Player Matchup

Amaterasu
Amaterasu
ATrueSupersand
Amaterasu
Level 120
God Stats
2W - 0L
1,715 SR
Queue Stats
2W - 2L
1,463 Elo+
Party 1
Arachne
Arachne
DaintyFawn26461
Arachne
Level 125
God Stats
2W - 0L
1,553 SR
Queue Stats
10W - 14L
1,547 Elo+
Party 1
Sylvanus
Sylvanus
JonnyHudman
Sylvanus
Level 122
God Stats
1W - 0L
1,555 SR
Queue Stats
2W - 2L
1,463 Elo+
Party 1
Discordia
Discordia
MaxisPowers311
Discordia
Level 151
God Stats
1W - 1L
1,224 SR
Queue Stats
12W - 15L
1,567 Elo+
Party 1
Sol
Sol
wujinlee
Sol
Level 46
God Stats
2W - 0L
1,767 SR
Queue Stats
2W - 0L
1,736 Elo+
Party 1
Team Averages
Level 113
1,563 SR
1,555 Elo+

VS

Team Averages
Level 112
1,650 SR
1,581 Elo+
Fenrir
Fenrir
MoonLight0123
Fenrir
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 24L
1,644 Elo+
Party 2
Anhur
Anhur
Mynameiswoody
Anhur
Level 135
God Stats
3W - 2L
1,913 SR
Queue Stats
127W - 108L
1,623 Elo+
Party 3
Vulcan
Vulcan
Polaris187
Vulcan
Level 155
God Stats
2W - 2L
1,719 SR
Queue Stats
46W - 37L
1,627 Elo+
Party 2
Sun Wukong
Sun Wukong
TheBlackHawk702
Sun Wukong
Level 120
God Stats
13W - 12L
1,597 SR
Queue Stats
131W - 119L
1,560 Elo+
Party 3
Cthulhu
Cthulhu
marvincho170
Cthulhu
Level 102
God Stats
2W - 3L
1,519 SR
Queue Stats
132W - 146L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
ATrueSupersand
Amaterasu
20
7 / 4 / 9
17,890
577
31,287
36,264
38,785
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
15 / 4 / 7
18,575
599
22,995
36,313
19,257
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
JonnyHudman
Sylvanus
20
5 / 1 / 14
15,829
511
15,912
27,193
31,075
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Discordia
MaxisPowers311
Discordia
20
13 / 1 / 9
18,938
611
21,403
16,789
6,630
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
4 / 5 / 10
14,661
473
25,161
26,097
10,752
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 9 / 1
12,698
410
13,429
26,704
12,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
3 / 9 / 2
13,509
436
17,699
28,820
8,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Vulcan
Polaris187
Vulcan
20
3 / 11 / 4
14,433
466
22,976
22,813
8,755
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
TheBlackHawk702
Sun Wukong
20
5 / 8 / 3
14,825
478
30,883
48,558
43,031
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cthulhu
marvincho170
Cthulhu
15
1 / 7 / 3
10,952
353
9,186
27,255
26,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
28
44
Kills
15
15
Deaths
44
49
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
ATrueSupersand
Amaterasu
7
4
9
2.88
W
15
4
7
4.63
W
Sylvanus
JonnyHudman
Sylvanus
5
1
14
12
W
Discordia
MaxisPowers311
Discordia
13
1
9
17.5
L
3
9
1
0.39
L
3
9
2
0.44
L
Vulcan
Polaris187
Vulcan
3
11
4
0.45
L
Sun Wukong
TheBlackHawk702
Sun Wukong
5
8
3
0.81
L
Cthulhu
marvincho170
Cthulhu
1
7
3
0.36
W
4
5
10
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

116,758
Damage
94,173
142,656
Taken
154,150
106,499
Mitigated
99,770
60,459
Healing
35,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
ATrueSupersand
Amaterasu
31,287
14,751
869
8,649
36,264
38,785
4,748
8,506
27,482
6,897
122,822
W
22,995
17,688
0
18,131
36,313
19,257
2,492
8,380
27,723
0
201,315
W
Sylvanus
JonnyHudman
Sylvanus
15,912
2,095
8,293
13,329
27,193
31,075
939
4,274
22,726
54,292
5,328
W
Discordia
MaxisPowers311
Discordia
21,403
1,372
0
2,405
16,789
6,630
615
4,408
12,216
141,281
0
L
13,429
4,131
0
7,602
26,704
12,749
26
8,745
17,687
0
66,457
L
17,699
9,531
0
7,713
28,820
8,647
190
16,897
11,803
0
97,099
L
Vulcan
Polaris187
Vulcan
22,976
6,092
0
4,222
22,813
8,755
0
9,685
12,906
122,873
0
L
Sun Wukong
TheBlackHawk702
Sun Wukong
30,883
4,289
0
12,832
48,558
43,031
212
18,617
29,673
0
127,750
L
Cthulhu
marvincho170
Cthulhu
9,186
559
1,014
2,082
27,255
26,588
16
8,568
18,545
35,296
0
W
25,161
13,458
0
8,783
26,097
10,752
3,197
7,251
18,768
102,171
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

85,893
Gold Earned
66,417
763
Minions Killed
699
0
Camps Cleared
0
3,030,953
Distance Traveled
2,654,737
9
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
17,890
577
177
6
0
586,950
1
W
Arachne
18,575
599
199
6
0
701,283
0
W
Sylvanus
15,829
511
87
3
0
552,280
4
W
Discordia
18,938
611
177
6
0
640,089
1
L
Fenrir
12,698
410
94
3
0
549,616
7
L
Anhur
13,509
436
179
6
0
513,798
0
L
Vulcan
14,433
466
168
5
0
562,731
3
L
Sun Wukong
14,825
478
200
6
0
577,442
2
L
Cthulhu
10,952
353
58
2
0
451,150
8
W
Sol
14,661
473
123
4
0
550,351
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role