Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Ah Muzen Cab
Ah Muzen Cab
Johntagne
Ah Muzen Cab
Level 124
God Stats
9W - 9L
1,182 SR
Queue Stats
156W - 161L
1,488 Elo+
Party 4
Yu Huang
Yu Huang
LtCumAss
Yu Huang
Level 143
God Stats
2W - 2L
1,512 SR
Queue Stats
61W - 83L
1,493 Elo+
Party 3
Mercury
Mercury
MrMasterBait
Mercury
Level 93
God Stats
4W - 4L
1,429 SR
Queue Stats
207W - 218L
1,573 Elo+
Party 3
Shiva
Shiva
a1esaurusrex
Shiva
Level 109
God Stats
2W - 2L
1,676 SR
Queue Stats
114W - 112L
1,460 Elo+
Party 4
Team Averages
Level 114
1,460 SR
1,503 Elo+

VS

Team Averages
Level 126
1,569 SR
1,451 Elo+
Gilgamesh
Gilgamesh
Ardrra
Gilgamesh
Level 154
God Stats
2W - 2L
1,726 SR
Queue Stats
123W - 135L
1,436 Elo+
Party 2
Yu Huang
Yu Huang
Chawlay
Yu Huang
Level 129
God Stats
16W - 14L
1,843 SR
Queue Stats
811W - 809L
1,468 Elo+
Solo
Fenrir
Fenrir
Donpwnderosa
Fenrir
Level 159
God Stats
8W - 13L
1,395 SR
Queue Stats
378W - 417L
1,421 Elo+
Party 1
Chaac
Chaac
Nerdicle
Chaac
Level 129
God Stats
6W - 10L
1,375 SR
Queue Stats
162W - 188L
1,459 Elo+
Party 2
Heimdallr
Heimdallr
shokuchaotic
Heimdallr
Level 60
God Stats
4W - 7L
1,506 SR
Queue Stats
35W - 39L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
2 / 1 / 9
9,098
535
7,368
8,932
10,918
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ah Muzen Cab
Johntagne
Ah Muzen Cab
15
4 / 6 / 3
9,200
541
9,063
14,014
5,035
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Yu Huang
LtCumAss
Yu Huang
17
4 / 2 / 7
9,732
572
14,150
9,173
3,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
MrMasterBait
Mercury
18
13 / 2 / 3
10,873
640
11,434
14,250
7,036
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
2 / 3 / 7
9,635
567
11,973
13,469
16,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Ardrra
Gilgamesh
13
3 / 7 / 1
8,346
491
5,479
19,244
10,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Yu Huang
Chawlay
Yu Huang
15
1 / 4 / 4
9,497
559
6,575
11,578
3,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
12
5 / 7 / 4
8,624
507
6,855
19,236
10,683
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chaac
Nerdicle
Chaac
15
1 / 3 / 1
9,177
540
10,952
15,104
17,168
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
shokuchaotic
Heimdallr
16
4 / 4 / 3
9,714
571
10,507
15,171
5,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
27
25
Kills
14
14
Deaths
25
29
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
1
9
6.5
L
Gilgamesh
Ardrra
Gilgamesh
3
7
1
0.5
L
Yu Huang
Chawlay
Yu Huang
1
4
4
0.75
L
Fenrir
5
7
4
1
W
Ah Muzen Cab
Johntagne
Ah Muzen Cab
4
6
3
0.92
W
Yu Huang
LtCumAss
Yu Huang
4
2
7
3.75
W
Mercury
MrMasterBait
Mercury
13
2
3
7.25
L
Chaac
Nerdicle
Chaac
1
3
1
0.5
W
2
3
7
1.83
L
Heimdallr
shokuchaotic
Heimdallr
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,988
Damage
40,368
59,838
Taken
80,333
43,406
Mitigated
47,461
14,073
Healing
20,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
7,368
1,136
2,342
2,269
8,932
10,918
337
490
8,397
19,076
3,277
L
Gilgamesh
Ardrra
Gilgamesh
5,479
1,723
0
2,526
19,244
10,694
0
6,019
13,148
0
39,935
L
Yu Huang
Chawlay
Yu Huang
6,575
743
0
1,216
11,578
3,554
0
4,486
7,092
58,412
0
L
Fenrir
6,855
1,313
2,164
3,650
19,236
10,683
516
5,400
13,793
144
22,364
W
Ah Muzen Cab
Johntagne
Ah Muzen Cab
9,063
3,862
0
3,323
14,014
5,035
648
351
13,587
0
68,305
W
Yu Huang
LtCumAss
Yu Huang
14,150
801
0
336
9,173
3,678
38
2,772
6,133
72,160
0
W
Mercury
MrMasterBait
Mercury
11,434
6,137
0
2,512
14,250
7,036
848
1,613
12,453
0
72,793
L
Chaac
Nerdicle
Chaac
10,952
1,748
0
4,263
15,104
17,168
400
1,459
12,680
0
60,463
W
11,973
4,058
168
3,123
13,469
16,739
439
848
12,543
0
57,224
L
Heimdallr
shokuchaotic
Heimdallr
10,507
5,100
0
6,379
15,171
5,362
894
3,988
11,183
0
63,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,538
Gold Earned
45,358
508
Minions Killed
478
0
Camps Cleared
0
1,903,008
Distance Traveled
1,509,908
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,098
535
28
2
0
376,683
3
L
Gilgamesh
8,346
491
73
4
0
318,194
5
L
Yu Huang
9,497
559
137
8
0
313,731
3
L
Fenrir
8,624
507
28
2
0
314,299
3
W
Ah Muzen Cab
9,200
541
118
7
0
391,355
1
W
Yu Huang
9,732
572
128
8
0
340,969
1
W
Mercury
10,873
640
109
6
0
469,295
2
L
Chaac
9,177
540
122
7
0
299,768
5
W
Shiva
9,635
567
125
7
0
324,706
1
L
Heimdallr
9,714
571
118
7
0
263,916
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role