Player Matchup

Vamana
Vamana
 
Vamana
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
GameboyBlue
Medusa
Level 59
God Stats
117W - 108L
1,585 SR
Queue Stats
180W - 187L
1,491 Elo+
Solo
Ares
Ares
RyuzakiHG
Ares
Level 28
God Stats
47W - 22L
1,747 SR
Queue Stats
136W - 100L
1,610 Elo+
Party 1
Kukulkan
Kukulkan
SrGoma
Kukulkan
Level 155
God Stats
3W - 1L
1,628 SR
Queue Stats
222W - 175L
1,581 Elo+
Party 1
Ne Zha
Ne Zha
jaboterminator
Ne Zha
Level 83
God Stats
4W - 4L
1,378 SR
Queue Stats
43W - 30L
1,522 Elo+
Solo
Team Averages
Level 97
1,568 SR
1,541 Elo+

VS

Team Averages
Level 59
1,451 SR
1,484 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
ChiefWolfZ
Yu Huang
Level 104
God Stats
6W - 12L
1,352 SR
Queue Stats
453W - 474L
1,489 Elo+
Solo
Chaac
Chaac
Francosoo11
Chaac
Level 113
God Stats
4W - 4L
1,576 SR
Queue Stats
134W - 139L
1,461 Elo+
Solo
Jormungandr
Jormungandr
Ohmen33
Jormungandr
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,271 Elo+
Solo
Medusa
Medusa
Whatsmatchmaking
Medusa
Level 19
God Stats
0W - 2L
1,328 SR
Queue Stats
65W - 26L
1,698 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
17
7 / 0 / 3
9,436
858
11,767
12,093
13,136
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Medusa
16
1 / 1 / 3
8,675
789
2,814
6,015
2,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
14
1 / 1 / 4
8,242
749
3,418
11,409
9,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Kukulkan
SrGoma
Kukulkan
17
6 / 2 / 3
9,898
900
13,154
6,293
2,879
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
1 / 2 / 4
8,312
756
4,838
6,512
2,243

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
1 / 4 / 2
7,664
697
7,838
9,018
3,458
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yu Huang
ChiefWolfZ
Yu Huang
14
0 / 4 / 4
7,885
717
3,211
6,373
2,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 0 / 0
8,444
768
6,484
8,990
5,710
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jormungandr
Ohmen33
Jormungandr
13
1 / 5 / 3
7,821
711
5,651
10,601
9,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
0 / 3 / 3
8,102
737
9,192
6,864
3,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
17
16
Kills
5
6
Deaths
16
17
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
7
0
3
8.5
L
Nu Wa
 
Nu Wa
1
4
2
0.5
L
Yu Huang
ChiefWolfZ
Yu Huang
0
4
4
0.5
L
3
0
0
3
W
Medusa
1
1
3
2.5
L
Jormungandr
Ohmen33
Jormungandr
1
5
3
0.5
W
Ares
1
1
4
3
W
Kukulkan
SrGoma
Kukulkan
6
2
3
3.75
L
0
3
3
0.5
W
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,991
Damage
32,376
42,322
Taken
41,846
29,567
Mitigated
24,267
7,287
Healing
6,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
11,767
5,418
0
3,140
12,093
13,136
319
2,941
9,152
0
33,098
L
Nu Wa
 
Nu Wa
7,838
1,649
0
0
9,018
3,458
0
3,574
5,444
17,595
0
L
Yu Huang
ChiefWolfZ
Yu Huang
3,211
334
0
229
6,373
2,401
0
3,832
2,541
27,989
0
L
6,484
1,584
0
5,001
8,990
5,710
0
2,411
6,579
0
33,205
W
Medusa
2,814
1,390
33
787
6,015
2,275
2,063
2,458
3,557
0
32,880
L
Jormungandr
Ohmen33
Jormungandr
5,651
1,178
0
480
10,601
9,495
0
4,347
6,254
15,527
0
W
Ares
3,418
112
0
1,693
11,409
9,034
84
5,710
5,699
5,058
0
W
Kukulkan
SrGoma
Kukulkan
13,154
1,230
0
362
6,293
2,879
89
2,169
4,124
52,749
0
L
9,192
4,004
0
986
6,864
3,203
0
2,408
4,456
0
37,098
W
4,838
598
0
1,272
6,512
2,243
1,547
3,422
3,090
0
28,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,563
Gold Earned
39,916
261
Minions Killed
230
0
Camps Cleared
0
1,273,097
Distance Traveled
1,140,192
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
9,436
858
48
4
0
268,120
7
L
Nu Wa
7,664
697
29
3
0
191,199
5
L
Yu Huang
7,885
717
48
4
0
228,814
1
L
Chaac
8,444
768
60
5
0
267,029
0
W
Medusa
8,675
789
72
7
0
258,153
0
L
Jormungandr
7,821
711
32
3
0
214,583
3
W
Ares
8,242
749
7
1
0
274,101
1
W
Kukulkan
9,898
900
98
9
0
260,704
0
L
Medusa
8,102
737
61
6
0
238,567
4
W
Ne Zha
8,312
756
36
3
0
212,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role