Player Matchup

Artio
Artio
Contvntious
Artio
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 17L
1,394 Elo+
Party 2
Bacchus
Bacchus
ItsPolarHD
Bacchus
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 38L
1,466 Elo+
Party 1
Anubis
Anubis
LogicaHD
Anubis
Level 101
God Stats
15W - 6L
1,500 SR
Queue Stats
118W - 92L
1,431 Elo+
Party 1
Bellona
Bellona
StirringFlipper
Bellona
Level 17
God Stats
3W - 7L
1,409 SR
Queue Stats
34W - 46L
1,445 Elo+
Party 1
Cernunnos
Cernunnos
xIxTokyo
Cernunnos
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 53L
1,500 Elo+
Party 2
Team Averages
Level 56
1,482 SR
1,447 Elo+

VS

Team Averages
Level 114
1,645 SR
1,727 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
C00MM4N
Bakasura
Level 146
God Stats
11W - 4L
1,894 SR
Queue Stats
276W - 120L
1,718 Elo+
Party 3
Osiris
Osiris
IDKVerch
Osiris
Level 104
God Stats
2W - 0L
1,500 SR
Queue Stats
141W - 43L
1,745 Elo+
Party 3
Chronos
Chronos
MarccZuccerberg
Chronos
Level 27
God Stats
17W - 0L
1,968 SR
Queue Stats
174W - 36L
1,876 Elo+
Party 3
Sobek
Sobek
jdittmer9
Sobek
Level 145
God Stats
1W - 0L
1,363 SR
Queue Stats
185W - 54L
1,797 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 1
4,867
487
2,435
8,912
4,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bacchus
ItsPolarHD
Bacchus
8
0 / 3 / 1
4,810
481
3,410
7,467
3,184
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Anubis
LogicaHD
Anubis
8
1 / 5 / 0
4,723
472
3,001
7,081
2,797
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
1 / 5 / 0
4,913
491
2,999
7,877
3,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
xIxTokyo
Cernunnos
9
0 / 1 / 1
5,044
504
3,483
5,343
1,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
1 / 1 / 6
6,430
643
4,010
5,623
1,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bakasura
C00MM4N
Bakasura
12
10 / 0 / 2
7,146
715
8,708
6,880
2,000
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Osiris
IDKVerch
Osiris
12
3 / 0 / 1
7,037
704
3,630
4,536
2,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 1 / 1
6,212
621
4,488
4,289
854
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sobek
jdittmer9
Sobek
10
2 / 0 / 6
6,126
613
4,494
5,891
3,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
2
Kills
16
16
Deaths
2
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
1
1
6
4
W
Bakasura
C00MM4N
Bakasura
10
0
2
11
L
0
2
1
0.25
W
Osiris
IDKVerch
Osiris
3
0
1
3.5
L
Bacchus
ItsPolarHD
Bacchus
0
3
1
0.17
L
Anubis
LogicaHD
Anubis
1
5
0
0.2
W
0
1
1
0.5
L
1
5
0
0.2
W
Sobek
jdittmer9
Sobek
2
0
6
5
L
Cernunnos
xIxTokyo
Cernunnos
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,328
Damage
25,330
36,680
Taken
27,219
15,627
Mitigated
10,491
9,636
Healing
10,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
4,010
2,273
0
2,621
5,623
1,488
683
3,177
2,446
0
35,510
W
Bakasura
C00MM4N
Bakasura
8,708
5,888
0
1,742
6,880
2,000
0
2,982
3,898
0
36,083
L
2,435
573
175
2,593
8,912
4,492
0
3,072
5,730
13,158
0
W
Osiris
IDKVerch
Osiris
3,630
1,621
0
2,385
4,536
2,320
24
0
4,536
0
36,024
L
Bacchus
ItsPolarHD
Bacchus
3,410
744
0
807
7,467
3,184
0
1,060
6,010
26,798
0
L
Anubis
LogicaHD
Anubis
3,001
93
0
2,206
7,081
2,797
0
1,268
5,554
19,891
0
W
4,488
2,006
0
633
4,289
854
972
1,324
2,965
45,488
0
L
2,999
378
0
1,875
7,877
3,821
0
0
7,417
0
20,525
W
Sobek
jdittmer9
Sobek
4,494
681
0
2,773
5,891
3,829
0
1,363
4,528
14,677
5,309
L
Cernunnos
xIxTokyo
Cernunnos
3,483
1,751
0
1,980
5,343
1,333
0
2,987
2,200
0
31,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,357
Gold Earned
32,951
238
Minions Killed
354
0
Camps Cleared
0
921,667
Distance Traveled
978,770
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,430
643
66
7
0
179,409
3
W
Bakasura
7,146
715
81
8
0
238,470
0
L
Artio
4,867
487
30
3
0
184,129
1
W
Osiris
7,037
704
80
8
0
190,339
2
L
Bacchus
4,810
481
50
5
0
216,547
3
L
Anubis
4,723
472
40
4
0
154,235
1
W
Chronos
6,212
621
95
10
0
170,996
4
L
Bellona
4,913
491
50
5
0
182,775
0
W
Sobek
6,126
613
32
3
0
199,556
3
L
Cernunnos
5,044
504
68
7
0
183,981
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role