Player Matchup

Freya
Freya
Coldfire06
Freya
Level 126
God Stats
1W - 1L
1,713 SR
Queue Stats
45W - 48L
1,541 Elo+
Party 2
Xing Tian
Xing Tian
Mufusu
Xing Tian
Level 26
God Stats
3W - 3L
1,803 SR
Queue Stats
7W - 5L
1,561 Elo+
Party 2
Sun Wukong
Sun Wukong
Shakespeare195
Sun Wukong
Level 80
God Stats
19W - 13L
1,675 SR
Queue Stats
25W - 22L
1,496 Elo+
Party 2
Ah Puch
Ah Puch
ViciousAlien
Ah Puch
Level 121
God Stats
2W - 2L
1,670 SR
Queue Stats
161W - 153L
1,566 Elo+
Party 2
Achilles
Achilles
scorch20
Achilles
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 144L
1,376 Elo+
Party 2
Team Averages
Level 83
1,672 SR
1,508 Elo+

VS

Team Averages
Level 87
1,701 SR
1,556 Elo+
Guan Yu
Guan Yu
ItsJuancho
Guan Yu
Level 25
God Stats
30W - 26L
1,592 SR
Queue Stats
38W - 41L
1,573 Elo+
Party 1
Ullr
Ullr
Oneshipnew
Ullr
Level 149
God Stats
7W - 9L
1,733 SR
Queue Stats
135W - 124L
1,590 Elo+
Party 1
Mercury
Mercury
TheStacherNew
Mercury
Level 114
God Stats
10W - 9L
1,715 SR
Queue Stats
88W - 84L
1,580 Elo+
Party 1
Jormungandr
Jormungandr
Wintry17
Jormungandr
Level 45
God Stats
8W - 4L
1,752 SR
Queue Stats
58W - 84L
1,405 Elo+
Solo
Janus
Janus
lugosaurio999
Janus
Level 102
God Stats
2W - 4L
1,714 SR
Queue Stats
57W - 52L
1,631 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
20
10 / 13 / 10
18,693
505
39,479
41,408
15,765
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Xing Tian
Mufusu
Xing Tian
20
3 / 6 / 12
15,816
427
16,708
34,573
35,924
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sun Wukong
Shakespeare195
Sun Wukong
20
7 / 10 / 12
16,306
441
21,241
40,078
74,689
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ah Puch
ViciousAlien
Ah Puch
20
14 / 10 / 4
18,603
503
40,488
39,130
23,911
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Achilles
scorch20
Achilles
18
1 / 11 / 4
14,010
379
17,406
36,320
52,416
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
ItsJuancho
Guan Yu
20
3 / 5 / 21
17,656
477
12,193
43,626
54,466
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
13 / 7 / 15
20,107
543
38,980
32,054
12,721
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mercury
20
18 / 9 / 10
21,859
591
41,233
38,218
16,512
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
Wintry17
Jormungandr
20
8 / 7 / 17
18,620
503
22,361
43,504
45,545
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
8 / 7 / 12
19,375
524
40,588
25,115
8,557
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
125
35
Kills
50
50
Deaths
35
42
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Freya
10
13
10
1.15
W
Guan Yu
ItsJuancho
Guan Yu
3
5
21
2.7
L
Xing Tian
Mufusu
Xing Tian
3
6
12
1.5
W
13
7
15
2.93
L
Sun Wukong
Shakespeare195
Sun Wukong
7
10
12
1.3
W
Mercury
18
9
10
2.56
L
Ah Puch
ViciousAlien
Ah Puch
14
10
4
1.6
W
Jormungandr
Wintry17
Jormungandr
8
7
17
2.36
W
8
7
12
2
L
Achilles
scorch20
Achilles
1
11
4
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

135,322
Damage
155,355
191,509
Taken
182,517
202,705
Mitigated
137,801
43,360
Healing
37,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
39,479
15,159
0
16,143
41,408
15,765
858
14,901
26,092
139,444
0
W
Guan Yu
ItsJuancho
Guan Yu
12,193
1,232
4,623
10,418
43,626
54,466
696
17,847
25,779
0
82,261
L
Xing Tian
Mufusu
Xing Tian
16,708
924
0
4,099
34,573
35,924
540
7,777
26,677
108,328
0
W
38,980
13,552
0
3,332
32,054
12,721
4,137
17,225
14,829
0
171,506
L
Sun Wukong
Shakespeare195
Sun Wukong
21,241
3,594
0
3,948
40,078
74,689
212
13,128
26,556
0
51,358
W
Mercury
41,233
25,412
0
4,510
38,218
16,512
2,093
19,900
18,318
0
248,148
L
Ah Puch
ViciousAlien
Ah Puch
40,488
2,931
353
14,478
39,130
23,911
1,000
12,096
26,860
123,397
0
W
Jormungandr
Wintry17
Jormungandr
22,361
2,883
0
8,846
43,504
45,545
700
29,405
14,099
91,421
0
W
40,588
1,742
946
5,187
25,115
8,557
2,520
15,287
9,828
150,339
263
L
Achilles
scorch20
Achilles
17,406
6,015
0
4,339
36,320
52,416
606
13,773
22,427
0
83,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

83,428
Gold Earned
97,617
611
Minions Killed
851
0
Camps Cleared
0
3,139,048
Distance Traveled
3,556,421
26
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
18,693
505
180
5
0
572,511
2
W
Guan Yu
17,656
477
144
4
0
715,844
0
L
Xing Tian
15,816
427
118
3
0
705,513
1
W
Ullr
20,107
543
177
5
0
725,664
4
L
Sun Wukong
16,306
441
48
1
0
658,328
1
W
Mercury
21,859
591
219
6
0
795,037
6
L
Ah Puch
18,603
503
153
4
0
591,473
11
W
Jormungandr
18,620
503
129
3
0
616,985
4
W
Janus
19,375
524
182
5
0
702,891
2
L
Achilles
14,010
379
112
3
0
611,223
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role