Player Matchup

Medusa
Medusa
Dragon2002g
Medusa
Level 70
God Stats
2W - 1L
1,500 SR
Queue Stats
100W - 127L
1,331 Elo+
Solo
Ymir
Ymir
ITZ SATURN3368
Ymir
Level 17
God Stats
27W - 24L
1,408 SR
Queue Stats
176W - 236L
1,320 Elo+
Party 2
Kukulkan
Kukulkan
UNSTABL3xpro
Kukulkan
Level 54
God Stats
4W - 1L
1,301 SR
Queue Stats
252W - 322L
1,319 Elo+
Party 2
Team Averages
Level 47
1,403 SR
1,323 Elo+

VS

Team Averages
Level 47
1,516 SR
1,278 Elo+
Jormungandr
Jormungandr
Bombaca8796
Jormungandr
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 79L
1,174 Elo+
Party 1
Nu Wa
Nu Wa
altheaaa
Nu Wa
Level 68
God Stats
49W - 39L
1,555 SR
Queue Stats
267W - 301L
1,339 Elo+
Party 1
Cu Chulainn
Cu Chulainn
quack-Jean
Cu Chulainn
Level 66
God Stats
2W - 1L
1,492 SR
Queue Stats
59W - 76L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
8 / 4 / 7
11,812
787
12,465
13,167
4,272
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

15
3 / 3 / 14
10,686
712
7,092
16,040
13,980
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
UNSTABL3xpro
Kukulkan
17
6 / 2 / 11
11,571
771
14,665
6,355
1,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Bombaca8796
Jormungandr
12
1 / 7 / 7
9,491
633
3,696
15,120
10,382
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nu Wa
altheaaa
Nu Wa
14
3 / 5 / 6
10,034
669
11,982
10,495
3,686
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cu Chulainn
quack-Jean
Cu Chulainn
14
5 / 5 / 2
10,118
675
8,387
14,970
7,041
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
24
17
Kills
9
9
Deaths
17
32
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Bombaca8796
Jormungandr
1
7
7
0.64
W
Medusa
8
4
7
2.88
W
3
3
14
3.33
W
Kukulkan
UNSTABL3xpro
Kukulkan
6
2
11
5.75
L
Nu Wa
altheaaa
Nu Wa
3
5
6
1.2
L
Cu Chulainn
quack-Jean
Cu Chulainn
5
5
2
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,222
Damage
24,065
35,562
Taken
40,585
19,863
Mitigated
21,109
6,162
Healing
3,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Bombaca8796
Jormungandr
3,696
1,342
0
0
15,120
10,382
0
8,300
6,820
23,286
0
W
Medusa
12,465
4,633
0
2,036
13,167
4,272
1,863
6,988
6,007
0
49,508
W
7,092
1,216
0
3,233
16,040
13,980
285
5,582
9,986
18,602
0
W
Kukulkan
UNSTABL3xpro
Kukulkan
14,665
1,190
0
893
6,355
1,611
1,023
5,223
1,132
57,514
0
L
Nu Wa
altheaaa
Nu Wa
11,982
3,197
0
328
10,495
3,686
279
5,103
5,392
33,159
0
L
Cu Chulainn
quack-Jean
Cu Chulainn
8,387
2,194
129
2,870
14,970
7,041
0
9,448
5,522
0
23,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,069
Gold Earned
29,643
185
Minions Killed
118
8
Camps Cleared
3
804,509
Distance Traveled
687,763
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,491
633
35
2
0
203,984
0
W
Medusa
11,812
787
65
4
2
259,114
4
W
Ymir
10,686
712
29
2
1
266,374
0
W
Kukulkan
11,571
771
91
6
5
279,021
4
L
Nu Wa
10,034
669
51
3
2
237,616
4
L
Cu Chulainn
10,118
675
32
2
1
246,163
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role