Player Matchup

Baron Samedi
Baron Samedi
Davidsag
Baron Samedi
Level 118
God Stats
4W - 2L
1,852 SR
Queue Stats
55W - 56L
1,620 Elo+
Party 1
Chiron
Chiron
Jotacm
Chiron
Level 65
God Stats
2W - 0L
1,820 SR
Queue Stats
20W - 22L
1,564 Elo+
Party 1
Amaterasu
Amaterasu
checholini
Amaterasu
Level 103
God Stats
1W - 0L
1,285 SR
Queue Stats
25W - 22L
1,598 Elo+
Party 1
Team Averages
Level 95
1,653 SR
1,594 Elo+

VS

Team Averages
Level 81
1,609 SR
1,433 Elo+
Achilles
Achilles
Fango41
Achilles
Level 101
God Stats
9W - 12L
1,573 SR
Queue Stats
253W - 215L
1,481 Elo+
Party 2
Hel
Hel
Francov
Hel
Level 36
God Stats
2W - 2L
1,870 SR
Queue Stats
24W - 46L
1,257 Elo+
Solo
Izanami
Izanami
xObscurity
Izanami
Level 105
God Stats
5W - 6L
1,384 SR
Queue Stats
163W - 148L
1,561 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Davidsag
Baron Samedi
15
6 / 1 / 9
9,641
803
15,074
12,494
5,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chiron
Jotacm
Chiron
15
6 / 1 / 7
9,771
814
9,366
6,084
1,828
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
checholini
Amaterasu
13
3 / 3 / 11
8,923
744
7,897
13,797
13,803
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Fango41
Achilles
11
1 / 5 / 3
7,716
643
7,165
15,407
11,877
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hel
11
1 / 7 / 3
7,733
644
4,343
12,493
3,528
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
xObscurity
Izanami
13
3 / 3 / 2
8,551
713
9,576
10,197
4,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
13
15
Kills
5
5
Deaths
15
27
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Davidsag
Baron Samedi
6
1
9
10.5
L
Achilles
Fango41
Achilles
1
5
3
0.5
L
Hel
1
7
3
0.36
W
Chiron
Jotacm
Chiron
6
1
7
9.5
W
Amaterasu
checholini
Amaterasu
3
3
11
2.83
L
Izanami
xObscurity
Izanami
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,337
Damage
21,084
32,375
Taken
38,097
21,084
Mitigated
19,422
13,963
Healing
7,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Davidsag
Baron Samedi
15,074
1,894
2,426
6,218
12,494
5,453
658
1,638
10,856
42,994
0
L
Achilles
Fango41
Achilles
7,165
820
268
2,468
15,407
11,877
0
6,641
8,399
0
18,370
L
Hel
4,343
456
1,724
1,653
12,493
3,528
39
4,915
7,401
16,300
0
W
Chiron
Jotacm
Chiron
9,366
3,044
1,592
2,087
6,084
1,828
1,091
909
5,175
0
31,033
W
Amaterasu
checholini
Amaterasu
7,897
2,613
0
1,640
13,797
13,803
183
2,741
11,056
151
21,488
L
Izanami
xObscurity
Izanami
9,576
4,831
0
999
10,197
4,017
0
4,086
6,035
0
36,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,335
Gold Earned
24,000
128
Minions Killed
113
6
Camps Cleared
6
718,002
Distance Traveled
656,771
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,641
803
44
4
3
229,491
3
L
Achilles
7,716
643
17
1
0
249,775
4
L
Hel
7,733
644
29
2
1
190,511
1
W
Chiron
9,771
814
51
4
1
243,865
3
W
Amaterasu
8,923
744
33
3
2
244,646
3
L
Izanami
8,551
713
67
6
5
216,485
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role