Player Matchup

Artio
Artio
Gold IV
EchoDerek
Artio
Gold IV
Level 83
God Stats
13W - 10L
1,690 SR
Queue Stats
161W - 145L
1,703 MMR
Party 2
Nemesis
Nemesis
Silver III
Melichyk
Nemesis
Silver III
Level 46
God Stats
3W - 1L
1,871 SR
Queue Stats
33W - 21L
1,490 MMR
Party 2
Skadi
Skadi
Masters
Realm1027
Skadi
Masters
Level 149
God Stats
248W - 134L
1,681 SR
Queue Stats
425W - 381L
2,509 MMR
Party 1
Tiamat
Tiamat
Masters
StepDentist
Tiamat
Masters
Level 156
God Stats
64W - 57L
1,641 SR
Queue Stats
479W - 439L
2,305 MMR
Party 1
Chaac
Chaac
Diamond IV
ndb2you
Chaac
Diamond IV
Level 159
God Stats
2W - 2L
1,381 SR
Queue Stats
103W - 97L
2,097 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 119
1,653 SR
2,021 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 123
1,738 SR
1,999 MMR
Thoth
Thoth
Gold III
Bhussy
Thoth
Gold III
Level 156
God Stats
7W - 3L
1,899 SR
Queue Stats
87W - 87L
1,712 MMR
Solo
Thor
Thor
Diamond III
GPsycho xII
Thor
Diamond III
Level 147
God Stats
3W - 3L
1,812 SR
Queue Stats
112W - 90L
2,404 MMR
Solo
Bellona
Bellona
Diamond III
Jikomu
Bellona
Diamond III
Level 88
God Stats
39W - 29L
1,681 SR
Queue Stats
550W - 536L
2,178 MMR
Solo
Ymir
Ymir
Gold IV
MexicanDonuts
Ymir
Gold IV
Level 64
God Stats
0W - 1L
1,637 SR
Queue Stats
35W - 35L
1,594 MMR
Solo
Chernobog
Chernobog
Platinum IV
Rafz__
Chernobog
Platinum IV
Level 158
God Stats
7W - 7L
1,661 SR
Queue Stats
61W - 57L
2,107 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
EchoDerek
Artio
17
1 / 1 / 9
11,462
478
6,232
17,866
17,974
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
Melichyk
Nemesis
19
5 / 4 / 5
13,194
550
14,961
18,143
8,485
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Skadi
Realm1027
Skadi
20
16 / 2 / 4
16,042
668
28,727
15,838
6,354
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Tiamat
20
5 / 4 / 10
14,036
585
17,340
14,690
8,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
ndb2you
Chaac
18
2 / 4 / 10
12,841
535
13,346
27,541
25,535
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bans
GebIzanamiErlang ShenShiva

VS

Bans
AtlasBastetCliodhnaMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Bhussy
Thoth
18
2 / 6 / 3
11,530
480
9,153
17,272
6,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
6 / 5 / 5
12,300
513
14,575
18,223
7,602
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
Jikomu
Bellona
17
3 / 4 / 5
11,978
499
17,239
27,834
39,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 5 / 5
9,886
412
11,249
22,880
24,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chernobog
Rafz__
Chernobog
17
3 / 9 / 4
11,378
474
8,985
18,650
7,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
37
29
Kills
15
15
Deaths
29
38
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Thoth
Bhussy
Thoth
2
6
3
0.58
W
Artio
EchoDerek
Artio
1
1
9
5.5
L
6
5
5
1.7
L
Bellona
Jikomu
Bellona
3
4
5
1.38
W
Nemesis
Melichyk
Nemesis
5
4
5
1.88
L
1
5
5
0.7
L
Chernobog
Rafz__
Chernobog
3
9
4
0.56
W
Skadi
Realm1027
Skadi
16
2
4
9
W
Tiamat
5
4
10
2.5
W
Chaac
ndb2you
Chaac
2
4
10
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,606
Damage
61,201
94,078
Taken
104,859
66,632
Mitigated
85,302
31,633
Healing
25,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
Bhussy
Thoth
9,153
202
136
4,140
17,272
6,446
0
5,308
11,648
100,394
0
W
Artio
EchoDerek
Artio
6,232
1,011
1,627
5,369
17,866
17,974
207
7,787
10,079
30,003
0
L
14,575
2,097
0
5,623
18,223
7,602
0
3,144
14,911
0
94,036
L
Bellona
Jikomu
Bellona
17,239
6,578
0
8,802
27,834
39,271
98
5,593
21,984
0
84,054
W
Nemesis
Melichyk
Nemesis
14,961
8,140
0
2,952
18,143
8,485
586
2,967
15,176
0
104,331
L
11,249
2,676
0
3,109
22,880
24,860
0
6,114
16,599
46,760
6,341
L
Chernobog
Rafz__
Chernobog
8,985
4,297
0
3,885
18,650
7,123
530
2,530
16,037
0
67,702
W
Skadi
Realm1027
Skadi
28,727
15,271
0
4,270
15,838
6,354
9,079
3,195
12,643
0
148,197
W
Tiamat
17,340
1,237
0
5,134
14,690
8,284
1,731
3,601
11,089
104,845
0
W
Chaac
ndb2you
Chaac
13,346
3,674
0
12,281
27,541
25,535
571
2,522
25,019
108
76,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,575
Gold Earned
57,072
653
Minions Killed
696
0
Camps Cleared
0
2,384,914
Distance Traveled
2,170,813
19
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
11,530
480
207
9
0
451,318
8
W
Artio
11,462
478
47
2
0
486,316
4
L
Thor
12,300
513
139
6
0
470,587
8
L
Bellona
11,978
499
162
7
0
479,991
0
W
Nemesis
13,194
550
115
5
0
542,287
4
L
Ymir
9,886
412
61
3
0
388,889
8
L
Chernobog
11,378
474
127
5
0
380,028
11
W
Skadi
16,042
668
196
8
0
441,443
2
W
Tiamat
14,036
585
169
7
0
464,420
5
W
Chaac
12,841
535
126
5
0
450,448
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role