Player Matchup

Zeus
Zeus
 
Zeus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
AngryChefWillie
Medusa
Level 68
God Stats
10W - 8L
1,936 SR
Queue Stats
414W - 444L
1,517 Elo+
Solo
Terra
Terra
BeGateinIt
Terra
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
213W - 200L
1,578 Elo+
Party 1
Bellona
Bellona
Some Lame Sink
Bellona
Level 121
God Stats
12W - 5L
1,611 SR
Queue Stats
186W - 164L
1,462 Elo+
Solo
Ratatoskr
Ratatoskr
shorty118
Ratatoskr
Level 139
God Stats
3W - 0L
1,793 SR
Queue Stats
87W - 82L
1,502 Elo+
Party 1
Team Averages
Level 130
1,668 SR
1,512 Elo+

VS

Team Averages
Level 140
1,384 SR
1,627 Elo+
Skadi
Skadi
CorneliaRose
Skadi
Level 137
God Stats
0W - 1L
1,212 SR
Queue Stats
6W - 1L
1,845 Elo+
Party 2
King Arthur
King Arthur
Evedex
King Arthur
Level 114
God Stats
0W - 1L
1,313 SR
Queue Stats
6W - 1L
1,845 Elo+
Party 2
Sol
Sol
Rock_Candy_85
Sol
Level 159
God Stats
2W - 3L
1,192 SR
Queue Stats
155W - 138L
1,503 Elo+
Solo
Chang'e
Chang'e
Smokejoker
Chang'e
Level 142
God Stats
3W - 2L
1,701 SR
Queue Stats
463W - 456L
1,499 Elo+
Solo
Heimdallr
Heimdallr
TheTaskmasterX7
Heimdallr
Level 147
God Stats
5W - 3L
1,500 SR
Queue Stats
539W - 586L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
20
20 / 1 / 15
12,507
1,137
28,051
10,474
5,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
5 / 2 / 27
10,015
910
8,789
13,815
6,287
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Terra
15
1 / 2 / 32
9,719
884
5,067
18,618
19,366
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
6 / 3 / 25
10,649
968
13,245
16,189
22,150
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ratatoskr
shorty118
Ratatoskr
16
10 / 6 / 18
10,425
948
10,986
16,573
15,925
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 9 / 3
8,033
730
9,735
12,810
5,100
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
Evedex
King Arthur
14
2 / 10 / 5
8,102
737
8,191
15,972
14,193
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
5 / 7 / 5
9,903
900
24,901
13,890
5,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
Smokejoker
Chang'e
13
1 / 8 / 5
7,640
695
5,714
12,885
9,578
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
TheTaskmasterX7
Heimdallr
14
3 / 8 / 6
8,124
739
11,291
15,453
8,409
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

159
Kill Participation
38
42
Kills
14
14
Deaths
42
117
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
20
1
15
27.5
W
5
2
27
9.25
W
Terra
1
2
32
8.5
L
3
9
3
0.5
L
King Arthur
Evedex
King Arthur
2
10
5
0.45
L
5
7
5
1.07
L
Chang'e
Smokejoker
Chang'e
1
8
5
0.44
W
6
3
25
6.17
L
Heimdallr
TheTaskmasterX7
Heimdallr
3
8
6
0.75
W
Ratatoskr
shorty118
Ratatoskr
10
6
18
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,138
Damage
59,832
75,669
Taken
71,010
68,841
Mitigated
42,585
33,007
Healing
14,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
28,051
1,279
1,239
2,601
10,474
5,113
1,187
4,124
6,350
58,578
0
W
8,789
3,619
2,131
2,203
13,815
6,287
2,591
6,770
7,045
0
23,613
W
Terra
5,067
958
8,674
6,354
18,618
19,366
298
8,182
10,436
7,563
0
L
9,735
2,724
374
350
12,810
5,100
159
4,985
7,659
0
15,268
L
King Arthur
Evedex
King Arthur
8,191
806
251
821
15,972
14,193
90
7,461
8,300
0
15,284
L
24,901
6,521
0
3,550
13,890
5,305
0
6,229
7,569
37,926
0
L
Chang'e
Smokejoker
Chang'e
5,714
346
2,223
2,650
12,885
9,578
0
6,432
6,378
9,480
0
W
13,245
2,388
2,379
2,243
16,189
22,150
1,214
4,563
11,626
0
22,627
L
Heimdallr
TheTaskmasterX7
Heimdallr
11,291
4,294
641
3,720
15,453
8,409
671
8,011
7,343
0
26,075
W
Ratatoskr
shorty118
Ratatoskr
10,986
622
1,666
3,517
16,573
15,925
16
6,976
9,597
0
12,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,315
Gold Earned
41,802
125
Minions Killed
88
0
Camps Cleared
0
1,156,859
Distance Traveled
867,919
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
12,507
1,137
64
6
0
218,770
1
W
Medusa
10,015
910
33
3
0
212,894
1
W
Terra
9,719
884
1
0
0
223,726
1
L
Skadi
8,033
730
16
1
0
170,922
0
L
King Arthur
8,102
737
11
1
0
166,502
0
L
Sol
9,903
900
26
2
0
170,031
0
L
Chang'e
7,640
695
9
1
0
186,085
0
W
Bellona
10,649
968
19
2
0
276,619
0
L
Heimdallr
8,124
739
26
2
0
174,379
4
W
Ratatoskr
10,425
948
8
1
0
224,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role