Player Matchup

Bakasura
Bakasura
Gold III
BSL_ANDY-_-
Bakasura
Gold III
Level 37
God Stats
1W - 0L
1,710 SR
Queue Stats
73W - 61L
1,773 MMR
Party 1
Poseidon
Poseidon
Gold IV
DR2_Hector
Poseidon
Gold IV
Level 124
God Stats
6W - 4L
1,701 SR
Queue Stats
75W - 64L
1,650 MMR
Party 1
Kuzenbo
Kuzenbo
Platinum V
KortD_205
Kuzenbo
Platinum V
Level 158
God Stats
163W - 112L
1,682 SR
Queue Stats
585W - 654L
1,742 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 106
1,697 SR
1,722 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 145
1,543 SR
1,607 MMR
Fenrir
Fenrir
Platinum II
 
Fenrir
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold IV
kid1369
Cthulhu
Gold IV
Level 157
God Stats
4W - 2L
1,629 SR
Queue Stats
11W - 4L
1,726 MMR
Solo
Nox
Nox
Gold V
xBalenc
Nox
Gold V
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 56L
1,594 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BSL_ANDY-_-
Bakasura
16
9 / 4 / 4
11,222
802
16,333
14,754
6,992
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Poseidon
DR2_Hector
Poseidon
14
1 / 5 / 10
9,070
648
7,952
11,164
3,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kuzenbo
KortD_205
Kuzenbo
15
4 / 2 / 8
11,165
798
9,481
14,800
18,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
AtlasShivaThothGilgameshBacchus

VS

Bans
BastetAh Muzen CabPersephoneMedusaScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
3 / 6 / 7
9,471
677
8,015
16,459
7,754
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
kid1369
Cthulhu
15
5 / 2 / 4
9,866
705
18,095
15,211
13,933
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nox
14
3 / 6 / 5
9,473
677
7,139
11,734
4,564
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
27
14
Kills
11
11
Deaths
14
22
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
6
7
1.08
W
Bakasura
BSL_ANDY-_-
Bakasura
9
4
4
2.75
W
Poseidon
DR2_Hector
Poseidon
1
5
10
1.2
W
Kuzenbo
KortD_205
Kuzenbo
4
2
8
4
L
Cthulhu
kid1369
Cthulhu
5
2
4
3.5
L
Nox
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,766
Damage
33,249
40,718
Taken
43,404
28,934
Mitigated
26,251
11,979
Healing
10,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
8,015
1,542
180
2,785
16,459
7,754
96
6,456
8,572
2,030
25,939
W
Bakasura
BSL_ANDY-_-
Bakasura
16,333
10,495
0
5,884
14,754
6,992
885
10,164
4,590
0
35,400
W
Poseidon
DR2_Hector
Poseidon
7,952
1,439
228
2,052
11,164
3,535
36
6,609
4,555
32,598
0
W
Kuzenbo
KortD_205
Kuzenbo
9,481
3,310
317
3,498
14,800
18,407
189
9,824
4,976
23,328
0
L
Cthulhu
kid1369
Cthulhu
18,095
1,042
338
4,980
15,211
13,933
150
5,151
8,691
44,984
0
L
Nox
7,139
1,085
0
2,305
11,734
4,564
150
6,200
4,968
30,370
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,457
Gold Earned
28,810
151
Minions Killed
173
8
Camps Cleared
5
768,253
Distance Traveled
749,630
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,471
677
45
3
3
247,413
4
W
Bakasura
11,222
802
69
5
7
288,964
4
W
Poseidon
9,070
648
62
4
1
239,906
2
W
Kuzenbo
11,165
798
20
1
0
239,383
2
L
Cthulhu
9,866
705
70
5
2
266,880
1
L
Nox
9,473
677
58
4
0
235,337
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role