Player Matchup

Scylla
Scylla
 
Scylla
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
BOT_UberEonCloud
Skadi
Level 29
God Stats
3W - 4L
1,500 SR
Queue Stats
218W - 172L
1,534 Elo+
Party 1
Bellona
Bellona
evil-squirrels
Bellona
Level 102
God Stats
3W - 3L
1,527 SR
Queue Stats
105W - 85L
1,539 Elo+
Party 1
Ullr
Ullr
goblin_81
Ullr
Level 127
God Stats
2W - 4L
1,546 SR
Queue Stats
270W - 212L
1,535 Elo+
Party 1
Ne Zha
Ne Zha
palatablezeus
Ne Zha
Level 106
God Stats
2W - 2L
1,500 SR
Queue Stats
236W - 187L
1,498 Elo+
Party 1
Team Averages
Level 100
1,515 SR
1,521 Elo+

VS

Team Averages
Level 109
1,452 SR
1,449 Elo+
Anhur
Anhur
 
Anhur
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
PapaHoneyBadger
Sol
Level 109
God Stats
3W - 2L
1,532 SR
Queue Stats
93W - 92L
1,469 Elo+
Party 2
Pele
Pele
SkRaPiE18
Pele
Level 155
God Stats
12W - 10L
1,447 SR
Queue Stats
461W - 496L
1,416 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
YoMegaFresh
Ah Muzen Cab
Level 127
God Stats
4W - 1L
1,500 SR
Queue Stats
227W - 253L
1,446 Elo+
Solo
Ares
Ares
burgerboii
Ares
Level 29
God Stats
1W - 1L
1,280 SR
Queue Stats
8W - 12L
1,412 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
5 / 4 / 7
9,034
821
10,860
8,152
2,971
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
2 / 3 / 10
8,561
778
5,006
8,702
3,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
3 / 3 / 10
8,729
794
7,448
13,632
14,677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ullr
16
2 / 3 / 10
8,976
816
9,517
9,414
3,833
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 5 / 9
8,555
778
6,168
11,625
11,247
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
1 / 5 / 9
8,830
803
6,524
9,330
4,201
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 4 / 10
8,897
809
8,734
9,214
3,742
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Pele
16
8 / 4 / 2
9,869
897
13,207
10,702
4,568
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ah Muzen Cab
YoMegaFresh
Ah Muzen Cab
17
7 / 1 / 9
10,068
915
11,271
8,100
3,978
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
1 / 1 / 13
9,653
878
5,716
8,111
8,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
61
14
Kills
18
18
Deaths
15
46
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
5
4
7
2.13
W
Anhur
 
Anhur
1
5
9
1.1
L
2
3
10
2.33
W
1
4
10
1.5
W
Pele
8
4
2
2.25
W
Ah Muzen Cab
YoMegaFresh
Ah Muzen Cab
7
1
9
11.5
W
1
1
13
7.5
L
3
3
10
2.67
L
Ullr
2
3
10
2.33
L
2
5
9
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,999
Damage
45,452
51,525
Taken
45,457
35,930
Mitigated
24,630
10,666
Healing
11,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
10,860
429
1,047
559
8,152
2,971
94
2,072
6,080
23,705
0
W
Anhur
 
Anhur
6,524
1,421
1,057
689
9,330
4,201
434
2,090
7,132
0
17,029
L
5,006
1,487
0
986
8,702
3,202
839
2,295
6,407
0
12,527
W
8,734
1,291
325
1,774
9,214
3,742
2,924
1,811
7,301
23,739
0
W
Pele
13,207
2,042
534
2,129
10,702
4,568
24
2,479
8,125
0
20,801
W
Ah Muzen Cab
YoMegaFresh
Ah Muzen Cab
11,271
2,587
1,292
2,340
8,100
3,978
1,865
1,338
6,696
0
27,381
W
5,716
243
144
965
8,111
8,141
294
2,640
5,343
7,792
0
L
7,448
949
813
1,751
13,632
14,677
168
4,391
9,241
0
12,412
L
Ullr
9,517
2,712
0
743
9,414
3,833
1,666
2,270
7,144
0
24,327
L
6,168
1,303
2,552
2,215
11,625
11,247
607
3,422
8,203
0
9,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,855
Gold Earned
47,317
116
Minions Killed
115
0
Camps Cleared
0
1,039,985
Distance Traveled
995,017
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,034
821
39
4
0
182,252
0
W
Anhur
8,830
803
23
2
0
174,928
4
L
Skadi
8,561
778
28
3
0
206,031
1
W
Sol
8,897
809
33
3
0
190,644
3
W
Pele
9,869
897
19
2
0
209,828
3
W
Ah Muzen Cab
10,068
915
36
3
0
204,139
1
W
Ares
9,653
878
4
0
0
215,478
1
L
Bellona
8,729
794
8
1
0
227,942
0
L
Ullr
8,976
816
35
3
0
211,540
1
L
Ne Zha
8,555
778
6
1
0
212,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role