Player Matchup

Tsukuyomi
Tsukuyomi
Masters
 
Tsukuyomi
Masters
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Jormungandr
Jormungandr
Masters
 
Jormungandr
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Masters
Gotchurun
Izanami
Masters
Level 160
God Stats
33W - 11L
2,133 SR
Queue Stats
75W - 28L
2,994 MMR
Solo
Agni
Agni
Diamond I
lilzarathustra
Agni
Diamond I
Level 158
God Stats
7W - 7L
1,377 SR
Queue Stats
309W - 280L
2,589 MMR
Party 3
The Morrigan
The Morrigan
Masters
tupicador1
The Morrigan
Masters
Level 160
God Stats
21W - 10L
1,684 SR
Queue Stats
222W - 207L
2,570 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 145
1,639 SR
2,231 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 139
1,662 SR
2,425 MMR
Nemesis
Nemesis
Masters
 
Nemesis
Masters
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Masters
Grandma in Urn
Medusa
Masters
Level 128
God Stats
3W - 2L
1,889 SR
Queue Stats
288W - 274L
2,680 MMR
Solo
Cthulhu
Cthulhu
Diamond II
TNorthern
Cthulhu
Diamond II
Level 144
God Stats
0W - 1L
1,336 SR
Queue Stats
47W - 24L
2,518 MMR
Party 2
Thoth
Thoth
Masters
Yαos
Thoth
Masters
Level 148
God Stats
2W - 5L
1,573 SR
Queue Stats
530W - 484L
2,908 MMR
Party 1
Ares
Ares
Diamond II
billym5
Ares
Diamond II
Level 157
God Stats
6W - 2L
2,009 SR
Queue Stats
47W - 24L
2,518 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
14
5 / 0 / 2
8,153
627
6,673
7,282
2,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
 
Jormungandr
13
0 / 1 / 1
7,924
610
6,705
7,883
3,972
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
Gotchurun
Izanami
14
3 / 1 / 1
8,437
649
5,239
8,105
2,148
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
3 / 1 / 2
7,798
600
3,682
4,509
1,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

The Morrigan
tupicador1
The Morrigan
12
0 / 1 / 6
6,989
538
4,212
6,273
3,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
ArachneArtioMorgan Le FayLoki

VS

Bans
KaliZeusCliodhnaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
4 / 3 / 0
7,367
567
3,232
7,510
2,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
0 / 1 / 1
6,971
536
4,364
7,126
1,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cthulhu
TNorthern
Cthulhu
12
0 / 0 / 2
6,205
477
4,005
8,936
6,047
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Thoth
Yαos
Thoth
11
0 / 3 / 2
6,526
502
1,649
5,375
1,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ares
billym5
Ares
9
0 / 4 / 1
5,744
442
2,651
9,475
6,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
11
Kills
4
4
Deaths
11
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
5
0
2
6
W
Jormungandr
 
Jormungandr
0
1
1
0.5
L
Nemesis
 
Nemesis
4
3
0
1.33
W
Izanami
Gotchurun
Izanami
3
1
1
3.5
L
0
1
1
0.5
L
Cthulhu
TNorthern
Cthulhu
0
0
2
1
L
Thoth
Yαos
Thoth
0
3
2
0.33
L
Ares
billym5
Ares
0
4
1
0.13
W
3
1
2
4
W
The Morrigan
tupicador1
The Morrigan
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,511
Damage
15,901
34,052
Taken
38,422
14,108
Mitigated
18,428
14,173
Healing
8,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
6,673
1,403
0
3,834
7,282
2,722
0
1,125
6,157
0
52,379
W
Jormungandr
 
Jormungandr
6,705
1,863
0
2,831
7,883
3,972
52
3,344
4,539
54,310
0
L
Nemesis
 
Nemesis
3,232
1,197
0
673
7,510
2,460
0
1,347
6,163
0
45,795
W
Izanami
Gotchurun
Izanami
5,239
3,882
0
4,073
8,105
2,148
1,276
756
7,349
0
63,932
L
4,364
2,543
0
2,581
7,126
1,969
31
487
6,639
0
51,736
L
Cthulhu
TNorthern
Cthulhu
4,005
351
46
3,145
8,936
6,047
0
5,989
2,947
33,939
0
L
Thoth
Yαos
Thoth
1,649
0
0
495
5,375
1,301
0
1,339
4,036
47,718
0
L
Ares
billym5
Ares
2,651
85
0
1,520
9,475
6,651
0
3,987
5,488
15,520
0
W
3,682
186
78
1,524
4,509
1,371
0
1,634
2,875
46,731
0
W
The Morrigan
tupicador1
The Morrigan
4,212
610
0
1,833
6,273
3,895
0
1,446
4,743
19,707
7,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,301
Gold Earned
32,813
509
Minions Killed
380
0
Camps Cleared
0
1,302,068
Distance Traveled
1,286,241
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
8,153
627
98
8
0
291,028
2
W
Jormungandr
7,924
610
120
9
0
250,482
2
L
Nemesis
7,367
567
90
7
0
288,867
3
W
Izanami
8,437
649
139
11
0
238,872
4
L
Medusa
6,971
536
114
9
0
241,476
4
L
Cthulhu
6,205
477
63
5
0
255,982
1
L
Thoth
6,526
502
93
7
0
246,573
2
L
Ares
5,744
442
20
2
0
253,343
6
W
Agni
7,798
600
121
9
0
263,679
5
W
The Morrigan
6,989
538
31
2
0
258,007
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role