Player Matchup

Yu Huang
Yu Huang
TacticalTangent
Yu Huang
Level 67
God Stats
4W - 5L
1,548 SR
Queue Stats
50W - 92L
1,256 Elo+
Party 1
Jing Wei
Jing Wei
YaBoiTorch
Jing Wei
Level 25
God Stats
1W - 11L
1,367 SR
Queue Stats
44W - 126L
1,149 Elo+
Party 1
Bacchus
Bacchus
yahboistearns
Bacchus
Level 60
God Stats
3W - 6L
1,557 SR
Queue Stats
57W - 116L
1,296 Elo+
Party 1
Team Averages
Level 51
1,491 SR
1,234 Elo+

VS

Team Averages
Level 71
1,644 SR
1,637 Elo+
Neith
Neith
SrGoodOsiris
Neith
Level 144
God Stats
7W - 9L
1,285 SR
Queue Stats
432W - 482L
1,577 Elo+
Solo
Nu Wa
Nu Wa
WiddleYuyu
Nu Wa
Level 54
God Stats
3W - 1L
1,778 SR
Queue Stats
8W - 3L
1,628 Elo+
Party 2
Hades
Hades
YuikinisaSIMP
Hades
Level 15
God Stats
2W - 0L
1,870 SR
Queue Stats
14W - 5L
1,705 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
14
2 / 5 / 4
9,372
625
11,618
11,072
3,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jing Wei
YaBoiTorch
Jing Wei
14
3 / 6 / 4
9,807
654
9,976
13,808
4,245
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Bacchus
15
3 / 1 / 5
10,952
730
5,857
12,201
17,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 6
11,757
784
11,661
13,485
4,909
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
17
4 / 3 / 7
11,445
763
12,609
9,574
3,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
2 / 3 / 8
10,307
687
5,408
14,676
10,133
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
33
8
Kills
12
12
Deaths
8
13
Assists
21
Player
Kills
Deaths
Assists
KDA
W
6
2
6
4.5
L
Yu Huang
2
5
4
0.8
W
Nu Wa
4
3
7
2.5
L
Jing Wei
YaBoiTorch
Jing Wei
3
6
4
0.83
W
2
3
8
2
L
Bacchus
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,451
Damage
29,678
37,081
Taken
37,735
24,898
Mitigated
18,188
2,977
Healing
11,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,661
4,269
0
5,532
13,485
4,909
1,822
6,289
6,704
0
60,035
L
Yu Huang
11,618
116
0
1,673
11,072
3,129
188
6,080
4,836
36,494
0
W
Nu Wa
12,609
2,219
468
2,210
9,574
3,146
189
4,185
5,053
39,066
0
L
Jing Wei
YaBoiTorch
Jing Wei
9,976
5,890
0
0
13,808
4,245
1,434
5,479
8,079
0
45,092
W
5,408
1,408
100
3,593
14,676
10,133
743
6,728
7,533
25,981
0
L
Bacchus
5,857
320
0
1,304
12,201
17,524
0
5,692
6,149
16,851
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,131
Gold Earned
33,509
152
Minions Killed
175
3
Camps Cleared
10
790,888
Distance Traveled
740,443
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,757
784
93
6
9
250,400
3
L
Yu Huang
9,372
625
33
2
2
245,808
0
W
Nu Wa
11,445
763
51
3
0
260,281
0
L
Jing Wei
9,807
654
93
6
1
247,822
2
W
Hades
10,307
687
31
2
1
229,762
1
L
Bacchus
10,952
730
26
2
0
297,258
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role