Player Matchup

Bacchus
Bacchus
MythicHippie
Bacchus
Level 90
God Stats
3W - 0L
1,848 SR
Queue Stats
201W - 205L
1,453 Elo+
Party 2
Izanami
Izanami
Rutledge57
Izanami
Level 127
God Stats
5W - 1L
1,251 SR
Queue Stats
118W - 116L
1,351 Elo+
Party 2
Thanatos
Thanatos
gageman21
Thanatos
Level 145
God Stats
4W - 5L
1,394 SR
Queue Stats
141W - 105L
1,517 Elo+
Party 2
Olorun
Olorun
pleased_whale0
Olorun
Level 89
God Stats
4W - 3L
1,605 SR
Queue Stats
644W - 599L
1,504 Elo+
Party 2
Geb
Geb
the6thsoulreaper
Geb
Level 106
God Stats
5W - 3L
1,704 SR
Queue Stats
114W - 104L
1,418 Elo+
Party 2
Team Averages
Level 111
1,560 SR
1,449 Elo+

VS

Team Averages
Level 75
1,477 SR
1,368 Elo+
Gilgamesh
Gilgamesh
Hlance425
Gilgamesh
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 49L
1,389 Elo+
Party 3
Sol
Sol
Ray_The_Mann
Sol
Level 65
God Stats
8W - 9L
1,386 SR
Queue Stats
254W - 262L
1,373 Elo+
Party 3
Shiva
Shiva
RonnathanRigsby
Shiva
Level 98
God Stats
0W - 2L
1,500 SR
Queue Stats
390W - 421L
1,361 Elo+
Solo
Scylla
Scylla
ZSN-_-PAIN
Scylla
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 64L
1,337 Elo+
Party 1
Agni
Agni
ZSN-_-SAGE
Agni
Level 40
God Stats
2W - 2L
1,500 SR
Queue Stats
48W - 72L
1,382 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
MythicHippie
Bacchus
14
0 / 5 / 18
8,942
813
6,112
9,499
11,331
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Izanami
Rutledge57
Izanami
17
6 / 4 / 17
10,466
951
15,514
13,070
5,326
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
gageman21
Thanatos
20
21 / 3 / 11
13,168
1,197
23,332
18,114
7,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
2 / 4 / 12
9,491
863
7,053
10,279
3,741
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

16
5 / 7 / 15
9,742
886
8,317
13,649
8,876
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Hlance425
Gilgamesh
15
6 / 8 / 9
8,763
797
12,327
19,809
20,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
2 / 5 / 10
8,651
786
11,472
10,588
3,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 9 / 10
7,448
677
4,416
13,084
12,570
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Scylla
ZSN-_-PAIN
Scylla
14
4 / 7 / 12
8,836
803
11,468
13,021
2,302
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
10 / 6 / 8
10,794
981
8,802
11,858
4,293
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
71
34
Kills
22
23
Deaths
35
73
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Hlance425
Gilgamesh
6
8
9
1.31
W
Bacchus
MythicHippie
Bacchus
0
5
18
1.8
L
2
5
10
1.4
L
0
9
10
0.56
W
Izanami
Rutledge57
Izanami
6
4
17
3.63
L
Scylla
ZSN-_-PAIN
Scylla
4
7
12
1.43
L
10
6
8
2.33
W
Thanatos
gageman21
Thanatos
21
3
11
8.83
W
2
4
12
2
W
5
7
15
1.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,328
Damage
48,485
64,611
Taken
68,360
36,963
Mitigated
42,429
32,996
Healing
16,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Hlance425
Gilgamesh
12,327
2,847
354
4,240
19,809
20,135
360
5,825
13,984
0
22,101
W
Bacchus
MythicHippie
Bacchus
6,112
164
1,349
1,184
9,499
11,331
261
4,748
4,651
13,122
0
L
11,472
3,200
902
2,367
10,588
3,129
38
4,692
5,896
23,619
1,450
L
4,416
322
2,515
2,129
13,084
12,570
100
3,504
9,580
220
6,667
W
Izanami
Rutledge57
Izanami
15,514
11,260
933
4,298
13,070
5,326
2,188
6,085
6,828
0
37,394
L
Scylla
ZSN-_-PAIN
Scylla
11,468
940
108
1,676
13,021
2,302
297
2,753
10,268
16,920
0
L
8,802
842
233
1,608
11,858
4,293
408
4,708
7,150
23,207
0
W
Thanatos
gageman21
Thanatos
23,332
6,138
758
16,486
18,114
7,689
2,124
7,901
10,008
0
31,901
W
7,053
2,323
2,325
4,370
10,279
3,741
874
5,046
5,075
25,380
0
W
8,317
363
826
467
13,649
8,876
0
7,289
6,324
14,773
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,809
Gold Earned
44,492
124
Minions Killed
86
0
Camps Cleared
0
1,101,154
Distance Traveled
889,486
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,763
797
9
1
0
192,992
1
W
Bacchus
8,942
813
9
1
0
228,146
0
L
Sol
8,651
786
26
2
0
203,785
0
L
Shiva
7,448
677
1
0
0
161,956
0
W
Izanami
10,466
951
48
4
0
190,264
0
L
Scylla
8,836
803
15
1
0
173,153
0
L
Agni
10,794
981
35
3
0
157,600
0
W
Thanatos
13,168
1,197
15
1
0
263,175
0
W
Olorun
9,491
863
45
4
0
212,918
1
W
Geb
9,742
886
7
1
0
206,651
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role