Player Matchup

Danzaburou
Danzaburou
Alphawolf501
Danzaburou
Level 104
God Stats
4W - 4L
1,574 SR
Queue Stats
154W - 103L
1,692 Elo+
Party 1
Terra
Terra
CaptainDanteeee
Terra
Level 78
God Stats
30W - 12L
1,621 SR
Queue Stats
98W - 52L
1,776 Elo+
Party 1
Janus
Janus
Jordanimator
Janus
Level 125
God Stats
25W - 8L
1,540 SR
Queue Stats
209W - 121L
1,687 Elo+
Party 1
Team Averages
Level 102
1,579 SR
1,718 Elo+

VS

Team Averages
Level 45
1,672 SR
1,705 Elo+
Aphrodite
Aphrodite
AoiMiyamori
Aphrodite
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 11L
1,768 Elo+
Party 2
Hercules
Hercules
bIackthor
Hercules
Level 36
God Stats
2W - 1L
1,867 SR
Queue Stats
13W - 3L
1,810 Elo+
Party 2
Fenrir
Fenrir
dois2ta
Fenrir
Level 69
God Stats
14W - 16L
1,649 SR
Queue Stats
51W - 80L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Alphawolf501
Danzaburou
18
9 / 9 / 7
15,393
770
17,515
22,449
11,850
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
4 / 5 / 14
14,865
743
17,595
29,199
50,526
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
8 / 6 / 10
16,132
807
27,335
15,900
6,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
AoiMiyamori
Aphrodite
20
9 / 6 / 9
15,817
791
23,423
21,123
8,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
bIackthor
Hercules
19
8 / 4 / 11
14,844
742
29,066
39,020
49,618
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
dois2ta
Fenrir
15
3 / 11 / 8
12,848
642
7,534
20,784
6,585
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
48
21
Kills
20
20
Deaths
21
31
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Alphawolf501
Danzaburou
9
9
7
1.39
L
Aphrodite
AoiMiyamori
Aphrodite
9
6
9
2.25
W
4
5
14
2.2
W
8
6
10
2.17
L
Hercules
bIackthor
Hercules
8
4
11
3.38
L
Fenrir
dois2ta
Fenrir
3
11
8
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,445
Damage
60,023
67,548
Taken
80,927
69,032
Mitigated
64,382
15,008
Healing
37,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Alphawolf501
Danzaburou
17,515
8,830
0
2,817
22,449
11,850
491
7,886
14,563
0
53,850
L
Aphrodite
AoiMiyamori
Aphrodite
23,423
3,754
8,997
11,750
21,123
8,179
1,643
16,608
4,515
83,145
0
W
17,595
3,392
3,353
7,997
29,199
50,526
0
12,706
16,493
51,782
0
W
27,335
1,192
0
841
15,900
6,656
733
3,419
12,481
74,519
0
L
Hercules
bIackthor
Hercules
29,066
16,069
0
14,875
39,020
49,618
1,481
17,249
21,771
0
54,010
L
Fenrir
dois2ta
Fenrir
7,534
1,346
0
1,414
20,784
6,585
205
11,817
8,727
0
20,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,390
Gold Earned
43,509
208
Minions Killed
182
7
Camps Cleared
10
1,124,299
Distance Traveled
1,003,399
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
15,393
770
74
4
2
306,422
2
L
Aphrodite
15,817
791
123
6
8
346,134
3
W
Terra
14,865
743
43
2
1
435,762
5
W
Janus
16,132
807
91
5
4
382,115
6
L
Hercules
14,844
742
42
2
2
358,272
1
L
Fenrir
12,848
642
17
1
0
298,993
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role