
8,596
3,720
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Athena
Blynch032
Athena
16
3 / 1 / 22
9,424
785
7,674
9,096
10,324
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
15 / 0 / 12
11,303
942
19,937
8,566
4,040
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nu Wa
diamini
Nu Wa
19
8 / 1 / 17
11,240
937
18,612
9,123
3,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
120
4
Kills
37
37
Deaths
4
6
Assists
83
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
4
1
21
14.5
W
Neith
 
Neith
7
1
11
12.5
W
Athena
Blynch032
Athena
3
1
22
14
L
0
8
0
0
L
0
7
2
0.14
L
Mercury
Meek C9
Mercury
0
10
3
0.15
L
Mulan
2
6
1
0.42
W
15
0
12
21
L
2
6
0
0.33
W
Nu Wa
diamini
Nu Wa
8
1
17
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,045
Damage
63,346
70,826
Taken
47,060
35,795
Mitigated
37,837
4,684
Healing
10,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
5,416
668
3,240
3,287
11,679
16,421
291
4,885
6,615
11,542
0
W
Neith
 
Neith
11,707
4,429
0
1,556
8,596
3,720
6,029
2,852
4,479
0
38,869
W
Athena
Blynch032
Athena
7,674
1,698
403
261
9,096
10,324
22
2,626
6,352
17,119
0
L
1,416
192
0
240
14,675
11,794
0
5,035
9,454
8,423
0
L
6,261
286
0
395
12,561
2,521
0
7,094
5,286
32,022
0
L
Mercury
Meek C9
Mercury
4,629
1,596
0
548
15,368
5,377
313
5,130
10,147
0
17,198
L
Mulan
10,221
1,829
0
2,665
16,187
11,685
0
8,657
7,268
4,115
20,671
W
19,937
8,773
0
750
8,566
4,040
448
2,367
5,954
0
51,516
L
7,518
1,420
0
836
12,035
4,418
0
4,872
6,969
30,484
0
W
Nu Wa
diamini
Nu Wa
18,612
3,695
0
886
9,123
3,332
1,362
4,106
4,844
61,320
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,271
Gold Earned
52,635
176
Minions Killed
264
0
Camps Cleared
0
995,661
Distance Traveled
1,247,850
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,389
866
13
1
0
226,488
0
W
Neith
10,279
857
65
5
0
241,607
3
W
Athena
9,424
785
18
2
0
253,284
0
L
Ymir
7,401
617
7
1
0
169,113
0
L
Thoth
8,120
677
68
6
0
205,694
0
L
Mercury
7,750
646
21
2
0
210,997
1
L
Mulan
8,383
699
40
3
0
204,954
1
W
Loki
11,303
942
80
7
0
294,171
0
L
Nu Wa
8,617
718
40
3
0
204,903
4
W
Nu Wa
11,240
937
88
7
0
232,300
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role