Player Matchup

Sylvanus
Sylvanus
ApatheticGrizzly
Sylvanus
Level 123
God Stats
1W - 1L
1,307 SR
Queue Stats
13W - 20L
1,405 Elo+
Party 1
Nemesis
Nemesis
CarlosAHC
Nemesis
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,473 Elo+
Party 3
Fenrir
Fenrir
Jackhammer777666
Fenrir
Level 154
God Stats
3W - 3L
1,342 SR
Queue Stats
335W - 320L
1,487 Elo+
Party 1
Medusa
Medusa
JafetGT
Medusa
Level 141
God Stats
1W - 1L
1,586 SR
Queue Stats
4W - 3L
1,783 Elo+
Party 3
Kukulkan
Kukulkan
WolfyDear
Kukulkan
Level 125
God Stats
2W - 3L
1,348 SR
Queue Stats
11W - 19L
1,405 Elo+
Party 1
Team Averages
Level 130
1,417 SR
1,510 Elo+

VS

Team Averages
Level 104
1,479 SR
1,492 Elo+
Nemesis
Nemesis
BaliCiggies
Nemesis
Level 59
God Stats
0W - 2L
1,429 SR
Queue Stats
1W - 14L
1,173 Elo+
Solo
Erlang Shen
Erlang Shen
ForsakenGrey
Erlang Shen
Level 118
God Stats
0W - 1L
1,317 SR
Queue Stats
24W - 22L
1,615 Elo+
Party 2
Zhong Kui
Zhong Kui
Importdew
Zhong Kui
Level 122
God Stats
4W - 3L
1,703 SR
Queue Stats
64W - 30L
1,632 Elo+
Solo
Danzaburou
Danzaburou
PackJim1297
Danzaburou
Level 155
God Stats
3W - 7L
1,446 SR
Queue Stats
158W - 184L
1,536 Elo+
Solo
Yu Huang
Yu Huang
Spaguini
Yu Huang
Level 64
God Stats
1W - 2L
1,500 SR
Queue Stats
43W - 51L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 4 / 14
11,964
748
6,693
21,086
26,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nemesis
CarlosAHC
Nemesis
20
7 / 6 / 10
12,785
799
15,367
20,528
8,454
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

20
9 / 6 / 9
12,522
783
13,344
19,207
13,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
JafetGT
Medusa
20
6 / 3 / 9
12,921
808
11,980
10,888
4,008
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
WolfyDear
Kukulkan
20
5 / 0 / 12
12,512
782
15,920
9,261
3,954
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BaliCiggies
Nemesis
18
3 / 4 / 4
10,763
673
7,987
13,730
6,857
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Erlang Shen
ForsakenGrey
Erlang Shen
17
4 / 9 / 5
10,761
673
11,123
19,840
12,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zhong Kui
Importdew
Zhong Kui
19
3 / 7 / 6
11,444
715
16,233
18,636
11,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
PackJim1297
Danzaburou
20
6 / 3 / 8
12,375
773
14,321
15,985
6,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Yu Huang
Spaguini
Yu Huang
19
3 / 6 / 5
11,173
698
11,959
14,208
5,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
47
29
Kills
19
19
Deaths
29
54
Assists
28
Player
Kills
Deaths
Assists
KDA
W
2
4
14
2.25
L
Nemesis
BaliCiggies
Nemesis
3
4
4
1.25
W
Nemesis
CarlosAHC
Nemesis
7
6
10
2
L
Erlang Shen
ForsakenGrey
Erlang Shen
4
9
5
0.72
L
Zhong Kui
Importdew
Zhong Kui
3
7
6
0.86
W
9
6
9
2.25
W
Medusa
JafetGT
Medusa
6
3
9
3.5
L
Danzaburou
PackJim1297
Danzaburou
6
3
8
3.33
L
Yu Huang
Spaguini
Yu Huang
3
6
5
0.92
W
Kukulkan
WolfyDear
Kukulkan
5
0
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,304
Damage
61,623
80,970
Taken
82,399
56,614
Mitigated
42,724
22,083
Healing
12,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,693
674
4,551
8,463
21,086
26,478
626
8,770
12,316
17,540
0
L
Nemesis
BaliCiggies
Nemesis
7,987
3,094
0
2,202
13,730
6,857
327
3,669
9,826
0
18,464
W
Nemesis
CarlosAHC
Nemesis
15,367
8,719
0
3,496
20,528
8,454
1,090
6,647
13,881
0
42,427
L
Erlang Shen
ForsakenGrey
Erlang Shen
11,123
4,741
112
3,315
19,840
12,089
129
5,383
14,179
0
22,932
L
Zhong Kui
Importdew
Zhong Kui
16,233
3,695
0
1,204
18,636
11,649
2,317
5,394
13,060
46,204
5,100
W
13,344
3,087
0
4,172
19,207
13,720
1,180
5,112
14,095
0
31,036
W
Medusa
JafetGT
Medusa
11,980
6,809
0
622
10,888
4,008
4,869
3,349
7,539
0
58,690
L
Danzaburou
PackJim1297
Danzaburou
14,321
4,305
0
5,407
15,985
6,676
136
2,976
12,863
0
63,122
L
Yu Huang
Spaguini
Yu Huang
11,959
1,523
0
461
14,208
5,453
0
4,950
8,948
45,472
0
W
Kukulkan
WolfyDear
Kukulkan
15,920
1,584
0
779
9,261
3,954
1,010
2,912
6,349
73,442
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,704
Gold Earned
56,516
292
Minions Killed
312
0
Camps Cleared
0
1,574,917
Distance Traveled
1,441,015
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
11,964
748
26
2
0
285,762
0
L
Nemesis
10,763
673
30
2
0
339,164
0
W
Nemesis
12,785
799
47
3
0
333,714
0
L
Erlang Shen
10,761
673
26
2
0
267,120
1
L
Zhong Kui
11,444
715
80
5
0
255,246
1
W
Fenrir
12,522
783
34
2
0
333,546
1
W
Medusa
12,921
808
78
5
0
296,860
1
L
Danzaburou
12,375
773
90
6
0
295,963
5
L
Yu Huang
11,173
698
86
5
0
283,522
0
W
Kukulkan
12,512
782
107
7
0
325,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role