Player Matchup

Anubis
Anubis
 
Anubis
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
 
Ganesha
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
PlumbOrca2027
Atlas
Level 66
God Stats
11W - 6L
1,665 SR
Queue Stats
138W - 157L
1,421 Elo+
Party 1
Neith
Neith
Sparkyboat26266
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
cole177
Ne Zha
Level 68
God Stats
3W - 6L
1,424 SR
Queue Stats
190W - 204L
1,464 Elo+
Party 1
Team Averages
Level 62
1,518 SR
1,477 Elo+

VS

Team Averages
Level 106
1,450 SR
1,457 Elo+
Ao Kuang
Ao Kuang
BezZangus
Ao Kuang
Level 78
God Stats
3W - 5L
1,500 SR
Queue Stats
248W - 246L
1,483 Elo+
Solo
Yu Huang
Yu Huang
RoundedGalaxy28
Yu Huang
Level 115
God Stats
2W - 0L
1,777 SR
Queue Stats
55W - 50L
1,512 Elo+
Solo
Tiamat
Tiamat
iNeedMoney989
Tiamat
Level 136
God Stats
8W - 5L
1,542 SR
Queue Stats
110W - 108L
1,416 Elo+
Solo
Skadi
Skadi
x DeliciouS xx
Skadi
Level 106
God Stats
6W - 9L
1,209 SR
Queue Stats
590W - 612L
1,437 Elo+
Solo
Sylvanus
Sylvanus
xKFC_Chicken0
Sylvanus
Level 96
God Stats
2W - 5L
1,223 SR
Queue Stats
148W - 159L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
0 / 5 / 0
5,627
512
2,654
8,019
2,787
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ganesha
 
Ganesha
9
0 / 4 / 1
5,583
508
3,442
11,221
3,876
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
0 / 1 / 1
5,881
535
4,230
7,630
5,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
0 / 6 / 0
4,566
415
1,639
5,917
1,872
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ne Zha
cole177
Ne Zha
9
2 / 4 / 0
5,720
520
4,987
7,991
2,494
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
BezZangus
Ao Kuang
11
3 / 0 / 3
6,388
581
3,736
6,205
1,772
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Yu Huang
10
1 / 1 / 6
6,028
548
3,808
4,729
1,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 1 / 0
6,301
573
3,178
6,789
3,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
9 / 0 / 6
7,460
678
9,489
5,142
1,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
xKFC_Chicken0
Sylvanus
11
6 / 1 / 9
7,122
647
7,039
7,647
3,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
44
2
Kills
20
20
Deaths
3
2
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
5
0
0
L
Ganesha
 
Ganesha
0
4
1
0.13
W
Ao Kuang
BezZangus
Ao Kuang
3
0
3
4.5
L
0
1
1
0.5
W
Yu Huang
1
1
6
4
L
0
6
0
0
L
Ne Zha
cole177
Ne Zha
2
4
0
0.5
W
1
1
0
1
W
9
0
6
12
W
Sylvanus
xKFC_Chicken0
Sylvanus
6
1
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,952
Damage
27,250
40,778
Taken
30,512
16,192
Mitigated
11,386
8,675
Healing
12,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
2,654
203
0
2,172
8,019
2,787
177
3,007
5,012
27,196
0
L
Ganesha
 
Ganesha
3,442
623
710
2,977
11,221
3,876
0
4,248
6,973
21,950
0
W
Ao Kuang
BezZangus
Ao Kuang
3,736
1,015
0
2,564
6,205
1,772
0
832
5,310
31,311
0
L
4,230
1,283
0
1,596
7,630
5,163
78
3,525
4,105
29,189
0
W
Yu Huang
3,808
414
0
473
4,729
1,383
19
1,754
2,926
28,707
0
L
1,639
1,069
0
115
5,917
1,872
0
2,300
3,617
0
12,751
L
Ne Zha
cole177
Ne Zha
4,987
1,532
0
1,105
7,991
2,494
0
3,192
4,799
0
31,424
W
3,178
598
0
3,416
6,789
3,041
600
2,810
3,609
28,818
0
W
9,489
5,255
0
1,840
5,142
1,460
1,000
1,531
3,445
0
37,618
W
Sylvanus
xKFC_Chicken0
Sylvanus
7,039
2,823
1,151
3,065
7,647
3,730
142
2,503
4,896
20,095
10,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,377
Gold Earned
33,299
240
Minions Killed
279
0
Camps Cleared
0
1,011,246
Distance Traveled
1,063,881
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,627
512
62
6
0
179,205
2
L
Ganesha
5,583
508
15
1
0
205,876
1
W
Ao Kuang
6,388
581
55
5
0
256,079
3
L
Atlas
5,881
535
59
5
0
188,846
2
W
Yu Huang
6,028
548
56
5
0
218,414
2
L
Neith
4,566
415
43
4
0
197,167
1
L
Ne Zha
5,720
520
61
6
0
240,152
1
W
Tiamat
6,301
573
59
5
0
182,697
0
W
Skadi
7,460
678
52
5
0
212,719
2
W
Sylvanus
7,122
647
57
5
0
193,972
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role