Player Matchup

Vulcan
Vulcan
CanofSoupOrMan
Vulcan
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,241 Elo+
Solo
Baron Samedi
Baron Samedi
DunMuhGLAS
Baron Samedi
Level 116
God Stats
8W - 8L
1,331 SR
Queue Stats
330W - 319L
1,517 Elo+
Party 1
Gilgamesh
Gilgamesh
Iinctus
Gilgamesh
Level 127
God Stats
15W - 11L
1,590 SR
Queue Stats
142W - 118L
1,572 Elo+
Party 1
Team Averages
Level 110
1,474 SR
1,443 Elo+

VS

Team Averages
Level 122
1,482 SR
1,539 Elo+
Bakasura
Bakasura
 
Bakasura
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
Beastmode43va
Mulan
Level 83
God Stats
10W - 6L
1,160 SR
Queue Stats
257W - 253L
1,529 Elo+
Party 2
Zeus
Zeus
Denzdebale
Zeus
Level 122
God Stats
11W - 6L
1,786 SR
Queue Stats
365W - 336L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 10 / 1
7,405
570
4,172
10,627
3,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
DunMuhGLAS
Baron Samedi
14
2 / 1 / 4
8,901
685
8,892
13,331
13,226
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
Iinctus
Gilgamesh
13
4 / 3 / 1
9,505
731
8,526
17,670
12,843
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
14
0 / 0 / 10
9,059
697
8,138
10,842
6,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
2 / 4 / 8
9,252
712
9,532
14,223
12,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

16
12 / 2 / 1
11,309
870
19,952
6,725
2,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
33
6
Kills
14
14
Deaths
6
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
0
0
10
5
W
2
4
8
1.5
L
0
10
1
0.05
W
12
2
1
6.25
L
Baron Samedi
DunMuhGLAS
Baron Samedi
2
1
4
4
L
Gilgamesh
Iinctus
Gilgamesh
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,590
Damage
37,622
41,628
Taken
31,790
29,728
Mitigated
21,121
9,959
Healing
11,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
8,138
4,433
0
5,680
10,842
6,854
798
5,899
4,943
0
29,330
W
9,532
1,695
0
5,349
14,223
12,016
784
5,418
8,805
0
23,695
L
4,172
1,378
0
329
10,627
3,659
168
5,808
4,457
16,845
0
W
19,952
3,099
0
580
6,725
2,251
1,165
2,441
4,284
59,340
0
L
Baron Samedi
DunMuhGLAS
Baron Samedi
8,892
502
1,688
4,805
13,331
13,226
102
5,012
6,769
33,994
0
L
Gilgamesh
Iinctus
Gilgamesh
8,526
2,577
599
2,538
17,670
12,843
174
9,140
7,754
133
17,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,811
Gold Earned
29,620
104
Minions Killed
172
2
Camps Cleared
9
698,026
Distance Traveled
724,028
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,059
697
61
5
6
273,125
1
W
Mulan
9,252
712
23
2
0
227,417
2
L
Vulcan
7,405
570
36
3
1
192,106
0
W
Zeus
11,309
870
88
7
3
223,486
2
L
Baron Samedi
8,901
685
41
3
1
273,237
3
L
Gilgamesh
9,505
731
27
2
0
232,683
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role