Player Matchup

Ravana
Ravana
Gold V
Hуbrid
Ravana
Gold V
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 84L
1,411 MMR
Party 3
Cthulhu
Cthulhu
Gold II
Proht3
Cthulhu
Gold II
Level 116
God Stats
5W - 7L
1,501 SR
Queue Stats
215W - 227L
1,646 MMR
Solo
Janus
Janus
Silver I
Saphire633
Janus
Silver I
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 56L
1,537 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
Talbacca
Sun Wukong
Silver I
Level 160
God Stats
12W - 9L
1,944 SR
Queue Stats
36W - 23L
1,542 MMR
Solo
Anhur
Anhur
Gold V
TrapHouseLanez
Anhur
Gold V
Level 100
God Stats
0W - 1L
1,280 SR
Queue Stats
91W - 84L
1,411 MMR
Party 3
Team Averages
Gold V
Gold V
Average Tier
Level 121
1,545 SR
1,509 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 113
1,523 SR
1,525 MMR
Ullr
Ullr
Silver I
LALUN24
Ullr
Silver I
Level 155
God Stats
5W - 1L
1,505 SR
Queue Stats
144W - 143L
1,315 MMR
Party 1
Geb
Geb
Gold V
N0M3RCYxD
Geb
Gold V
Level 128
God Stats
8W - 5L
1,706 SR
Queue Stats
126W - 130L
1,502 MMR
Party 1
Ra
Ra
Gold I
SantiHasTheHerp
Ra
Gold I
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 90L
1,651 MMR
Party 2
Arachne
Arachne
Silver III
Vegggie
Arachne
Silver III
Level 68
God Stats
22W - 12L
1,297 SR
Queue Stats
101W - 106L
1,461 MMR
Solo
Bellona
Bellona
Platinum V
monkaaaaa
Bellona
Platinum V
Level 105
God Stats
2W - 0L
1,608 SR
Queue Stats
86W - 88L
1,697 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Hуbrid
Ravana
11
5 / 3 / 0
7,051
542
4,649
5,100
1,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cthulhu
Proht3
Cthulhu
9
0 / 2 / 2
5,788
445
5,114
8,136
6,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Janus
11
0 / 3 / 4
6,839
526
2,804
5,408
1,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
Talbacca
Sun Wukong
11
3 / 2 / 0
6,938
534
5,294
8,637
3,770
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
0 / 3 / 2
5,479
421
3,685
7,919
2,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
ArtioLokiMedusaThoth

VS

Bans
CliodhnaShivaBastetAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
LALUN24
Ullr
13
5 / 1 / 5
7,675
590
6,801
7,908
2,304
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 2 / 7
7,000
538
4,165
8,491
5,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
2 / 2 / 3
7,645
588
2,708
3,857
1,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
Vegggie
Arachne
14
6 / 0 / 2
8,486
653
5,907
9,260
4,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
monkaaaaa
Bellona
12
0 / 3 / 4
7,198
554
6,350
10,960
8,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
34
8
Kills
13
13
Deaths
8
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ravana
Hуbrid
Ravana
5
3
0
1.67
W
Ullr
LALUN24
Ullr
5
1
5
7.5
W
0
2
7
1.75
L
Cthulhu
Proht3
Cthulhu
0
2
2
0.5
W
2
2
3
1.75
L
Janus
0
3
4
0.67
L
Sun Wukong
Talbacca
Sun Wukong
3
2
0
1.5
L
0
3
2
0.33
W
Arachne
Vegggie
Arachne
6
0
2
7
W
Bellona
monkaaaaa
Bellona
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,546
Damage
25,931
35,200
Taken
40,476
15,671
Mitigated
21,301
7,921
Healing
15,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
Hуbrid
Ravana
4,649
1,399
0
1,190
5,100
1,890
0
961
4,139
0
32,369
W
Ullr
LALUN24
Ullr
6,801
2,438
0
1,416
7,908
2,304
318
1,865
6,043
0
49,085
W
4,165
632
0
2,370
8,491
5,307
0
2,851
5,640
16,725
3,599
L
Cthulhu
Proht3
Cthulhu
5,114
79
0
1,927
8,136
6,411
0
1,887
6,249
18,775
0
W
2,708
357
741
896
3,857
1,171
108
1,266
2,591
45,647
0
L
Janus
2,804
181
0
420
5,408
1,564
0
1,517
3,891
46,574
0
L
Sun Wukong
Talbacca
Sun Wukong
5,294
874
0
1,684
8,637
3,770
33
0
8,637
0
35,999
L
3,685
1,763
0
2,700
7,919
2,036
0
1,806
6,113
0
22,262
W
Arachne
Vegggie
Arachne
5,907
3,375
0
6,269
9,260
4,157
0
816
8,444
0
54,808
W
Bellona
monkaaaaa
Bellona
6,350
1,881
0
3,793
10,960
8,362
746
1,120
9,840
0
41,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,095
Gold Earned
38,004
316
Minions Killed
379
0
Camps Cleared
0
1,275,562
Distance Traveled
1,388,177
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
7,051
542
67
5
0
305,604
5
W
Ullr
7,675
590
84
6
0
261,352
4
W
Geb
7,000
538
28
2
0
285,104
3
L
Cthulhu
5,788
445
17
1
0
281,742
3
W
Ra
7,645
588
90
7
0
271,592
4
L
Janus
6,839
526
101
8
0
258,215
1
L
Sun Wukong
6,938
534
83
6
0
193,288
3
L
Anhur
5,479
421
48
4
0
236,713
2
W
Arachne
8,486
653
89
7
0
300,980
4
W
Bellona
7,198
554
88
7
0
269,149
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role