Player Matchup

Sylvanus
Sylvanus
IrishSniperK
Sylvanus
Level 159
God Stats
4W - 4L
1,385 SR
Queue Stats
405W - 468L
1,512 Elo+
Party 1
Zeus
Zeus
O1PumpChump8290
Zeus
Level 107
God Stats
2W - 1L
1,606 SR
Queue Stats
208W - 164L
1,620 Elo+
Party 1
Neith
Neith
THERESxxHOPE
Neith
Level 28
God Stats
2W - 0L
1,763 SR
Queue Stats
29W - 7L
1,730 Elo+
Party 1
Team Averages
Level 98
1,585 SR
1,621 Elo+

VS

Team Averages
Level 84
1,541 SR
1,427 Elo+
Zeus
Zeus
ImBradByTheWay
Zeus
Level 85
God Stats
2W - 6L
1,511 SR
Queue Stats
43W - 70L
1,385 Elo+
Party 2
Vamana
Vamana
Redkiller121263
Vamana
Level 96
God Stats
3W - 2L
1,642 SR
Queue Stats
174W - 237L
1,454 Elo+
Party 2
Artemis
Artemis
shootinmcnugget
Artemis
Level 71
God Stats
3W - 3L
1,471 SR
Queue Stats
42W - 46L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
IrishSniperK
Sylvanus
11
0 / 2 / 8
7,097
710
4,219
9,651
4,874
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
4 / 5 / 6
8,049
805
7,558
6,994
2,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
6 / 0 / 4
8,521
852
11,693
7,251
2,504
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 2
6,953
695
2,963
8,701
2,555
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
5 / 2 / 2
7,990
799
10,749
11,424
10,556
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
1 / 4 / 3
6,899
690
6,432
8,473
2,735
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
14
10
Kills
7
7
Deaths
10
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
W
Sylvanus
IrishSniperK
Sylvanus
0
2
8
2
W
4
5
6
1.4
L
5
2
2
3
W
6
0
4
8
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,470
Damage
20,144
23,896
Taken
28,598
9,558
Mitigated
15,846
9,440
Healing
6,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,963
477
219
2,185
8,701
2,555
0
2,661
6,040
23,259
0
W
Sylvanus
IrishSniperK
Sylvanus
4,219
402
2,609
4,120
9,651
4,874
249
1,059
8,313
8,603
0
W
7,558
511
0
762
6,994
2,180
304
751
5,996
21,100
0
L
10,749
4,537
0
2,507
11,424
10,556
0
5,039
6,385
0
23,470
W
11,693
3,179
0
1,949
7,251
2,504
944
1,379
5,691
0
41,609
L
6,432
3,138
0
1,120
8,473
2,735
0
4,499
3,974
0
14,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,667
Gold Earned
21,842
125
Minions Killed
99
6
Camps Cleared
3
572,442
Distance Traveled
483,421
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,953
695
42
4
0
144,696
1
W
Sylvanus
7,097
710
12
1
1
194,820
0
W
Zeus
8,049
805
30
3
3
172,221
4
L
Vamana
7,990
799
34
3
2
187,431
2
W
Neith
8,521
852
83
8
2
205,401
2
L
Artemis
6,899
690
23
2
1
151,294
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role