Player Matchup

Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
Carlts54321
Loki
Level 148
God Stats
1W - 3L
1,500 SR
Queue Stats
85W - 93L
1,510 Elo+
Party 1
Fenrir
Fenrir
JeanX14
Fenrir
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 52L
1,573 Elo+
Solo
Pele
Pele
Vontro23
Pele
Level 70
God Stats
3W - 5L
1,538 SR
Queue Stats
66W - 80L
1,357 Elo+
Party 1
Freya
Freya
WensleyDale3593
Freya
Level 158
God Stats
9W - 4L
1,685 SR
Queue Stats
158W - 153L
1,520 Elo+
Solo
Team Averages
Level 138
1,544 SR
1,492 Elo+

VS

Team Averages
Level 83
1,563 SR
1,431 Elo+
Neith
Neith
MikeOxlong6969
Neith
Level 26
God Stats
61W - 67L
1,479 SR
Queue Stats
87W - 98L
1,398 Elo+
Party 2
Artio
Artio
MistaMojoRising
Artio
Level 155
God Stats
4W - 1L
1,689 SR
Queue Stats
102W - 106L
1,480 Elo+
Party 2
Guan Yu
Guan Yu
MyOxIsAlsoLong
Guan Yu
Level 5
God Stats
1W - 1L
1,719 SR
Queue Stats
11W - 10L
1,425 Elo+
Party 2
Eset
Eset
StepIn2TheShadow
Eset
Level 119
God Stats
7W - 9L
1,484 SR
Queue Stats
16W - 23L
1,469 Elo+
Party 2
Thor
Thor
o0KingCole0o
Thor
Level 108
God Stats
8W - 11L
1,444 SR
Queue Stats
176W - 187L
1,384 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
7 / 2 / 8
9,145
915
13,257
5,402
2,515
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
6 / 1 / 8
8,197
820
9,706
7,860
4,114
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fenrir
JeanX14
Fenrir
15
3 / 0 / 9
7,862
786
4,561
6,040
2,972
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pele
12
1 / 4 / 10
7,040
704
4,491
8,057
3,182
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
6 / 2 / 10
8,204
820
12,123
9,931
3,767
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 3
7,051
705
4,110
7,406
2,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
1 / 5 / 2
6,675
668
4,295
15,292
8,546
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
0 / 6 / 6
6,704
670
4,926
11,669
8,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

13
4 / 5 / 4
7,947
795
7,890
8,781
2,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 4 / 4
7,499
750
6,029
8,678
3,035
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
28
23
Kills
9
9
Deaths
23
45
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
7
2
8
5.5
W
6
1
8
10
W
Fenrir
JeanX14
Fenrir
3
0
9
7.5
L
1
3
3
0.83
L
1
5
2
0.4
L
0
6
6
0.5
L
4
5
4
1.2
W
Pele
1
4
10
1.5
W
6
2
10
5.5
L
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,138
Damage
27,250
37,290
Taken
51,826
16,550
Mitigated
25,660
7,571
Healing
11,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
13,257
2,045
168
2,135
5,402
2,515
280
1,507
3,769
45,657
0
W
9,706
2,376
0
484
7,860
4,114
0
1,837
5,823
0
22,874
W
Fenrir
JeanX14
Fenrir
4,561
572
0
609
6,040
2,972
611
2,799
3,122
0
14,638
L
4,110
2,196
0
1,950
7,406
2,366
290
3,203
4,203
0
24,155
L
4,295
217
424
2,240
15,292
8,546
0
9,840
5,452
14,438
0
L
4,926
363
1,597
2,977
11,669
8,811
0
6,224
5,445
0
10,777
L
7,890
362
421
1,821
8,781
2,902
0
3,483
5,298
19,315
0
W
Pele
4,491
572
0
476
8,057
3,182
105
2,455
4,371
0
9,343
W
12,123
4,216
0
3,699
9,931
3,767
435
3,587
6,292
24,038
0
L
6,029
845
0
455
8,678
3,035
0
2,630
6,048
0
15,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,448
Gold Earned
35,876
168
Minions Killed
120
0
Camps Cleared
0
995,416
Distance Traveled
943,428
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,145
915
73
7
0
183,629
2
W
Loki
8,197
820
21
2
0
210,705
3
W
Fenrir
7,862
786
32
3
0
223,802
0
L
Neith
7,051
705
53
5
0
165,686
0
L
Artio
6,675
668
11
1
0
200,257
2
L
Guan Yu
6,704
670
13
1
0
207,246
3
L
Eset
7,947
795
25
3
0
177,565
1
W
Pele
7,040
704
10
1
0
196,397
0
W
Freya
8,204
820
32
3
0
180,883
1
L
Thor
7,499
750
18
2
0
192,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role