Player Matchup

Amaterasu
Amaterasu
ATrueSupersand
Amaterasu
Level 120
God Stats
2W - 0L
1,707 SR
Queue Stats
2W - 2L
1,248 Elo+
Party 2
Arachne
Arachne
DaintyFawn26461
Arachne
Level 125
God Stats
2W - 0L
1,331 SR
Queue Stats
10W - 14L
1,498 Elo+
Party 2
Nu Wa
Nu Wa
JonnyHudman
Nu Wa
Level 121
God Stats
1W - 0L
1,523 SR
Queue Stats
2W - 2L
1,248 Elo+
Party 2
Horus
Horus
MaxisPowers311
Horus
Level 151
God Stats
1W - 1L
1,658 SR
Queue Stats
12W - 15L
1,533 Elo+
Party 2
Sol
Sol
wujinlee
Sol
Level 46
God Stats
2W - 0L
1,679 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Team Averages
Level 113
1,580 SR
1,406 Elo+

VS

Team Averages
Level 97
1,502 SR
1,527 Elo+
Hades
Hades
Cpt RamenNoodle
Hades
Level 107
God Stats
17W - 14L
1,606 SR
Queue Stats
193W - 193L
1,499 Elo+
Party 1
Sylvanus
Sylvanus
NeedAWeapon187
Sylvanus
Level 46
God Stats
8W - 9L
1,495 SR
Queue Stats
50W - 42L
1,534 Elo+
Party 1
Tsukuyomi
Tsukuyomi
RhineRock
Tsukuyomi
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
255W - 259L
1,554 Elo+
Party 1
Skadi
Skadi
WidowMaker7878
Skadi
Level 80
God Stats
34W - 30L
1,622 SR
Queue Stats
69W - 70L
1,536 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
batmanswag100
Morgan Le Fay
Level 108
God Stats
0W - 2L
1,286 SR
Queue Stats
250W - 243L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
ATrueSupersand
Amaterasu
19
6 / 0 / 7
11,653
613
8,162
14,553
14,283
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
6 / 1 / 7
10,936
576
7,491
14,588
7,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
7 / 2 / 11
10,907
574
19,638
6,483
1,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
5 / 1 / 12
9,470
498
6,682
13,203
12,676
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
5 / 6 / 10
9,002
474
11,482
12,070
3,424
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 1
8,885
468
7,175
16,343
7,292
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
13
2 / 5 / 3
8,055
424
7,401
15,772
15,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tsukuyomi
RhineRock
Tsukuyomi
14
2 / 7 / 2
8,621
454
11,109
15,440
6,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
2 / 6 / 4
8,347
439
6,402
11,343
3,471
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
batmanswag100
Morgan Le Fay
14
1 / 7 / 1
8,680
457
9,182
13,398
4,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
21
29
Kills
10
10
Deaths
29
47
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
ATrueSupersand
Amaterasu
6
0
7
9.5
L
3
4
1
0.88
W
6
1
7
9.5
W
7
2
11
6.25
W
5
1
12
11
L
Sylvanus
2
5
3
0.7
L
Tsukuyomi
RhineRock
Tsukuyomi
2
7
2
0.43
L
2
6
4
0.67
L
Morgan Le Fay
batmanswag100
Morgan Le Fay
1
7
1
0.21
W
5
6
10
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,455
Damage
41,269
60,897
Taken
72,296
39,306
Mitigated
37,675
19,454
Healing
19,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
ATrueSupersand
Amaterasu
8,162
2,935
1,347
3,432
14,553
14,283
3,604
5,985
8,568
0
75,405
L
7,175
488
427
7,422
16,343
7,292
245
8,617
7,225
55,349
0
W
7,491
5,009
0
4,282
14,588
7,150
481
4,239
10,349
0
85,766
W
19,638
3,969
127
534
6,483
1,773
871
3,824
2,659
75,980
0
W
6,682
2,542
2,685
4,028
13,203
12,676
207
4,793
8,410
0
37,245
L
Sylvanus
7,401
2,106
2,105
4,454
15,772
15,822
900
6,430
9,134
30,556
10,471
L
Tsukuyomi
RhineRock
Tsukuyomi
11,109
2,512
0
2,753
15,440
6,169
0
5,315
9,837
0
63,753
L
6,402
2,709
0
708
11,343
3,471
1,126
7,063
4,176
0
44,090
L
Morgan Le Fay
batmanswag100
Morgan Le Fay
9,182
992
0
1,644
13,398
4,921
463
2,394
10,804
53,838
0
W
11,482
5,481
0
3,019
12,070
3,424
1,071
4,049
8,021
45,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,968
Gold Earned
42,588
547
Minions Killed
498
0
Camps Cleared
0
1,956,341
Distance Traveled
1,625,938
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
11,653
613
134
7
0
385,155
2
L
Hades
8,885
468
126
7
0
289,927
2
W
Arachne
10,936
576
142
7
0
456,522
0
W
Nu Wa
10,907
574
136
7
0
352,681
5
W
Horus
9,470
498
57
3
0
404,304
1
L
Sylvanus
8,055
424
68
4
0
309,964
4
L
Tsukuyomi
8,621
454
124
7
0
394,501
1
L
Skadi
8,347
439
89
5
0
326,919
2
L
Morgan Le Fay
8,680
457
91
5
0
304,627
1
W
Sol
9,002
474
78
4
0
357,679
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role